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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    BoxB
    Make it a component and save it to a component collection, then select and place it from the component panel whenever you need it.
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    P
    please up load your model however a simple method is to split a counter into sections with if statements basic handle turn, then door.skp
  • OpenGL 2.1 vs. 3.1 in SU?

    sketchup
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    5k Views
    brodieB
    @unknownuser said: I'm still not aware of any programs on the market today that do exactly what SketchUp does faster by leveraging multiprocessing or 64-bit technologies, though there are certainly other kinds of tools (specifically rendering apps) that can use those technologies to improve performance. I think you make a really important point, though. Learning how to use a tool properly and effectively is the key to using it well. And ultimately, to being able to push its boundaries. john . haha, John, you must be a masochist. If SketchUp is only competing with companies who do "exactly what SketchUp does" then I don't think you have any competition at all, depending on how you define "what SketchUp does." And I'm not sure that he was necessarily talking about "faster," there are other aspects to performance and workflow. But instead of drudging up the old argument, let me see if I've learned anything. Moving SU 64 bit would allow it to hold more polygons (presumably this is why 3ds Max has both 32 and 64 bit versions) and may help in a SU to Rendering workflow. However it takes a lot of polygons to reach the 3+ gig limit of 32 bit and long before you hit that, you'll run into other bottlenecks (am I on the right track here?). As for Multiprocessing support, it just doesn't work with OpenGL so someone will need to invent a new OpenGLmulticore before it does anything at all for SU. How's that? Just to derail things a bit, realtime rendering is all the rage right now. What if the SU viewport was seen as a VERY simply realtime rendering which used the CPU to actually render the scene as you moved around? Meh, probably a dumb idea. Maybe every time you moved around there would be a bit of lag as it had to rerender, I don't know. -Brodie
  • HELP - Modelling ROOF

    sketchup
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    2 Posts
    502 Views
    pilouP
    See this tut How to make a structural curvy roof (see all posts) some answers and this detailed structural curvy roof answer
  • Stumped!

    sketchup
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    4 Posts
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    GaieusG
    Well, first I was looking for that checkbox myself. And I know others did as well so I was pretty sure that you had the same issue we did. You just came later.
  • What does this msg mean?

    sketchup
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    hellnbakH
    Doesn't enlarge them that much but with my eyes I need all the help I can get [image: vCWY_MysticThumbs1.jpg]
  • Showing intersection lines

    sketchup
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    26 Posts
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    hellnbakH
    Probably none of my business, but what's a "bling club"?
  • Method for drawing an antiprism with equilateral sides

    sketchup
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    35 Posts
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    pilouP
    @Jean That is writed v6 but it is in fact v8 so the suspense is total for me @Jeff Maybe you must multiply scale by 10 000 then make the rotation for win some decimal?
  • 3D Trees

    sketchup
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    27 Posts
    3k Views
    soloS
    Then there is always Vue trees, best used in Vue obviously. However for a low detailed SU version it's doable. (1.7MB) [image: cAb0_CoconutTreeV.png]
  • Resetting sketchup

    sketchup
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    15 Posts
    11k Views
    V
    @unknownuser said: wow, i really screw this thread up.. i meant to make a new post that quoted some of what i wrote in my previous response but i ended up editing that post instead.. so, my last post may not make much sense in the threaded order.. sorry. regardless, maybe autosave is causing 1/2 of my crashes ?? Jeff, try it with autosave on, and autosave off, and compare the amount of crashes. see which works best for you. I did that a long time ago, and OFF works best for me. Either way, keep on sketchupping.
  • Applying a texture to a curve after using the follow me tool

    sketchup
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    7 Posts
    1k Views
    B
    For some reason my posts aren't getting through, so apologies if this is repeated. That does look like a lot of work - I have quite alot of areas that need positioning. Attached is what I wanted to achieve.[image: tIVX_texture.jpg]
  • Getting rid of lines where faces join

    sketchup
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    18 Posts
    5k Views
    Dave RD
    I use this method frequently for turned legs and such. For example, this turned post is made of eight sectors as shown on the right. The nice thing is that it saves out at about 43 Kb. [image: 5169372316_db2dce793a.jpg]
  • Screen Refresh?

