🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Su2kt for mac problem

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    R
    Hello Something like HD/library/application support/google sketchup7/plugins
  • After a carve/cut plugin

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    J
    bool tools did it not bad for 10$
  • Can't find the right plugin

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    R
    Thank you!
  • Cant get the measurements's value, help!

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    thomthomT
    You can't read the data from the VCB. You can only set it's value.
  • Driving dimensions plugin installed but not available?

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    D
    Hello daviddoria, What version of SketchUp and Windows do you use? Could you please download the plug-in directly from our website and install it again: http://drivingdimensions.com/download/
  • [REQ] Groove Maker

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    TIGT
    @xrok1 said: @unknownuser said: My Lattice-izer script is available at crai Depot but it's also here viewtopic.php?p=72126#p72126 sorry to be off subject but this reminds me of something, why aren't all the rubies availiable here? is there a reason someone hasn't put them all together hosted here? Some of the older scripts like Lattice-izer predate the forum, but are available at Didier's crai Depot. If a need comes up here I sometimes publish a script again here - like Lattice-izer - however, many of us have many loads of scripts that are either superseded or specialized and don't often 'emerge' from the gloom...
  • [REQ] Material to Layer

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    bagateloB
    I already knew that script. But the one that I need was something like that: Imagine you to create a component with several subgroups. For each one of those subgroups you put in a different Layer. You create other components. And each one of those components has several subgroups, each one of them in different layers, but they are layers in common with other components. Each one of those objects is totally without material. Then now, you want to put several materials in several layers. The plugin render Vray have that capacity, but doesn't work with subojects, this work just with objects that are in the root of the outliner. Thanks for your answer.
  • [REQ] Folding around a circle...

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    FrederikF
    Thanks for trying, guys... Much appreciated... I've also played with the Shapebender script, but I can't get it to work... I was hoping that some of the ruby-gurus had an ace in their sleeves... Well... I'll keep hoping someone will make this script - some day...
  • [REQ] FBX Import

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    X
    yes, it works great with walkabout3D too. maybe adam could provide an fbx importer as part of lightup since he exports to it and obviously has a handle on the format.
  • Ruby script

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    A
    Of course, "save as"! Such a simple resolution. I do it all the time, I can't believe it never occurred to me to try it. Thanks again for a great forum.
  • Im new and need help :)

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    TIGT
    Search for ComponentReporter++ ?
  • [Req} Cog Wheel Maker

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    G
    While reading another recent post on primitives; I saw this and thought it might work for you: http://www.ohyeahcad.com/download/ Good Luck!
  • Smooth splines

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    fredo6F
    @sugolini said: Thank you! Now I've a strange problem with splines. I select, for example, uniform B-spline. Then I click one point in my drawing. It seems that I can move the pointer in each direction except directions with angle less than 15 degrees or so on with respect to x and y axis. I hope you got the point. It's quite unnerving, because if I want to connect a point A with a point B and such a segment forms an angle smaller than nearly 15° with the x-axis, then the pointer is attracted by a point on the x-axis! In BezierSpline, I use the default snapping and inferencing of Sketchup. So the best is to follow the method given by Mitcorb. Fredo
  • [REQ] Draw additional primitives

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    P
    Thank you a lot!!!! Exactly! I owe you a favor!
  • Problems with ToolsonSurface and Fredoscale

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    C
    Thanks that worked wonderfully.
  • [REQ] Tool to quick delete layers

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    bagateloB
    OMG!!! So funNy. HAHAHAHAH Your português is very good. Congratulations. I repeat this (yes, this...) process so many times... So sorry to let you know that I already know THIS PROCESS. So sorry. And I think this is not fast enough. I repeat: So funny your video. Thanks anyway.
  • Plugin to replace an instance groupe

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    3
    this script already exists I used it, long ago and I try to find it.
  • Simple reflection

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    FlatchoumF
    I tryed this way of creating a reflective floor, the problem is when you render the scene with shadows, they go straight in the ground and don't change their direction as symetrically as they 'd do in real life (on a reflective face); I mean the shadows have the same slope in the whole scene, including the "reflection". But this is only a detail...
  • Replace Component Keep Rotation angle on others

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    TIGT
    If you want to swap components they must have the same orientation/axes otherwise they'll come in unexpectedly placed/rotated. For example you have a chair that's placed down and moved/rotated etc. Let's assume that it's green [y] axis faces the back of the chair and is centered on the chair's base at floor level. You have another chair that has its origin [axes] in a different arrangement - let's assume the green [y] axis is in this case facing the chair's front and the axes are on one corner, at seat level... If you swap the original chair components with this one you will get the 'correct' result [SUp simply follows your instructions] - these new chairs will be facing the opposite way to the first lot, set to one side and moved down in the blue/z axis too... This is probably not what you want ! To avoid it make sure that both chairs have common axis arrangements - I'd suggest they both have them placed and facing as the original one... Then when you swap them all that changes will be the type of chair, it will face the same way etc... Another example is handles/knobs - always make them with the same axis arrangements and axis location [centrally] and then placing them is consistent and swapping them means only the 'type' changes not its location or rotation relative to the original's... To move a component's axis just pick an instance and right-click context-menu to get 'Change Axes' - choose it and then pick a new location [xray mode might help here] and the directions of the rgb/xyz axes... Then the components should swap successfully... If the components are external skp files then you can move the geometry to the origin is a matching fashion and 'reload'...
  • Script? Lock Component placement action / lock copy command

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    Dave RD
    Thanks for the update David. I'll have to check it out. I think it would certainly be worth it. Cheers, Dave

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