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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    peerman

    @peerman

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    Latest posts made by peerman

    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Ah thank you! I should've read the documentation better... 😳
      I will try it again.

      Best,

      posted in Plugins
      P
      peerman
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      So I played around with it a bit. A couple of things I noticed. The suns position doesn't get exported and the UVs aren't coming through correct.
      I've added a screenshot. The house is exploded (was a component) but that didn't help.
      It looks promising!

      Best,
      Peter


      Test_PBR_01.jpg

      posted in Plugins
      P
      peerman
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Hi Samuel,

      I get this:

      PBR::Chromium.executable
      /Users/peter/Library/Application Support/SketchUp 2018/SketchUp/Plugins/pbr/Chromium/Mac/Chromium.app/Contents/MacOS/Chromium

      I can get inside the plugin folder and find the chromium app but I can't start it. All priviliges are correct for the files read and write are set for all files within the pbr folder. Maybe if I replace the Chromium app with a newer one from the internet it works? I will try today.

      Thanks!

      Best,
      Peter

      Edit: OK, after replacing the chromium app with the latest from chromium.org the viewport is working!

      posted in Plugins
      P
      peerman
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Hi, I really want to test this plugin but when I install the plugin (or after restarting SU) I get the message that Chromium cannot be found "Get latest". I'm working on a Mac. I can change materials but force viewport update crashed SU. I'm also not sure how I can start a render? Is that the force viewport update or am I missing something. The help page on github is not really helping as well.

      I hope you can help/fix. The plugin looks promissing! Thanks!

      Best,
      Peter

      posted in Plugins
      P
      peerman
    • RE: Looking for a better solution

      Hi,

      First you could change the sun angle so the shadows are more visible. I tried rendering a simple piece of glass (15mm thick) with the basic glass material from the vray library. I only changed the fog color and it worked.
      I've added the skp file to this post.
      Hope it works! (BTW, file is made with SU2018 and V-Ray 3.6)

      Best


      Colored Glass.skp

      posted in V-Ray
      P
      peerman
    • RE: White dots in render

      Do you have caustics turned on? And are you rendering with 3.4 or 2.0? The tutorial is for 2.0 I think so I don't know if everything translates well to the newer versions...

      You may post a SU file if you like. I can have a look at it.

      Best,

      posted in V-Ray
      P
      peerman
    • RE: Fredo6 plugins and High-Resolution / Retina screens

      Hi Fredo, I think a lot of people are on holiday πŸ˜„ Anyway I just saw your post and tried it out on my 5k iMac. It works perfectly!
      Thank you!

      Best,

      Peter


      Screen Shot 2017-08-02 at 09.24.10.png

      posted in Plugins
      P
      peerman
    • RE: Glass displacing the interior - help fixing

      Give the glass some thickness or set the refraction to 1.0.

      Best,

      posted in V-Ray
      P
      peerman
    • RE: Bitmap size control

      You can add another diffuse layer in the material. Give it a texture, ie a checkerboard or something, and use a white color texture in the transparency slot. This way the object has a scalable texture in SU but won't render and you see the material that's underneath it. I hope I explained it good enough?

      Best,
      Peter

      posted in V-Ray
      P
      peerman
    • RE: [Plugin] FloorGenerator ( Updated 6-Apr-2017)

      That is great!! Thank you for the LAP addition!

      posted in Plugins
      P
      peerman