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    TexFalloff question

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    • P Offline
      palosanto
      last edited by

      I'm trying to use the TexFalloff texture type in a new material to create a dust effect by placing a coat of white color on the upper areas of objects.
      I want to be able to control the height where the 'dust' starts and ends.
      I'm using the Towards/away method with Local z as the direction and origin.
      The 'angular blend' values should be irrelevant for the Towards/Away method.
      However, no matter what values I give to 'far' and 'near' parameters, I get always the same result.
      I've tried other combinations and I can't make it work and I couldn't find any reference to it in the documentation ...
      I'd appreciate some help.
      Thank you


      falloff.jpg


      Ball is 100 units in diameter

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