Creating Your Own Face In SketchUp
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Hi everyone ..I want to create my own 3D face in SketchUp using sandbox..to make nose ..cheeks and all...but the problem is if I try to do it..the textures just blows apart..I mean it distorts badly..what should I do?
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Got images/screen grabs to show what you want?
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I would be scared to see my own face (you remember it from 2008, Pete...)
I don't even shave nowadays as that would require me to look into the mirror!
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If you don't mind using another software to do it, you could use Poser to create 3D people. It has an option to create a head based on front and side mugshots of someone. Then you just put the head on one of the people from the library, add hair and clothes, export it as a 3ds file and bring it into Sketchup. The person in Sketchup is not poseable, so you'd have to pose them before you export, and they will contain a lot of polygons. I usually put them on their own layer in SU, so I can turn off the visibility when I'm not working with them, so they don't bog down SU too much.
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Alternative solution:
- Convert any digital picture to black and white
- Import that image into Rhino using import image from Heightfield
- Save mesh as OBJ or DXF
- Import into SU.
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I have used this program to make a 3d file of my head, it will export as an OBJ file. Fun to use.
http://download.cnet.com/LOOXIS-Faceworx/3000-6677_4-10643644.html
Now all you need are two photos.
Hope this helps.
I was hoping that TIG importer for OBJ files with material would work, however, I couldn't get it to import at any time.
http://forums.sketchucation.com/viewtopic.php?f=323&t=20584&hilit=plugin
This plugin from TIG does not import the OBJ file.
Plugin: OBJ Importer
Update Dec 28, 2010 - TIG's OBJ Importer , based on this code, is likely a more robust plugin. This is a basic importer for .obj files. It w...
(sketchuptips.blogspot.com)
This importer from Jim does bring in the file, but with no texture.
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BTM made some scuplt tools, too that may be useful.
http://forums.sketchucation.com/viewtopic.php?f=323&t=20781&hilit=sculpt
But I'd put my money on Thom's vertex editing tools as soon as they are available.
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