    sketchup
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    6 Posts
    2k Views
    mitcorbM
    I'm sorry, Jim57, I was being a little facetious, but trying to get at your issue. I failed to notice you are using a Mac, and assumed this was a MSWindows problem. I am glad that Jeff and HDT were able to help. Best Wishes, mitcorb
  • Select Tool Selecting Too Much Stuff

    sketchup
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    19 Posts
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    C
    @thomthom said: I'd separate the ground by itself, would i do that by drawing a large rectangle and then making that rectangle a component? then I can start building on top of it? @thomthom said: draw a rectangle on the wall-face, select the face and it's edges (doubleclick) and then "Make Component". Then in the dialog you get ensure that "Replace Selection" is checked as well as cut opening. so after I draw the window, do I cut out the opening and then make it a component? thank you all for the info. I will definitely start to use components.
  • Super noob - simple question: how to extrude an arc

    sketchup
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    Jean LemireJ
    Hi folks. After drawing the arc, add a line between the two end, creating a face. Pull the face as required. Delete two straight lines and you are left with a curved surface. However, this is a face without any thickness. If you need thickness, use some of the methods proposed in this thread. Just ideas.
  • Get current view in SU 8

    sketchup
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    7 Posts
    506 Views
    M
    I've now got it. Thanks TIG (and additional gratitude/ kudos for you ruby plugins and contributions). Thanks also J Bacus, Gaieus. For some reason, it's been a bit af a learning curve - I'm probably still dumb, but less ignorant thanks to you all and the forum! TIG, the process you describe was pretty much the way I went about my first attempt. The breakthrough came when I read John Bacus' comment aand realised that by zooming in close I could improve the image quality, and that the new "Add more imagery" system allows me to quilt together a terrain. I work mostly with golf holes and imagery needs to be long and thin, so with a single image in SU7, the orientation was important. In SU8 this is no longer true. BTW Gaieus, thanks for your suggestion for SU7, I had tried it but had more reliable results for the GTS method. But hopefully, its one for the history books.
  • Disable shadow-casting for a group?

    sketchup
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    237 Views
    numbthumbN
    Hi Andy, I think it´s possible: right click - entity info - uncheck "cast shadow" box.
  • Sketchy config

    sketchup
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    3 Posts
    271 Views
    P
    I had some other minor conflicts with the embedded drivers, so I recently updated EVERYTHING in my pc. Now I have the latest for almost all my software and hardware, both drivers and software version
  • How do I get rid of these lines

    sketchup
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    4 Posts
    882 Views
    GaieusG
    The problem with simply hiding them is that the connecting face can also bleed through. nr, under the OpenGL settings, is there any better antialias setting? Not as if any could do wonders with this (from a distance, they would bleed through even with a roof thickness) just asking...
  • Dimension an Arch

    sketchup
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    5 Posts
    318 Views
    J
    They are concentric. They were grouped, which must have been why they didn't snap. Thanks for the workarounds. Jim
  • Creeping Plants

    sketchup
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    11 Posts
    3k Views
    andybotA
    Hi Thomas, One solution I used to make a material map (same issue - I needed to cover a wall with ivy but didn't want all the additional polys for vray.) First, I took a leaf component from an ivy model I had (17,000 faces with just one component!) - then used component spray on a rectangle in an empty model. I added and deleted leaves until it looked how I wanted to to look in my full model. I set up a view straight on, and with the right sun angle, did a vray render. As a result, I have a png (with transparency) that I can use as a material map in vray (I also made a bumpmap layer with a b/w version of the image.) Like Csaba suggests, I place it at a distance from the backdrop so it casts shadows. Here is an example in a rendering. [image: penthouse_img31crop.jpg] -Andy
  • Contours

    sketchup
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    255 Views
    GaieusG
    Does it mean it worked? (I was actually just stabbing in the dark a bit - only relying on experience but without the file itself, I could not be sure...)

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