Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
TexFalloff question
-
I'm trying to use the TexFalloff texture type in a new material to create a dust effect by placing a coat of white color on the upper areas of objects.
I want to be able to control the height where the 'dust' starts and ends.
I'm using the Towards/away method with Local z as the direction and origin.
The 'angular blend' values should be irrelevant for the Towards/Away method.
However, no matter what values I give to 'far' and 'near' parameters, I get always the same result.
I've tried other combinations and I can't make it work and I couldn't find any reference to it in the documentation ...
I'd appreciate some help.
Thank you


Advertisement