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  • SketchUP V-Ray RT GPU issue

    V-Ray render plugins extensions
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    V
    Its my understanding that RT using GPU in SketchUp is currently not working in 2.0
  • Full linear setup in Sketchup

    V-Ray render plugins extensions
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    V
    Why would you ever manipulate a texture outside of the engine? Is that what you are suggesting? You should never have to correct them outside of your engine, my understanding is that you have to tell the engine to correct them because VRay is using 1.0 Gamma. I just read this tutorial and it is all starting to make more sense to me. http://www.aversis.be/tutorials/vray/vray-20-gamma-linear-workflow_01-old.htm Based on what is being said here, my guess would be that you should NOT tick those on as long as you have Input Gamma set to 2.2. Although maybe you need to tick them on for Correct RGB? I guess it might be worth a couple of test renders with it on and with it off. If you test it, post your results. I just have never understood it. All I know is that if I export to EXR and use Linear mapping with clamping turned off, I can get what I need from Photoshop as far as correcting lighting goes.
  • Thickening surfaces while keeping the quads?

    SUbD render plugins extensions
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    thomthomT
    I'm afraid there is no tool as of yet that does this. I'd recommend you file it as a feature request to QFT: https://bitbucket.org/thomthom/subd/issues/ It'd be a good addition. Or possibly see if Fredo would be interested in looking into if it could be added easily to his JPP.
  • Vray returning material problems

    V-Ray render plugins extensions
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    P
    Skatter works great. You can choose whether you see the grass in SU (not preferable) or only show it when you render. So the viewport stays responsive. And rendering is quite quick as it uses proxies. I noticed that the pursing time for V-Ray takes some more time when using a lot of skatters. You can limit the skatter to only calculate what you see through the camera. You should really try it out and take some time to explore it. It is worth it IMHO. Regards,
  • SUbD toggle for multiple groups/components

    SUbD render plugins extensions
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    thomthomT
    I hope that OpenSubdiv will improve texture mapping. But I've yet to see - I need to get it hooked up. But I'm hoping that OSD along with WrapR will make a killer combo.
  • Saveframe

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  • SubD in french

    SUbD render plugins extensions
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    pilouP
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    R
    Try sub-dividing your grassy faces into smaller sections, this will help with displacement issues.
  • Sketchup 2014 - Vray going crazy

    V-Ray render plugins extensions
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    niuanseN
    Something is messed in V-Ray Options or Material Editor settings. Save your settings first, then go back to the V-Ray default settings and try to render with Override Materials checked and unchecked then. If there is a problem in both you will have to introduce your settings one by one to see which option causes the problem. There is no way around it, I guess.
  • Vray rendering only HDRI

    V-Ray render plugins extensions
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  • TexFalloff question

    V-Ray render plugins extensions
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  • Sky Heart - Jake Parker

    SUbD render plugins extensions
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    boofredlayB
    Progress Image. I actually had a few min to play with it tonight. [image: Z8bQ_011.jpg]
  • 0 Votes
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    V
    1 - Could be an old vismat created with an older version 2- the vismat might be referencing an external texture that is not on your machine, look into the maps and see if they are pointing in the right direction.
  • 0 Votes
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    BoxB
    Just be aware shep that the actual corner vertices can be creased as well as the edges. You'll get different results if you don't do the corners. If you notice in the gif when I select the crease tool the corners are already red. meaning I have creased them before recording.
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  • Separately styles for components

    V-Ray render plugins extensions
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    TedVitale_CGT
    @vigge50 said: @tedvitale_cg said: It would definitely be possible. You would have to create an "x-ray" style equivalent material in V-Ray and apply it to the component you are trying to highlight to have the effect your looking for. Try the material I've created and attached. Its going to render a bit more slowly, but it should work for what you are trying. I maybe wasn't clear enough but I would like to use X-Ray one everything except the componen I want to highlight so that it's easier to see. It would be a lot of work if I would have to change all other material in the model to be X-Ray. So you would need to apply this "xray style" material to everything but the object you would want rendered.
  • Ghost Materials Show up when rendering via DR

    V-Ray render plugins extensions
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    TedVitale_CGT
    Please email support@chaosgroup.com with this issue.
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    niuanseN
    You have to use TexMix material in the Diffuse slot. Choose Color A slot to load the first texture and Color B slot to load the second texture. Blend them using Color Mix with the alpha texture loaded in Mix map slot. That's it.
  • [FR] Keep Tris

    SUbD render plugins extensions
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    thomthomT
    Yes! This is high up on the list. It's very annoying then the triangulation disappear as you are working with the mesh.
  • Vray materials test scene for sketchup...

    V-Ray render plugins extensions
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    TedVitale_CGT
    This is a little old, but you're welcome to it: https://3dwarehouse.sketchup.com/model.html?id=u228e649d-c1ce-41c3-91da-830af100437a