Hey, Fredo, a little theoretical question about terrain generation from point cloud:
What was the mathematical foundation for the terrain mesh upsampling / interpolation algorithm? I mean the tool which increases the mesh density and smooths it, preserving the exact positions of input vertices, as we add iterations. Was it the butterfly subdivision algorithm? Have you used any specific paper to create this tool, or did you come up with the meshing algorithm yourself? I'm asking because I'm looking for something similar for Blender. I know, however, that butterfly subdivision is available in MeshLab, and it does more-less what Topo Shaper does. Besides that, I'm really just curious.
Latest posts made by Einstein
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RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24
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RE: [Plugin] FredoSketch - v1.6a - 01 Jun 25
Hi, Fredo,
You probably have it on your to-do list already, but remembering and revoking lastly used soft-selection radius would be a great improvement. Now it jumps back to zero when the tool is activated again (and when it was used previously with larger radius). For comparison, Blender always remembers the last value for proportional editing.Great tool, though. I've been asking ThomThom for years to expand his Vertex Tools with more falloff options, and here we are with FredoSketch!
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RE: [Plugin] s4u_Select
Why is the plugin nagging me to update from 4.1.1 to 4.1.2, when I'm happy with my current version?
Has anything changed?
Are you going to make it a payware? -
RE: [Plugin] InfinitePanOrbit [Now on OSX]
Hi,
I know, it's a very old thread and an old plugin that does not work anymore.
Though I find myself struggling with slow orbit increment in SketchUp, and it feels even worse now, after I got used to Blender, which has fast and very responsive orbit - I'm not talking about performance, but how much 3D view rotates within a single move of your mouse.What I'm saying is that it would be awesome to revive this plugin, and I would buy it even if it was paid.
Perhaps, the best and easiest solution would not be to expand orbit span beyond screen / viewport limits (although Blender can do that, and it's great), but to create a script that would just orbit quicker (greater 3D view rotation angle within a given mouse move, specified by your OS) and replace the native orbit tool. I don't know if it's possible, though.
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RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24
Hello,
I feel like I need some clarification here.
I have downloaded Curvizard v2.4b on December 2021. I think it wasn't a paid plugin back then. Can I still use it for free without a time limit, or will it just stop working one day and ask me for paying? -
RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
Hello,
I feel like I need some clarification here.
Am I thinking right that Curviloft 1.8a is the last version that can be used for free without any time limit? -
RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Can we still download and use version 3.4 for free?
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RE: [Plugin][$] s4u ImportDXF
Hello,
Can you please add a dollar sign next to the plugin name in Plugin Store, so that we know right away that it is a paid plugin? -
RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24
Hi, Fredo,
I have noticed that for all sub-tools of Curvizard settings are not updated until I exit the tool, and call it again.
For example, Smooth Contours: if I change average angle, I can't see any change on the curve till I exit and call the tool again.
Is this supposed behaviour? It's not too convenient. Do you think you could fix it?Tested on SketchUp 2021, Curvizard 2.4b, LibFredo 12.2a
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RE: [Plugin] S4u Make Face
@munene said:
would you kindly consider making the make faces extensions free
Munene, you can use this plugin. It's free:
SketchUp Extension Warehouse
Your library of custom third-party extensions created to optimize your SketchUp workflow.
(extensions.sketchup.com)