⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    TIGT
    V8.0 is released https://sketchucation.com/pluginstore?pln=2Dtools Or via the ExtensionStore dialog. It fixes a glitch with v2026 whereby some MAC users could not get the TAB key press/up to work to open dialogs in some tools, and some PC users had to press/up 4 times to make TAB work. But <=2025 users had no issues. I've now improved the onKeyUp methods to optimize TAB use in v2026, but it can still be flaky for some users. including me needing 4x press/up! So as an additional option I've added one press/up on the Shift key which will also open the dialogs, in certain tools like LineStyle and Hatching. The Help pages explain this dialog opening more fully. Please try and report back issues...
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Why does SketchUp lose days of work

    sketchup
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    D
    It's not a SU problem. And, I've never heard of Windows coming out of sleep without user intervention (unless you've got wake-on-lan, etc turned on). Something you're doing or not doing is causing this issue. I'm not sure why you seem to have been resistant to closing SU at the end of the day. That would have explicitly forced you to save or discard your work.
  • Collada export files

    sketchup
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    TIGT
    You could try pasting a camera into the .dae [edit it with Notepad++ or similar plain-text editor] <camera name="eyepoint"> <optics> <technique_common> <perspective> <yfov>45</yfov> <aspect_ratio>1.33333</aspect_ratio> <znear>0.1</znear> <zfar>1000.0</zfar> </perspective> </technique_common> </optics> </camera> add the value for the Sketchup.active_model.active_view.camera.fov add aspect_ratio as Sketchup.active_model.active_view.camera.aspect_ratio IF it's set, BUT if it's not [==0.0] then use say 1.33333 ? Then add znear and zfar set the view limits in 'current units'. Paste the code inside the main .dae files code here near the end [?this_is_a_guess?] </scene> HERE </COLLADA> I don't have the faintest idea what I'm doing but it might work ???
  • Help: Need a render produced.

    sketchup
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    M
    [image: CB.jpg]
  • New Layers automatically added to Scene

    sketchup
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    kuponoK
    Works like a champ - like it should. Thanks
  • I forgot what Plugin does this

    sketchup
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    irwanwrI
    @edson said: pathcopy.rb by rick wilson does the same thing. Hi Edson, i know that one too. from Dave R tutorial or something. on making a lawn chair or deckchair. i think the pathcopy.rb have a little flaw that it might leave some components unaligned to the path. component stringer by the exhibit shows that it has the ability even to modify the alignment. don't know for sure.
  • Anchor point when pasting

    sketchup
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    S
    @mwm: In my workflow I group/component everything that is a physically distinct object for the most part. I feel like it makes the model behave more like a real world object and is easier to edit. I do not use any geometry that is not in a group or component because it always seems to create way too many problems when I move or alter things. I use components for anything that is identical or symmetrical so I only need to modify one of them or one side of it. In this case each stud is unique so I use groups. This way if I duplicate a stud and alter one of them later they both don't change. I use layers for assemblies that are related (wall framing, roof framing, wall skin, windows and doors etc) I use sections seldomly since SU doesn't render solids I find them to be of limited use for my work. In this case I am modeling the walls due to the complexity of the angles involved. I have a 5 man crew at the moment and If I can give them a plan with the angles and lengths called out it makes the work much quicker. I am in Taos
  • Material Orientation Change Upon Component Creation

    sketchup
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    Z
    Would it be possible to create a plugin that would "bake" the locations of all the textures in a group or other selection?
  • Animated Update Rotation wrong way

    sketchup
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    P
    I did find that I could overcome it by just getting bigger and bigger with the angles. ie. specifying 352 degrees say, then 380 degrees, then 420 degrees etc. It seems to work. But I actually used a suggestion Aerilius made, which was to get to 359, then do a change to 0 with a duration of 0 so it spun anticlockwise infinitely fast, then carried on with 20 degrees, 80 degrees etc. That also works. But it is all a fudge. Surely there is some way of forcing the rotation to the desired direction.
  • Progressively Smaller Array?

    sketchup
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    hellnbakH
    Great! Will give it a try. Thanks
  • Solar Rotation

    sketchup
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    5 Posts
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    TIGT
    Create some scene-tabs with different times, and then animate then ?
  • Continuous dimensions

    sketchup
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    S
    We call them running dimensions. RD. I like them a lot. Would be good to have in layout maybe someday but there are tons of other things I would like to see first.
  • Weird triangulation of faces

    sketchup
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    xiombargX
    I can honestly say that thomthoms solid inspector plugin turned SU from a program that I used to use sometimes into a program that I now use almost daily.
  • Weird artifacts while rendering in maxwell?

