πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
  • [Plugin] QuadsFrom2Tris v1.3 20110312

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    Rich O BrienR
    Works fine, trying my hardest to break it..
  • Hole Punching Issues with Door Component

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    TIGT
    @cobb89 said: @tig said: .. You must have the outer face of the wall and the same z-orientation of the cutting component, if one is reversed unexpected results will occur... how can I match the z-orientation of both the wall and the component?? Make sure you have a wall facing out and that your cutting component's Z [blue] axis is the same as the face's normal... That is make sure the cutting-component and wall's face 'face' the same way ?
  • Fill Volume With Components?

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    HieruH
    Thanks for the advice Pilou. To be honest I'm a bit intimidated by Sketchyphysics, so I'll try and figure something out with CompoSpray. Would I be right in thinking that CompoSpray doesn't work within a volume, but I could achieve what I want by stacking planes with components sprayed onto them (deleting the planes afterwards)? Or did you have some other technique in mind?
  • Export shadows as vector object

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    srxS
    http://www.1001shadows.com/en/index.html
  • [Request] or is it Possible?

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    Chris FullmerC
    Yeah, that kind of thing is totally do-able. Camera recorder already has a feature to turn each of its frames into a scene. It could be added fairly easily to camera recorder. But then it would not work with regular scenes I suppose. Adding it to regular scenes would also not be that hard. The user just has to specify ahead of time what FPS to use, then the plugin would get ther camera position for each frame, slightly adjust the camera position, and then make a scene there. I think the hardest part by far would be getting the camera shake to be believable. I'm afraid it is more than just randomized points. I think it is more of a randomized wave, and then determining where the camer should be on the wave at that point in time. Camera shake is not just randomly bounced from point to point per frame, it is bouncing up/down/around over multiple frames in the same direction, until you hit the upper/lower most point of the bounce, then find a new direction to bounce in. Which in my mind appears to be more like a wave. I'm sure Remus could crank that out if he ever came back. Anyone other math guys out there want to tackle this? Once we start talking waves I get nervous Chris
  • Which WIN32API.so ?

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    Al HartA
    @djohnson.nz said: Brilliant piece of detective work Mr Hart. The last winapi.so file you made available works perfectly. Thank you for all the time you have put into this issue. Cheers, David. Thanks David. We will start using that one for our Plugins. Al
  • What is this icon?

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    thomthomT
    @mitcorb said: Thanks, thomthom: When you say "has focus" you mean the active window, right? Yes.
  • [Request] smooth deformation of selected volume

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    mitcorbM
    Hi, Rocky: No, I have not tried Jitter, but I am aware of it. I assumed it was designed to automatically displace every vertex in a model a random distance. I have not seen any examples of a Jittered model.
  • How To Optimize Your Plugins

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    thomthomT
    I've found RDoc to be awkward to use. Instead I now use YARD: http://yardoc.org/ So far I've only used it with TT_Lib2: http://www.thomthom.net/software/sketchup/tt_lib2/doc/TT.html
  • Problem in making railings using Profile Builder

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    C
    there's another way....i found out...use the follow me within profile builder if you're using preloaded crossections....
  • [Plugin] Xref Manager v5.0

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    TIGT
    @edson said: @tig said: The v6 new Import methods could also mean that in the future importing DWG/DXFs is easier, more reliable and works on Macs - BUT that's NOT in this release - watch this space... Xref Manager is long overdue an update BUT the list IS looooong........
  • Toolbar toggle Fredo, Fullmer, TT, etc.

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    wind-borneW
    Fredo, Thanks for the heads up on the ones in your collection. Inside the Joint Push Pull folder I found the line to modify so that one is working again also. On my Mac have never been able to set shortcuts for toolbars inside SU. I usually work with only one row of toolbars down side and toggle on and off as needed. I assume the problem began when I installed Snow Leopard as was problem free in this regards beforehand. Many thanks for your tools.
  • [Plugin] VTF Normal Map Creator

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    numbthumbN
    Thanks for this thorough explanation!
  • Transformation help

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    thomthomT
    <span class="syntaxdefault"><br /></span><span class="syntaxcomment">#&nbsp;pt&nbsp;=&nbsp;point&nbsp;in&nbsp;group1<br /></span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transform</span><span class="syntaxkeyword">!(&nbsp;</span><span class="syntaxdefault">group1</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">inverse&nbsp;</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transform</span><span class="syntaxkeyword">!(&nbsp;</span><span class="syntaxdefault">group2</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
  • Texture alignment plugins ?

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    A
    Guess go by the user's view angle to find the top left? I dunno. @rocorona said: Absolutely correct, TT. Anyway, it is also true that texture placement is mostly done in a inaccurate way. Is there a chance to have some numeric input, for scaling/skewing/rotating textures? Yup, would be nice. Something like an entity box, with automatic application. (without having to press <enter>)
  • [Q] on mouse over component - boundingbox lightup

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    R
    Hi Chris Thank you so much! This is exactly what I was looking for. Once again this forum has helped me out! I'm trying to make a wall tool, and have an idea that this will be very usefull. -Rasmus
  • Artisan aka SDS 2

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    fuzzionF
    @thomthom said: @fuzzion said: -A mesh poly increaser But this is what Subdivide Selection does... Something like TGI upsample tool But its okay, I own TGI3d toolset as well
  • [Plugin] Fix Component Names

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    thomthomT
    @imaxx said: Hi Thom, Can be can help me! I have a quantity of similar figures (absolutely identical), it is necessary to transform them to the same amount of a unique component. That is, Conversion of similar figures as copies of a unique component. Thank you! Not sure if I fully understand the question, but maybe this is what you're looking for? http://forums.sketchucation.com/viewtopic.php?f=323&t=30143&p=264517
  • Plugin request: set default color to back faces.

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    A
    Thanks.
  • Old vs New project script

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    TIGT
    @anthonyp said: Sorry, I haven't explained well my request: The script have to colour (assign a red-yellow material) to the faces that where created-erased in the comparation from ante and post operam. The coloured parts (naturally divided by colour) are grouped and moved on their respective layer. This group include the face and his edges. Thank you for your interest! OK... BUT how is the tool going to know what are the parts to be NEWW or DEMO ?? Are they somehow differentiated in the importing ? If so we can use that to change color/layer etc... If not it might be complex to work out what's been added and what's been removed...

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