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  • The ideal place for beginners to get help using SketchUp
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    M
    thank You I can't believe I am benifiting something from 2013
  • No decsciption available
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    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Applying 2D surface to circle?

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    M
    Carlsen See this link for concept of what I think you want but need to hear from you http://sketchup.google.com/3dwarehouse/details?mid=24a74ef603a753e19f30f02514717f00. The cone is like a stack of pancakes with decreasing dias. It was drawn using a story stick divided using the line tool divide option 1/10 the height for each step . Each face of the stack was created by staring a new face when the staring circle was extruded up to next step( hit ctrl), the edge at each step was scaled based on the radius at that level on the story stick ( used the entity info box for that to make the cone. The surface png in your original OP was the used to create the texture, see this link for that http://www.youtube.com/watch?v=AVYYdWYRqrg&feature=channel ( watch the video all the way the part you want occurs late). This is just a concept and once you decided on a final geometry then it can be refined Hope this maybe remotely close to what you are looking for
  • Vray for sketchup Tuts not current.

    sketchup
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    G
    Thanks for the advise. I found what I ws looking for in the new features manual. Gives just enough info to get a handle on the rest of it.
  • Plans for Churches etc

    sketchup
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    W
    Dear Cosycat, Thank you for the links. The lastwelshmartyr.blog is very intersting. I watched the YouTube clip on Irena Sendler. Very moving. Charly, If you are interested in historic building reconstruction then you and Gaieus must have a lot in common. If you ever holiday in the UK, then be sure to join the National Trust: http://www.nationaltrust.org.uk/main/w-chl/w-places_collections/w-architecture_buildings.htm and/or English Heritage: http://www.english-heritage.org.uk/professional/advice/conservation-principles/ The Museum of Welsh Life is also worth a visit: http://www.museumwales.ac.uk/en/stfagans/ Kind regards, Bob
  • "Cannot Move Face" error msg

    sketchup
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    S
    @mitcorb said: For me, reading as much of the forums as possible, whether seeking an answer to a problem or not, challenging myself with non business modeling projects, "going down blind alleys" and discovering the intricate behavior of the program has helped develop my methodology. It really does take some time in the trenches and soon these things will become second nature to you. Sometimes I come over here and just read and find out all kinds of helpful stuff I didn't realize that I didn't know. Does that makes sense?
  • Extrusions Benefits to methods

    sketchup
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    Dave RD
    Let's see if this helps explain it. First, you are absolutely correct that the begining and end segments of the path need to be at 90° to each other for a 1/4 sector and for Follow Me to work correctly. Instead of adding line segments to your 90° arc, though try the following. [image: 5190512797_5e0876427d.jpg] In this image, I've added red lines over the line segments at 90° to each other. Notice these are half the length of the other line segments. Instead of drawing an arc for the Follow Me profile, draw a circle and make sure you drag it out on axis. Then rotate the circle on its center by half the angle between vertices. In the case of a default 24-segment circle, that would be 7.5°. This will set sides parallel to the axis lines. Divide the circle into quarters or as I did eighths and discard all but one of those. Now you have your path for Follow Me set up correctly. The end segments are at 90° to each other and when you put two sectors together, they meet on a line rather than at a point. the other benefit of this is that when you hide seam lines, they are actually hidden. If the seam line occurs on the vertex of the circle, the edges won't hide nicely and softening then will do strange things to the appearance of the faces. It takes longer to read this than do it.
  • Need help with modeling this

    sketchup
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    G
    Thank you for the help .
  • Please help me round this

    sketchup
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    dereiD
    @ely862me said: You are too lazy for this forum ! In the meantime I made my rounding... but when I saw your... I got in love See here my "work"[image: I6pS_My-round-this.png] It's not hard to see that yours looks better
  • HIDING AND UNHIDING WITH SCENES QUESTION

    sketchup
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    Dave RD
    I don't know that I would agree with you. I've been using the program for about 8 years and never had a problem with it. I kind of like the way it works.
  • Translate feet/inches to resolution?

    sketchup
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    D
    @notareal said: And after understanding dpi, you can figure needed image resolution in pixels based on needed quality for different distances: http://www.kerkythea.net/phpBB2/viewtopic.php?p=68702#68702 This link was very helpful...thanks, notareal! Rafa's explanation and graphs show the ideal DPI at a viewing distance of 3 meters(which is probably what the average viewing distance will be) to be 50 dpi...this is similar what I have seen now when searching -- billboards can be 36PPI or even 10PPI as Brodie says. Thanks to all who answered, Gaieus' explanation especially made it simple to understand If I find out more relevant info, I will post back here.
  • How is this possible ??? (see image)

    sketchup
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    J
    @unknownuser said: and I surely forgot about it. Easy to do - SketchUp is complex, regardless of what the marketing team says.
  • CAD > Sketchup

    sketchup
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    AnssiA
    Mass elements are not standard Autocad objects, but special AEC objects created by AutoCad Architecture (formerly Architectural Desktop). These can only be read or manipulated by the originating application, or AutoCad supplied with the appropriate object enabler add-on. To get these into SU in 3D, you will have to use the Export to Autocad function in AutoCad Architecture from a viewport that has a 3D view on. This will convert the Mass elements to standard 3D objects (solids or meshes, I don't know which). The same applies to all Autocad Architecture objects like walls, doors, windows, roofs etc. Anssi
  • Photo match & terrain match ?

