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  • [Plugin] Function Plotter

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    TIGT
    Now just 'mesh' it Very good... See also 'K_tools.rb' for similar ideas...
  • [REQ] - Intersection Tools

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    GaieusG
    yES, i DEFINITELY SEE THE POTENTIAL SELECTION PROBLEMS IN THIS VIDEO. aND bOOL TOOLS IS A GREAT TOOL FOR THIS, INDEED. (oops - sorry for the caps lock but I am lazy to retype )
  • [Plugin] VisMap Pro Beta Available, Free

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    JClementsJ
    Yup. I used the name VisPro with a detailed description so the user would know its origin. I guess you could delete the Proxy Scene at the tail end of the script. Not sure creating and deleting would slow things down tho.
  • [REQUEST] Custom Smoove

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    olisheaO
    hmmmmm....im doing some tests with TOS on the mesh
  • Component Spray Tool released

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    J
    Hi Didier I would like to use your 'component spray tool' to add life to my models. For that 'point spray' would be greate. But the problem is, when I 'spray' inside a bulding, the people I add are placed outside the group and on top of the roof, not inside the building as I would like. I'm I doing something wrong or is it not possible ? Thanks
  • [REQ] Colors inside Grow Plug by TIG

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    pilouP
    Works fine (click image if scrollers) [image: NvDz_flashy2.jpg]
  • [Request] APT ruby plugin "subscription" manager 4 SU needed

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    alexschreyerA
    Wordpress apparently uses a subversion repository for their (user submitted) plugins: http://wordpress.org/extend/plugins/about/ Cheers, Alex
  • [Plugin] Color of structural lines

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    Dave RD
    Very nice although I only get either yellow, blue or light gray guidelines. Coloring them the same as the axis to which they are parallel would be very handy.
  • [REQ - Help] Division!

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    M
    If you can do VBA macro programming, you've got the foundation for Ruby. Warning: Ruby is a big language. Solution: Google up Chris Pine's Ruby tutorial. New topic. Don't Edit/Hide (or Shift+Erase). One of the things I missed coming from DWPro to SU was the former's two-state hidden model. Hiding something moved it into a second model. A shortcut let you toggle back and forth between the "hidden" and "not hidden" models. It was nice. Then I realized that SU had this capability, only better. Don't use Edit/Hide. Create a "hidden" layer and slide geometry into that layer. Or use multiple "hidden" layers. The gremlins that do untimely unhides don't mess with your layers.
  • [req] Lapped textures

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    N
    Here is some more inspirational material... [image: teaser.jpg] http://johanneskopf.de/publications/solid/index.html [image: tsynex.jpg] http://www-sop.inria.fr/reves/Basilic/2009/WLKT09/
  • [Request] Reglue

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    TIGT
    I also wrote a re-glue script: you select ONE face the components to re-glue onto it and run the tool - they are glued to the face ? Is that what you want ? http://forums.sketchucation.com/viewtopic.php?p=349699#p349699 [moved to own thread] Re_Glue.rb
  • Idea for rotate

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    M
    Good suggestion. Didn't know SU could do this. And to think that all along I've just let the SU carpenters lay the floor however they wanted! [image: DSKd_rotatedtexture.jpg]
  • [Request] 'Mass Reset Scale'

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    D
    It's gonna be mess - open, scale up, save in different place, then open in SketchUP! But what if you don't have, say 3DS Max?
  • [request] true freehand

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    olisheaO
    looking forward to it TIG. exactly what I wanted!! I got no idea how you guys make these rubies but i am forever thankful. yes I understand now fredo, the freehand with TOS depends largely on SU geometry/segments. that new 1.5 version looks amazing. i take it you haven't released it yet?
  • [Request] 'Clever Clay' mode

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    FletchF
    OK, after some research... The clay render does maintain bumps... it is a 'feature' not a bug. Typically clay renders are done for studies on light, and this is usually before many materials or any have been applied. The fact that Twilight makes is so easy to apply a bump map makes leaving of the bump maps more 'obvious'... but as Gaieus has pointed out, not the end of the world. For now, it will remain as it is. In a future release we may enhance the clay render settings. We can see about optimizing the clay render settings further, (any user can do this themselves) but as it is, I would suggest trying the Low+ render setting, you will find it does a pretty nice job. **important tip with clay renders -**Disable the sun, and set the sky to "Sky Color" and choose a light gray color. This gives very nice results very quickly.
  • [Req.] remove instance duplicates plugin

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    TIGT
    An xyz tolerance is possible for bbmax and bbmin... unfortunately I don't have time right now... Can someone else do this part ???
  • [Request] Clever Outliner

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    chrisglasierC
    Please have a look at this post. I think you will find it simpatico and I could use some support to get it further developed and tested. My regards Chris
  • [req] unique texture

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    X
    TIG, thanks for considering it and best luck with all your other projects.
  • [REQ] multiple flip along component's axis

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    halroachH
    @martinrinehart said: Do all the components have the same axes? In my current model, they all happen to be the same component which is spread all over the place in different orientations. But it would be nice to be able flip all sorts of different components, each along it's own axis...
  • [req]Hide certain layer on all other scenes

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    P
    thank you Remus and thank you jim. sometimes in the middle of a project you put the cart before the horse trying to get it done. i did a rudimentary search for such a script and came up empty. thank you again.

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