πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Getting plugins and rubys on to my SU pro6

    Newbie Forum sketchup
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    GaieusG
    I meant the text to be idion, not you Anyway, you can open these files simply with a text editor like Notepad (never with a word processor like Word or something!). But the easies way is to right click > save as > and navigate to your Program files / Google / Google SketchUp <version number here> / Plugins directory and save it with an rb extension (IE might not ad this automatzically). Never change the file name though! Then restart SU and (depending where the script registeres itself) you can find it somewhere in the menu system (mostly under Plugins but some go to the Draw or Edit menus or to the right click menu).
  • Texture proportions in SU7

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    thomthomT
    @richcat said: Thanks - I was beginning to wonder. I tried importing the same brick texture into 6 and 7 with same sized squares, but created separately in each version and got the following result below or am I missing something when importing Is this what your getting I'm guessing that the change is so textures are imported more closely to real size. Most of the times when I imported textures in SU6 they where much too small. ..but that's just pure guesswork... But in your examples the textures at least appear to be proportional.
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    GaieusG
    Hi Green Ace, When did you register your previous (disappeared) account? Anyway, back to your problem: could you show us some exmples? Edit: just as a "teaser", have a look at this topic in the gallery. It also started from some 2D views of the model (although certainly went quite far from simply building the basic mesh).
  • Roof Thickness, how to?

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    rodrigonotorR
    Here are the quick images SU+piranesi [image: RsB3_detapunteaereolateral.jpg] [image: GhRu_apunteaereolateral.jpg] [image: DlsT_apunteaereofrontal.jpg]
  • Importing data from Excel

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    TaffGochT
    Allyson, You can save your Excel data in three columns (x,y,z) as a '.csv' (comma-separated-values) file. Excel produces a text file containing your x,y,z data. The .csv file can be imported into SketchUp, by use of Didier Bur's 'Cloud_V6' plugin, available here: http://www.crai.archi.fr/RubyLibraryDepot/Ruby/en_fil_page.htm Note that this plugin will create a guidepoint at each x,y,z location. It can 'skin' the surface, if it's relatively horizontal (such as a topographic surface.) If you have any vertical faces, or 'bottom' faces, or vertices that are 'stacked' over another, the skinning won't work properly. I use the plugin to import vertices for geodesic spheres, and manually connect the data points with the 'line' tool. [image: iCW5_Epcot_Spaceship_Earth.png] If you have faces that are vertical, or 'beyond' vertical (undercut,) you likely will have to do some manual line connections yourself. Hopefully, this method will give you the start you need. Taff
  • Mr. Potato Head...

    SketchUp Discussions sketchup
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    C
    I think it would work fine. I've used sub/smooth plugin on some cartoon characters. here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=13476 and http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=9859 Solo has a ton of them at http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=9675 Teezer's Raptor is here. http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=9920 and Coen has a sculpture and tutorial here. http://www.sketchucation.com/forums/scf/viewtopic.php?f=40&t=9148 These aren't buildings but might give you some techniques for the sub/smooth plugin. I think kwistenbiebel has a thread on an interior and an exterior in which he used the sub/smooth plugin on, and MonsterZero has a video on how he uses plain sketchup as a polymodeler. I'll be interested in seeing what you come up with. EDIT: Kwisten's interior http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=9991&p=64453&hilit=zaha#p64453 Kwisten's famous Render #22 http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=10224&st=0&sk=t&sd=a&hilit=subdivide MonsterZero's video of modeling character: http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=6070&st=0&sk=t&sd=a&hilit=monsterzero
  • Images into a Movie?

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    FrederikF
    @mark said: I downloaded Virtual Dub, but am a bit overwhelmed with the amount of options. And the one series of images that I did manage to make into a movie clip was about 1.5 gigs. compared to 20 mgs coming out of Movie Maker. Obviously I am doing something wrong. Any suggestions? I assume that you haven't used any codec when assembling the video...?! The Cinepak codec by Radius, is perhaps the safest choice of codecs for general usage... Cinepak's main advantages are that the codec is already installed on most machines, and that it can play video reliably even on older machines such as Intel 486 computers... Its disadvantage is that, when compared to other codecs, it tends to produce lower quality and larger file sizes... You can get free codecs at Codec-Download.com... Also - you need to make sure that you're using an appropriate output size as well as using an appropriate FPS setting... To get a smooth animation I recommend that you use 24fps... (Expert setting 23.98fps European PAL – 29,97fps full NTSC) Resolution should be set to 768x576 You can read much more about proper video settings on the Internet http://lipas.uwasa.fi/~f76998/video/conversion/
  • V. 7 smoothing

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    D
    Tnx a lot! Cheers
  • Landscape plants

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    R
    Thanks everyone for your replies and advice. Seems I've got a hell of a lot to learn just in basic computing!!! Anyway, I'll be here at the forum more often, as It's a great way to learn more about SU, and seems a nice community to encourage me to maybe place anything that I do that may be 'worthy' into the warehouse! Richard
  • Preferences&gt;Image Editor for MAC

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    nickN
    @sorgesu said: Thank you!! If I can just add my two bob's worth hopefully answering your question about mac image editors - if you set your Sketchup preferences (Applications - applications for editing image files - /Applications/iPhoto.app), as mentioned; and then set your iPhoto preferences (General - edit photo - full screen) you end up in the iPhoto editor. This is an image editor for photos more than anything else (and not a bad one) but at least it will show the functioning of the in-Sketchup edit texture image process. Cheers Nick
  • Mapping Textures

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    M
    Ok i guess i understand that mapping now I just did the old wall [image: ug9l_cottage12.jpg]
  • Plugin manu not visible in Pro 7

    SketchUp Discussions sketchup
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    Chris FullmerC
    It only shows up if you have plugins installed and or enabled. Go to Preferences and look for Extensions. Then turn on everything in there. One of those is installed in the plugins menu, and will therefore add it. Otherwise just copy all your plugins from 6 to 7 and the menu will appear on its own. Chris
  • Sketchup 7 Pro Exporters? Where are they?

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    GaieusG
    Thanks Scott for the heads-up - indeed a strange issue but it's good to know in case someone gets into the same trouble! (I cannot comment on the Vray part of it )
  • Tapering a Complex Object

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    J
    Gotcha. It's in the Windows menu on a Mac as well. I did not see it because it was stuck to the layers window in the corner of the screen. Thanks! Jim
  • Sketch up problems with macbook

    SketchUp Bug Reporting sketchup
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    K
    sorry to be slow saying thanks for the hekp with the spirograph problem - your fix worked a treat, and so far no noticeable slowing down in SU7.
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    snicoloS
    You Nailed it, this is a known issue on our part about non-English characters handling on the Mac. We are working on it. Simone.
  • Customize menu bar in SU6 (Mac)

    Newbie Forum sketchup
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    EdsonE
    no. as far as i know, on macs all you can do is put them on the top horizontal menu bar.
  • Maybe a dumb newbie question

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    ToboboT
    You have to: create a new material add the Jpeg to the material [image: APck_Mat.jpg] then right click on the material in the palette and click save as to add it to you library. [image: pS8O_Save.jpg] PS Remus you beat me to it However we have put two different methods
  • How do I upload a file?

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    GaieusG
    I thought you would like it!
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    P
    I'm just a voyeur into this conversation but I have to say its absolutely great to see the collaboration between users, third party developers and Google developers happening. I've always known why SU was so successful but it's nice to be reminded of it now and again. I hope you can collaborate and come up with a solution but more importantly please keep this dialog and exchange of ideas flowing as this is the heart of what makes SU successful.