    sketchup
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    eidam655E
    thanks Brodie, taking the location from GEarth and adjusting the North did the trick for now. also i now realize that the same could be achieved if i just rotated the imported google earth terrain snapshot. thomthom: i first had the building done, then i wanted to photomatch it. hence (combined with my rather newbie skills in SU) when i did the photomatching, i moved and rotated my house around (i wanted it to fit in two pictures). thanks for the replies
  • House modelling on bumpy surface?

    sketchup
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    T
    If you don't have the site contour info: just pull the grade lines on each elevation out a few feet to create contoured planes (use the extrude lines ruby or just add a bottom line to create a vertical plan then push/pull), then fake these ground planes together at the corners...quick and dirty!
  • Change Axis to Groups ? Possible?

    sketchup
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    Dave RD
    @unknownuser said: If I make a model which I will need for further usage, I'll make it Component, to see it in Component Browser (and of course, I will save it in my Collection), but its inner components will be groups, otherwise my Component Browser will be filled up with all sort of C.Definitions that I don't need. Well, there are exceptions from this rule... But now is clear for me when to choose to use groups. There are indeed exceptions to that rule. In my work flow I only use components but I'm mainly drawing furniture to joinery level detail. All of the parts of a piece of furniture will be components even if there is only one instance in the model. i.e. a table top. In addition to the assembled model, I make exploded views and detail views. With the exploded views I will end up with an additional instance of the table top. If, as commonly happens, the client wants changes after the model is made, I don't even have to wonder if the changes got made throughout the model. Few opportunities for errors that way. As to the Component Browser being filled up with component definitions, I've never found that to be an issue. Do keep in mind that components you've had in the model, even if they've been deleted from the model space, will still be shown in the In Model library. This is handy if you inadvertently delete the component because you can get it back. On the other hand, if you know you don't want those components, you should run Purge Unused or the Purge All plugin which will does as it says.
  • Solid Group vs Group ?

    sketchup
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    thomthomT
    Yes you specifically need solid object you don't have to worry. If you do need a solid once, and you can't work out why it's not a solid, you can use this plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=30504
  • Matching real camera with SU camera

    sketchup
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    R
    Just remember that perspective does not vary with focal length. Perspective varies as the camera to subject distance and angle changes.
  • Question about editing

    sketchup
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    kenK
    @d12dozr said: ...or switch to Select tool and hit Esc... Thank you. Did not know that. It works well. Ken
  • Materials folder question

    sketchup
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    pyrolunaP
    oh and back on-topic; hellnbak; have you tried using the material-picker? if you've already applied the material somewhere in your scene, and you know where, you can use paintbucket+alt to pick up the material in order to apply it
  • OpenGL 2.1 vs. 3.1 in SU?

    sketchup
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    brodieB
    @unknownuser said: I'm still not aware of any programs on the market today that do exactly what SketchUp does faster by leveraging multiprocessing or 64-bit technologies, though there are certainly other kinds of tools (specifically rendering apps) that can use those technologies to improve performance. I think you make a really important point, though. Learning how to use a tool properly and effectively is the key to using it well. And ultimately, to being able to push its boundaries. john . haha, John, you must be a masochist. If SketchUp is only competing with companies who do "exactly what SketchUp does" then I don't think you have any competition at all, depending on how you define "what SketchUp does." And I'm not sure that he was necessarily talking about "faster," there are other aspects to performance and workflow. But instead of drudging up the old argument, let me see if I've learned anything. Moving SU 64 bit would allow it to hold more polygons (presumably this is why 3ds Max has both 32 and 64 bit versions) and may help in a SU to Rendering workflow. However it takes a lot of polygons to reach the 3+ gig limit of 32 bit and long before you hit that, you'll run into other bottlenecks (am I on the right track here?). As for Multiprocessing support, it just doesn't work with OpenGL so someone will need to invent a new OpenGLmulticore before it does anything at all for SU. How's that? Just to derail things a bit, realtime rendering is all the rage right now. What if the SU viewport was seen as a VERY simply realtime rendering which used the CPU to actually render the scene as you moved around? Meh, probably a dumb idea. Maybe every time you moved around there would be a bit of lag as it had to rerender, I don't know. -Brodie
  • HELP - Modelling ROOF

    sketchup
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    pilouP
    See this tut How to make a structural curvy roof (see all posts) some answers and this detailed structural curvy roof answer

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