Updating nested components
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I'm trying to get up to speed with efficient component nesting.... at a very basic level:
Several handrail component assemblies (e.g., corner termination, corner pass through, end, etc.) have within them components (e.g., vertical post, horizontal cables, bracket, etc.). So the vertical post, for instance, is contained in all three examples. I decided the post needed to be shorter, so I proceed to edit the component within one of the assemblies but the edited version did not pass to the other assemblies, only other instances of that exact component. When I select all instances they are all correctly selected but they are now actually different (as edited) even though the have the same component name!!!
Tips appreciated on how to accomplish what I am trying to do: update components nested in mother components globally.
Guide says this is as it should be (?):
@unknownuser said:You can edit the component as a whole or edit individual entities within a component. Editing or modifying the component instance as a whole affects only the component instance, not the component definition or other instances.
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That should usually work. Unless you scaled the post-component itself instead of the geometry within the post-component...
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@unknownuser said:
That should usually work. Unless you scaled the post-component itself instead of the geometry within the post-component...
Yes, thanks, I have fallen for that one often enough, and so was careful this time to bust in and move edges rather than scale.
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No, I made a mistake. Undoing it all revealed I did scale my change, in spite of thinking I had surely, surely, surely learned that one.
Beg pardon.
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