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  • UV mapping / Texturing

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    S
    Used those. Did not obtain satisfactory results. That's why I was here asking the question I asked. ThruPaint works fine for some applications, but not all of them, and SketchUV has always been a nightmare to use. I admit I haven't tried Wrapr, bu then $. I guess what I should have asked was not so much about surfaces as about projecting to individual polygons, by those polygon's normals. As far as the blending of textures, it's possible, and it's been done, in TW Render's terrain tools. Unfortunately, that is only for top down elevation change applications with terrain / vegetation / ground cover. There's nothing else quite like 3d modeling and rendering to humble a person, just when they start feeling like they understand things
  • Medeek Door and Window

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    medeekM
    @pbacot said: I like the stored parameters, But I'd also save the sizes. I don't want to manually make a 3080 door everytime. It's not going to be in increments, it's always going to 3080. Windows might be in increments of 2", but really for most projects there are only a few window sizes and those are plugged in repeatedly. Window head parameter would be nice, where you don't have to line up the window head each time. Actually door head too, so you don't have to set to the floor level, it automatically goes in at the correct place in relation to the floor. That's why I wondered what the 2 point placement was about. I wouln't use a tool that way, given the chance. Layout should be able to snap opening centers from a floor plan layout overlay OR use SU guides or offset from the end of walls. I see there are two different design methods here. My initial use for this plugin was to provide windows and doors into the rough openings created by the Wall Plugin. As such the positioning of the opening is set by the wall plugin and not by this plugin or module. However, if you are using this plugin as stand alone then the ability to position the opening and set the RO size becomes important. Also the ability to cut holes in exsitin Two different uses. I will need to give this more thought.
  • [Plugin] Manifold v2.2

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    TIGT
    This is a very old Plugin. It has issues with all current versions, and v8 which is no longer supported... I suggest you try my SolidSolver or thomthom's SolidInspector² ?
  • [Plugin] WebGL Cubic Panorama (update 2016-05-06)

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    W
    There is an old ruby script by Bakbek that lets you get as well as set camera and target positions. It is called camera_parameters.rb. Regards, wehby
  • PlusSpec Lite

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    D
    PLusspec is still more expensive per year than Archicad and Vectorworks (and only has a fraction of their capabilities)---and if we decide not to renew, we have no software to work with. Sell us a station, then let us decide if we want to upgrade every year. If we don't, at least we have last year's model to continue working with (if it was a stable version). There are still users producing solid work with SKP 8, and I have last year's version (20) of Archicad which I can use, if I wish, for the next 20 years at no ongoing cost. I paid once for the licence. I own it. It is entirely my choice if I wish to upgrade to 21. In the face of your costing hi-jacks as a BIM puppy, your glowing mea-culpas are tiresome.
  • What happened to Build Edge Pro?

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    M
    Unfortunately, I did buy it in March. After a new installation of Sketchup, I tried to buildedge again, and discovered that it isn't available. I'm really sorry I wasted my money.
  • [Plugin] TIG-export_SKP_by_layer.rb

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    MrMitchellM
    TIG, still getting problems here. On more complex production files, the routine ends up bogging down hard, prompting the option to abort the script. On "nested" layers geometry is butchered so that solids are not retained, only bringing in line segments. At least named components in layers do work. I am attaching a "simple complex" file that does work as far as finishing the routine, however, on a large scale file, the process bogs down to untenable, and I have yet to sit through a full cycle of the script running... "Simple Complex" base file Broken Nested Layer file
  • [Plugin] Mesh Importer

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    D
    I just re-tested on some dxf's... some work others don't... do your files open in tiegra viewer or converter? maybe converting them back to a lower version will work... john
  • Extension manager woes

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    K
    Here's the fix, complete with pictures! I tested this with a half dozen people and it worked every time. https://docs.google.com/document/d/1lxsloXP1cpuYKBO1JgdSOphqLxUxzwBHH9rQZMio25M/edit?usp=sharing
  • [Plugin]export_by_layer.rb

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    C
    Hi everyone, Is the script supposed to work with 'skp' extension too? I am on Skethup Make 17, *dae and *kmz are exporting correctly but is there any way to save a native skp file by layer? The console reports: X files exported by layer, as 'skp' altough there is nothing in the model folder. Thanks a lot for the help! Andrea
  • Fredo on Mac

