🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • [REQ] Select internal edges

    17
    0 Votes
    17 Posts
    3k Views
    TIGT
    A combination of Erase-Coplanar-Edges and the Remove-Inner-Faces, then Erase-Coplanar-Edges again gets rid of most internal faces and edges BUT it can't remove inner faces that are subdivided and not coplanar or have a single-faced edge... I thought about getting the all_connected face/edge and vertices and using the shape's topology - Euler Factor - v-e+f=2 etc to see if that helped - but so far not much use. If you remove the coplanar-edges first it does return 2 for simple solids + 1 for every internal cell making face...
  • [Request] Group > Select Instances > Convert to A Component

    12
    0 Votes
    12 Posts
    1k Views
    TIGT
    componentizegroupsinstances.rb This script will do what you want - put it into the Plugins Folder. You need to type [or copy/paste] componentizegroupsinstances into the Ruby Console... However, it can easily have a menu item added if it's needed more frequently...
  • [Plugin] Function Plotter

    2
    0 Votes
    2 Posts
    4k Views
    TIGT
    Now just 'mesh' it Very good... See also 'K_tools.rb' for similar ideas...
  • [REQ] - Intersection Tools

    16
    0 Votes
    16 Posts
    2k Views
    GaieusG
    yES, i DEFINITELY SEE THE POTENTIAL SELECTION PROBLEMS IN THIS VIDEO. aND bOOL TOOLS IS A GREAT TOOL FOR THIS, INDEED. (oops - sorry for the caps lock but I am lazy to retype )
  • [Plugin] VisMap Pro Beta Available, Free

    14
    0 Votes
    14 Posts
    10k Views
    JClementsJ
    Yup. I used the name VisPro with a detailed description so the user would know its origin. I guess you could delete the Proxy Scene at the tail end of the script. Not sure creating and deleting would slow things down tho.
  • [REQUEST] Custom Smoove

    5
    0 Votes
    5 Posts
    945 Views
    olisheaO
    hmmmmm....im doing some tests with TOS on the mesh
  • Component Spray Tool released

    30
    0 Votes
    30 Posts
    6k Views
    J
    Hi Didier I would like to use your 'component spray tool' to add life to my models. For that 'point spray' would be greate. But the problem is, when I 'spray' inside a bulding, the people I add are placed outside the group and on top of the roof, not inside the building as I would like. I'm I doing something wrong or is it not possible ? Thanks
  • [REQ] Colors inside Grow Plug by TIG

    4
    0 Votes
    4 Posts
    943 Views
    pilouP
    Works fine (click image if scrollers) [image: NvDz_flashy2.jpg]
  • [Request] APT ruby plugin "subscription" manager 4 SU needed

    10
    0 Votes
    10 Posts
    3k Views
    alexschreyerA
    Wordpress apparently uses a subversion repository for their (user submitted) plugins: http://wordpress.org/extend/plugins/about/ Cheers, Alex
  • [Plugin] Color of structural lines

    4
    0 Votes
    4 Posts
    7k Views
    Dave RD
    Very nice although I only get either yellow, blue or light gray guidelines. Coloring them the same as the axis to which they are parallel would be very handy.
  • [REQ - Help] Division!

    2
    0 Votes
    2 Posts
    540 Views
    M
    If you can do VBA macro programming, you've got the foundation for Ruby. Warning: Ruby is a big language. Solution: Google up Chris Pine's Ruby tutorial. New topic. Don't Edit/Hide (or Shift+Erase). One of the things I missed coming from DWPro to SU was the former's two-state hidden model. Hiding something moved it into a second model. A shortcut let you toggle back and forth between the "hidden" and "not hidden" models. It was nice. Then I realized that SU had this capability, only better. Don't use Edit/Hide. Create a "hidden" layer and slide geometry into that layer. Or use multiple "hidden" layers. The gremlins that do untimely unhides don't mess with your layers.
  • [req] Lapped textures

    3
    0 Votes
    3 Posts
    780 Views
    N
    Here is some more inspirational material... [image: teaser.jpg] http://johanneskopf.de/publications/solid/index.html [image: tsynex.jpg] http://www-sop.inria.fr/reves/Basilic/2009/WLKT09/
  • [Request] Reglue

    8
    0 Votes
    8 Posts
    1k Views
    TIGT
    I also wrote a re-glue script: you select ONE face the components to re-glue onto it and run the tool - they are glued to the face ? Is that what you want ? http://forums.sketchucation.com/viewtopic.php?p=349699#p349699 [moved to own thread] Re_Glue.rb
  • Idea for rotate

    6
    0 Votes
    6 Posts
    1k Views
    M
    Good suggestion. Didn't know SU could do this. And to think that all along I've just let the SU carpenters lay the floor however they wanted! [image: DSKd_rotatedtexture.jpg]
  • [Request] 'Mass Reset Scale'

    7
    0 Votes
    7 Posts
    888 Views
    D
    It's gonna be mess - open, scale up, save in different place, then open in SketchUP! But what if you don't have, say 3DS Max?
  • [request] true freehand

    10
    0 Votes
    10 Posts
    1k Views
    olisheaO
    looking forward to it TIG. exactly what I wanted!! I got no idea how you guys make these rubies but i am forever thankful. yes I understand now fredo, the freehand with TOS depends largely on SU geometry/segments. that new 1.5 version looks amazing. i take it you haven't released it yet?
  • [Request] 'Clever Clay' mode

    34
    0 Votes
    34 Posts
    6k Views
    F
    OK, after some research... The clay render does maintain bumps... it is a 'feature' not a bug. Typically clay renders are done for studies on light, and this is usually before many materials or any have been applied. The fact that Twilight makes is so easy to apply a bump map makes leaving of the bump maps more 'obvious'... but as Gaieus has pointed out, not the end of the world. For now, it will remain as it is. In a future release we may enhance the clay render settings. We can see about optimizing the clay render settings further, (any user can do this themselves) but as it is, I would suggest trying the Low+ render setting, you will find it does a pretty nice job. **important tip with clay renders -**Disable the sun, and set the sky to "Sky Color" and choose a light gray color. This gives very nice results very quickly.
  • [Req.] remove instance duplicates plugin

    10
    0 Votes
    10 Posts
    2k Views
    TIGT
    An xyz tolerance is possible for bbmax and bbmin... unfortunately I don't have time right now... Can someone else do this part ???
  • [Request] Clever Outliner

    2
    0 Votes
    2 Posts
    753 Views
    chrisglasierC
    Please have a look at this post. I think you will find it simpatico and I could use some support to get it further developed and tested. My regards Chris
  • [req] unique texture

    15
    0 Votes
    15 Posts
    3k Views
    X
    TIG, thanks for considering it and best luck with all your other projects.

Advertisement