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    Flight Path - Undo and only camera position

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    • J Offline
      Jorgensen
      last edited by

      Hi

      I have started using the Flight Path script and have two requests:

      A
      Is it be possible to create a undo function ?
      I use a bezier curve to controll the camera, and I often have to adjust it a lot, and have to undo the scene creation manually 😞

      B
      Is it possible for the created scenes to only remember camera postion ?

      Thanks
      Jorgensen

      sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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      • B Offline
        basic.woodworks
        last edited by

        DO YOU REMEMBER WHERE YOU GOT THE PLUG-IN? YOU'LL FIND THAT MOST OF THE SCRIPT "DESIGNERS" ARE MEMBERS OF THIS SCF. PERHAPS IF YOU CAN FIND OUT WHO THE PERSON WAS, AN EMAIL DIRECTED TO THAT PERSON MAY PROVE MORE HELPFUL THAN TO WAIT FOR SOMEONE TO REPLY TO THIS POST. CHECK OUT THE PLUG-IN ITSELF, IT MAY HAVE THE "AUTHOR" LISTED IN IT.

        BEST OF LUCK

        BW

        "The greatest mistake a person can make is to be afraid of making one." (Elbert Hubbard)

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        • jujuJ Offline
          juju
          last edited by

          Seems like my CAPS LOCK isn't stuck, wow.

          Flightpath is a product of Smustard IIRC. Probably best to approach them about it.

          Save the Earth, it's the only planet with chocolate.

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          • J Offline
            Jorgensen
            last edited by

            I know, but I thought lots of thise coders are looking in this forum and one of the powerfull things about this, is the input and suggestions from others users.

            But you ARE RIGHT, I will try to contact the author.

            Thanks

            sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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            • R Offline
              RickW
              last edited by

              Both are possible. Item A will hopefully be obsolete soon, though, with a planned new feature (he said, hoping to build suspense and anticipation). Item B should be easy to add.

              Thanks for the suggestions!

              RickW
              [www.smustard.com](http://www.smustard.com)

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              • R Offline
                RickW
                last edited by

                Okay, I was wrong on request "A": oddly enough, there is no way to remove scenes via ruby, so the undo scene creation option won't work. You'll have to do things manually (for now).

                The "remember camera only" is still possible, just need to code it.

                RickW
                [www.smustard.com](http://www.smustard.com)

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                • J Offline
                  Jorgensen
                  last edited by

                  Too bad about the scenes 😞 but nice about the scenes settings.

                  One question ?

                  how does it actuali work ?

                  I guess that the script splits up both the camera path and target path in the same amount of points. So to get the best result, the two paths should be almost the same lenght ?

                  I'm working on a scene and have a problem. It seems that the target 'runs' a bit faster than the camera, and it gives me some headache.

                  Thanks for a great tool

                  sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                  • R Offline
                    RickW
                    last edited by

                    Basically, the paths work like this:
                    The camera will be set up at each vertex on the camera path. So, if you have 23 edges in the path curve, there will be 24 camera positions (one per vertex).

                    If the target path has the same number of vertices as the camera path, the target will be at each vertex. Otherwise, the target point will be interpolated along the path so that there are the same number of target points as camera points. For example, if the target path had only 3 edges (4 vertices), the whole path length would be divided mathematically into 23 equal segment lengths, and the target points would be set at equal distances along the 3 edges.

                    Hope that makes sense...

                    RickW
                    [www.smustard.com](http://www.smustard.com)

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