Urasik Extensions | Lots of new extensions to check out Learn More

Subcategories

  • No decscription available

    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Triangular Bezier Surf?

    2
    0 Votes
    2 Posts
    366 Views
    R
    Im pretty sure such a plugin doesnt exist, and itd be a cool one to have, so if anyone can be bothered...
  • Ruby scripts with Vista

    11
    0 Votes
    11 Posts
    1k Views
    daikuD
    Red Herring: My shortcuts problem was a different bug. I was trying to map the "add scene" command, which is a known bug. You have to tweak the registry to fix it. CB.
  • Soft Shadows ?

    3
    0 Votes
    3 Posts
    727 Views
    Mike LuceyM
    Thanks Tavi, must check that out
  • Error when using "split()"

    9
    0 Votes
    9 Posts
    840 Views
    B
    Thanks for the replies everyone.
  • Help - Ruby to delete all faces w/o affecting edges?

    5
    0 Votes
    5 Posts
    672 Views
    BurkhardB
    Take a look at Didiers side. There are scripts, deleting edges or faces. I' m not in the office so I can`t take a search for it.
  • Components Update ? @TIG

    3
    0 Votes
    3 Posts
    498 Views
    Didier BurD
    @unknownuser said: {|e|model.import(comp.path)} as always, thanx TIG
  • Lens_correction.rb , small problem

    3
    0 Votes
    3 Posts
    485 Views
    MALAISEM
    Merci Didier The dll file is located in the folder, despite some wrong written word I corrected, I've still this message so I'm little bit disappointed.. J'ai bien l'extension dll présente dans le répertoire. J'ai eu un doute au départ car dans le fichier lens_correction.rb, la routine undistdll.dll était appelée UndistDLL.dll,mais après correction j'obtiens le même résultat. MALAISE (j'ai ce nom depuis ma naissance )
  • Idea for ruby to reduce file size

    11
    0 Votes
    11 Posts
    2k Views
    X
    Hi Sketchy, Did you progress this idea at all? I'm looking for a automated process for splitting a large urban model into individual tiles. Cheers
  • SketchUp + Wiimote + IR Pen

    15
    0 Votes
    15 Posts
    3k Views
    BepB
    Hello to you all, I can see this technic develop in something great were you can draw on your desktop with a reflective tape stuck on your fingertips.(or IR reflective nailpolisch ) Or drawing on your dektop with a infrared-tip pen. Its looks to me like a very promising development. I could manipulating objects for example in sketchy physics with two hands. At last i could solve part of my mikado game. http://sketchup.google.com/3dwarehouse/details?mid=37b7a190d6d2a16dc5d54ad137209c7f Greetings Bep van Malde
  • Displaytemplate.rb & ado .rb

    8
    0 Votes
    8 Posts
    1k Views
    BurkhardB
    @didier bur said: (Unbelievable, yes ?)
  • Zoom factor

    4
    0 Votes
    4 Posts
    1k Views
    M
    Ok !! Thanks to both of you (Soory for the translation !!)
  • Prompt to save WebDialog?

    3
    0 Votes
    3 Posts
    577 Views
    tbdT
    if you select open and un-check "always ..." still has the problem ? usually this appears when MIME setup is wrong
  • Click Style Preferences in Tools

    2
    0 Votes
    2 Posts
    500 Views
    R
    I took a look in the model.options list, and nothing there looks promising (I didn't expect it to, since what you want aren't really model options. If I have a chance, I'll do some more checking tomorrow, but I don't expect positive results...
  • Set Vertex Position?

    5
    0 Votes
    5 Posts
    780 Views
    A
    You are right, It destroys my faces... well it splits them into triangles but they stay planar... so I just have to delete the created lines manually. I can live with that But the bad thing is that rounding coordinates does not solve the problem I have... It seems to be a known bug! It happens with complex models when you often change the axes with the axis tool. I need some way to re-align edges to the axes (even their start and end-points are (almost) exactly on one axis, they are not recognised so)
  • Ruby script

    5
    0 Votes
    5 Posts
    724 Views
    M
    thanks also remus!!
  • Two Face 'material'

    8
    0 Votes
    8 Posts
    1k Views
    M
    Observers.... I've never used these tools... I will try Thank you Rick !
  • Array along a path

    9
    0 Votes
    9 Posts
    1k Views
    R
    Thanks! Meanwhile, I am collecting the suggestions...
  • Question about Static Text, thx!

    3
    0 Votes
    3 Posts
    684 Views
    A
    Thank you Alex.
  • Suspending the 'undo' stack

    8
    0 Votes
    8 Posts
    1k Views
    W
    thanks Fred06! I'll try that!
  • Flight Path - Undo and only camera position

    8
    0 Votes
    8 Posts
    975 Views
    R
    Basically, the paths work like this: The camera will be set up at each vertex on the camera path. So, if you have 23 edges in the path curve, there will be 24 camera positions (one per vertex). If the target path has the same number of vertices as the camera path, the target will be at each vertex. Otherwise, the target point will be interpolated along the path so that there are the same number of target points as camera points. For example, if the target path had only 3 edges (4 vertices), the whole path length would be divided mathematically into 23 equal segment lengths, and the target points would be set at equal distances along the 3 edges. Hope that makes sense...

Advertisement