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  • [Request] 'Mass Reset Scale'

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    D
    It's gonna be mess - open, scale up, save in different place, then open in SketchUP! But what if you don't have, say 3DS Max?
  • [request] true freehand

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    olisheaO
    looking forward to it TIG. exactly what I wanted!! I got no idea how you guys make these rubies but i am forever thankful. yes I understand now fredo, the freehand with TOS depends largely on SU geometry/segments. that new 1.5 version looks amazing. i take it you haven't released it yet?
  • [Request] 'Clever Clay' mode

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    F
    OK, after some research... The clay render does maintain bumps... it is a 'feature' not a bug. Typically clay renders are done for studies on light, and this is usually before many materials or any have been applied. The fact that Twilight makes is so easy to apply a bump map makes leaving of the bump maps more 'obvious'... but as Gaieus has pointed out, not the end of the world. For now, it will remain as it is. In a future release we may enhance the clay render settings. We can see about optimizing the clay render settings further, (any user can do this themselves) but as it is, I would suggest trying the Low+ render setting, you will find it does a pretty nice job. **important tip with clay renders -**Disable the sun, and set the sky to "Sky Color" and choose a light gray color. This gives very nice results very quickly.
  • [Req.] remove instance duplicates plugin

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    TIGT
    An xyz tolerance is possible for bbmax and bbmin... unfortunately I don't have time right now... Can someone else do this part ???
  • [Request] Clever Outliner

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    chrisglasierC
    Please have a look at this post. I think you will find it simpatico and I could use some support to get it further developed and tested. My regards Chris
  • [req] unique texture

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    X
    TIG, thanks for considering it and best luck with all your other projects.
  • [REQ] multiple flip along component's axis

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    halroachH
    @martinrinehart said: Do all the components have the same axes? In my current model, they all happen to be the same component which is spread all over the place in different orientations. But it would be nice to be able flip all sorts of different components, each along it's own axis...
  • [req]Hide certain layer on all other scenes

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    P
    thank you Remus and thank you jim. sometimes in the middle of a project you put the cart before the horse trying to get it done. i did a rudimentary search for such a script and came up empty. thank you again.
  • [Plugin] Model Scrambler v1.0 UPDATED: (June 11, 2009)

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    GaieusG
    The PDF exporter by Renderplus is actually a cool plugin.
  • [Obsolete] BZ__Chamfer for BezierSpline 1.2

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    D
    Thank you Fredo!!! Another great tool!!! A question... I always see different and separate tools for round corners in 2D and round corners in 3D. Can be possible a single all-purpose round corner plugin? For example your RoundCorner plugin... if you try to round lines or faces (In 2D) it says invalid. Can your RoundCorner plugin incorporate your polyline arc corners and polyline chamfer for these invalid cases? It´s difficult to me to explain this in english but the idea would be that if you take the orange icon and you try to round lines or faces (In 2D) will make a fillet (polyline arc corners) and if you take the green one and you take a 2d face will make a chamfer. [image: 8GJ3_fillet.gif] Daniel S
  • [Request] Update to layer and scene manager

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    M
    Am working along those lines, but not exactly as you want. Look for VisMap, soon (I hope).
  • [REQUEST] PlanarDraw

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    PixeroP
    Wow, thanks! Will try asap.
  • [REQ] Select textures in model from editor

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    thomthomT
    I hit Post too soon. Thought no-one would notice. Cursed your ninja-skills!
  • [Request] Randomize Plugin

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    C
    Thanks to all for your replies, I think Chris Fullmers "Scale and Rotate Multiple" does exactly what I wanted. Thanks Chris and thanks massimo to point to that plugin http://forums.sketchucation.com/viewtopic.php?p=139946#p139946
  • [Request] Addition to Flightpath script

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    PixeroP
    For this perticular job its too late. It worked out the way I described above but was a bit more troublesome. I have developed a way of animating with smooth speedups and slowdowns where your flightpath script has its part and I need to use the same technique for the whole shot for it too match the scene before. I still like to see this addition though. Here is a description of my technique: http://forums.sketchucation.com/viewtopic.php?f=180&t=20173#p167962
  • [Request] Create an Edge or Surface using a Predefined Color

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    Chris FullmerC
    Thanks TIG, I'll try that when I get a few monets to play. I had played with the OnNewModel observer, but I could not get it to fire. I probably was doing something wronge. I mostly just copied and pasted the example from the Docs. Thanks! Chris
  • [Plugin] ExtractEnts and CombinEnts

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    MALAISEM
    Would you post some examples or pictures, in order to know what theses plugins consist in ? Thanks MALAISE
  • [Request]Define Segment Length Plugin

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    TIGT
    @watkins said: Dear Physicsguy, As a work around, make the polygon a group, edit the group, and then use the tape measure tool to set the length of the segment. Regards, Bob Watkins's solution is the straightforward and easiest... Draw polygon, group it, use tapemeasure tool, pick two adjacent vertices, type in require length, hit enter key, accept to scale group, exit group-edit, select group and explode - you have the polygon with the required length of side... Alternative structure for a Ruby: drawn a polygon, select and pick 'Set Polygon side length' tool, in dialog enter new 'length'. The tool takes the length of curve.edges[0].length [polygon's edge length] and then applies a scaling transformation to the polygon's curve, about it's center, based on the 'desired length' and actual 'length' ratio...
  • [Request] Script to produce window openings in walls

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    R
    Windowizer4 will cut the opening in the wall and create any storefront-type glazing for you. You can then quickly add the surrounds using a component or a Dynamic Component. You can also replace the window & frames with a pre-built component, if you want.
  • [REQUEST]

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    RayOchoaR
    Thanks guys see this is great i appreciate it.

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