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    D
    @mariocha said: To Mac users: Sierra & High Sierra. Finally tracked down that occasional (sometime often) SU 'Hang on quit' problem. (beachball & force quit) Occurs every time one of Fredo's configuration dialog is opened during a session. I've had problems primarily with SUClock. It not only hangs on quit, but it then has to be disabled manually before re-launching or it splats on launch. The problem has been intermittent, so I haven't noticed if it's related to opening the configuration window. I will check it out though. Thanks for the info. (will also update to the latest LibFredo, which will hopefully obviate the need to figure it out)
  • JointPushPull 4.0g - Call to kind users for Evaluation

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    panixiaP
    @fredo6 said: @panixia said: I have a little request, if possible/not too hard: can you add an option to preserve/create quads? Curviloft and Trupaint already support it and can be integrated really well in a quad/sub-d workflow.. Having JPP with same capability would be a dream! I think there is the option, but for Normal PushPull. Not sure it makes sense for the other tools. Fredo I'll try to put togheter a simple example to show you why i think that could make sense both with NPP and regular JPP. edit: I noticed this tread is about outdated version, so I posted my example here https://sketchucation.com/forums/viewtopic.php?f=323&t=54771&p=626639#p626639
  • [REQ] Tool to reset AND align group/component axes

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    R
    Interesting, whether it treated multiple items (before get broken). It'd be awesome to get it back.
  • [REQ] follow me rotate

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    M
    Hi all, has anyone out there been able to get "Follow Me Rotate" to work on SU17. I have tried many different downloads but no luck yet. Any help would be awesome Many thanks, Murray
  • [REQ] print all to pdf

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    srxS
    Alternative to Adobe here is the free software for manipulating PDF files, including virtual printer https://www.pdfill.com/pdf_tools_free.html
  • Plugin Request

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    S
    Which version are you using? The version I have looks like this (see below). Took me a good while to realise that the "Copy the ORiginal" box had to be set to no, which unfortunately is not the default setting. [image: fbzs_UIExample1.JPG] I finally got things figured out. Sort of. Below, the kind of results I'm looking for. [image: MAbW_Result.JPG] I appreciate the help with things. I'm in kind of a difficult position in a way. Most of the 3d software out there either has a User Interface that will make your eyes bleed, and lead to samurai pattern baldness, from tearing out your hair (Blender) or cost enormous amounts of money, (anything from Autodesk), or is so unstable and crashprone as to be nearly unusable (Lightwave. It's almost abandonware at this point.) So, I use SketchUp. Unfortunately, SU has gone almost completely in the direction of Architecture, which is not all that helpful for Sci-Fi illustrators like myself. I'm always looking for workarounds, and shortcuts, plugins and extensions. Anything to speed up model building, and cut down on post production. Meanwhile, the field of Sci-Fi illustration has gone over mostly to the Autodesk side of things. I don't know anyone with the ability to pay 3700 USD for a single seat software license. The community here on sketchucation has always been really helpful. I really can't thank people enough for the help I've gotten here, and all the things I've learned, sometimes just from lurking and reading. SO, Thank you once again, and may you not be in the path of the next hurricane. Cathryn
  • [Plugin] Skalp for SketchUp v2.0 (live section plugin)

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    jujuJ
    edit (line weights / scale) the pattern in pattern designer
  • Installing Housebuilder on Mac OSX

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    Dave RD
    @juju said: If that doesn't work, try contacting the author to create an rbz version. TIG and I already created the RBZ versions and edited them to work with newer versions of SketchUp. TIG did the metric version and I did the imperial version. They are available here on Sketchucation. They install like any other RBZ file you download to your computer.
  • [plugin] Rotated Box [updated 30-Mar-2014]

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    designerbursaD
    Toolbar rotated box plugin Rotated_Box.zip
  • [Plugin] [Re]Scene v1.0.7

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    renderizaR
    Hi, It's been a long time since I've updated any of my plugins, but I want to make a comeback so I am currently working on some of them which I hope to make available in the near future. At the moment I am creating a framework to make my plugin's GUI be drawn directly on SketchUp's viewport so I can avoid using web-dialogs altogether. This is taking little longer than expected but ones its ready then updating my plugins should be faster. Thanks for the feedback and I'll start working on this plugin sooner than later.

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