    sketchup
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    brodieB
    I've never seen anything quite like that before. Could you post the model or a potion of it to see if I can reproduce it? -Brodie
  • What's the best way to cut geometry when Zorro fails?

    sketchup
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    N
    @tig said: Learn to 'select by fence', noting the different results from right>left and left>right corner drags. I read your post a few times and I get it now Thank you for helping me
  • Help with cut and folded sheets

    sketchup
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    J
    thanks a lot i will try
  • A MACRO RUBY (Someone please!!!)

    sketchup
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    jgbJ
    Dave, the way you do detailed threads is pretty much how I do them. You probably use Dynamic Comps, but I only use SU-Free so mine are a far less flexible. However filesize is not my concern. Entity count is. I hate the way SU slows down when my total model lines count gets near a million. I use judicious layer visibility but even that sometimes does not help much. Small bolt holes are drawn 12 sided, large holes are standard 24 sides. In an airplane structure, sections of parts that are low stressed, like "I" beam webs, typically have large holes in them simply to reduce the weight of material. Hole size, placement and spacing is calculated not to impair strength or stiffness. In my models they are there more-so for a realistic look, as I do not calculate their existence. Like I said, I am not making shop drawings. I've attached an extract of my big airplanes cargo floor support structure to demo how I can reduce the entity count of (2) components that are used repeatedly in the model. Normally I do not show most bolts in my structural drawings, but here I had too, as I needed to present a higher level of realism for this model. For the majority of holes, large or small, I do not push through the hole to the opposite face. For a 24 sided hole that creates 96 entities per hole, 24 faces and 72 lines. I just draw 2 circles, and paint the "hole" with transparent white, for a total of 50 entities, 48 lines and 2 faces. 1/2 the detailed way. And it maintains solidity, although I have to calculate for the "extra volume" of the fake hole. I also paint both side of any face the same, so looking in a hole doesn't look weird. That also eliminates backside shine through at the edges. For holes that are threaded, I used to draw extra circles down the hole to look like threads, and that alone kicked the entity count way way up. So now, instead of transparent color, I use a dark gray. No extra entities. Same for bolts.How to reduce entity count, yet look the same.
  • Closer to object.

    sketchup
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    jgbJ
    Or to put it another way, the wheel zoom rate is proportional to the apparent distance from you (camera) to the object directly under the cursor (even if not selected). So the closer you are the "slower" the zoom. And that also accounts for the so-called "Hyper-Pan" or "Hyper-Zoom" when your cursor lands on empty space during repeated zooms or pans. The best recourse after a very slow zoom or when in deep space is to "View Extents" which will ballpark you to your object. "Previous View" is only good for the last 3 or 4 positions before cycling back. Another trick is to create a temporary scene before zooming in if you are going to be in close for multiple operations, and need to get back out to a common viewpoint multiple times.
  • Alphabetical arrangement of toolbar names?

    sketchup
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    TIGT
    As Dave says the load order of menus AND toolbars is determined by the name of the .rb file that is either is the whole script or loads another script from a subfolder [common for more complex tools]. Renaming the files means they load in a different order. If you do rename files make sure you keep a note so if you install an update you won't get duplicated tools loading. The 'alphanumeric' oder is 0-9A-Z with no noticeable differentiation between upper and lower case letters. Names starting with !#~ etc will load in that order, before '0'. Some files need to load early and already start with those characters, don't change those, and ensure they don't loose their early 'slots'... So a renamed #Zorro2.rb will load well before Aardvark.rb etc... This tweaking of the 'load order' still might NOT produce alphanumerically perfect lists! For example a [hypothetical] script named 'TIG-aardvark_and_zack.rb' would place the two tools that it creates [named 'Aardvark' and 'Zack'] in the menu/toolbar list where 'T' falls, because the .rb file's name starts with 'T' - you can't make the 'Aardvark' and 'Zack' tools 'separate' because they are both loaded, created and the menu/toolbar lists made at the same time as the one parent file is read by Sketchup; you can move the pair up and down the list by changing the initial letter of the parent .rb file - e.g. 'Aa_TIG-aardvark_and_zack.rb' or conversely 'Za_TIG-aardvark_and_zack.rb', BUT the two tools it makes will always appear next to each other in their listings !
  • Help! BezierSpline v1.4 won't show up!

    sketchup
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    GaieusG
    It seems that whatever is in your bzier spline... folder, should be copied one level higher (straight under the plugins folder). You unzipped the archive keeping its "wrapping folder" instead of moving the content of that folder straight into the plugins folder.
  • Hide dimensions text

    sketchup
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    Dave RD
    @jgb said: This would be ideal to hide copyright notices within the model. See topic..... http://forums.sketchucation.com/viewtopic.php?f=15&t=42399&p=379799#p379799

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