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TexFalloff question

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    palosanto
    last edited by 28 Mar 2016, 16:06

    I'm trying to use the TexFalloff texture type in a new material to create a dust effect by placing a coat of white color on the upper areas of objects.
    I want to be able to control the height where the 'dust' starts and ends.
    I'm using the Towards/away method with Local z as the direction and origin.
    The 'angular blend' values should be irrelevant for the Towards/Away method.
    However, no matter what values I give to 'far' and 'near' parameters, I get always the same result.
    I've tried other combinations and I can't make it work and I couldn't find any reference to it in the documentation ...
    I'd appreciate some help.
    Thank you


    falloff.jpg


    Ball is 100 units in diameter

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