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    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • OBJ in SKP

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    J
    Thanks xrok1, That's my importer - it's far from perfect, but if you'd like to try it get it from here.
  • SU to Excel

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    daikuD
    Thanks for all the help, guys. I'm off and runing now. And I have to say, it's a pretty cool trick - the excel window opens and stuff starts appearing in the cells like magic! CB.
  • In sketchup,Can I copy text from outliner dialog Box?

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    W
    Go here: http://sketchuptips.blogspot.com/2007/10/plugin-export-outliner.html Regards, Bob
  • Loop Selection Tool?

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    G
    Whats it going to take to release this. I would even pay money.
  • Errors

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    J
    I guess I would start all over again. See this post post for the default setup of the Plugins folder. http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6952&hilit=+default
  • (HELP)Can you tell me what is the name of the Plugin?

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    W
    @solo said: wq418, Where did you see that? in our bbs http://www.sketchupbbs.com/ if your chinese is well
  • Exporting Textures: UVHelper vs. PolygonMesh.uv_at

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    T
    @kevd said: The problem only seems to manifest itself if the geometry is located in a nested group -- top-level groups didn't seem to have this problem. It's probably related to the admittedly very messy way in which I apply the transformations and inverse transformations to export the geometry in the right place. Hi Kevin, I am an author of SU2KT exporter. I have faced same problems as you have had. I've got still several test models where photo-matched textures are not exported correctly. Can you try them with your routine? Could you describe in detail what was actually wrong with applying inverse transformations to export the geometry? Mine has been inherited from Ogre exporter and it is messy indeed Frankly speaking my routine still doesn't export photo matched textures inside nested geometry Thanks Tomasz UVs export problem UVs export problem #2
  • House made of logs

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    S
    @unknownuser said: End where is the ruby? Download http://stroyka-r.ru/Stroim_dom_2.50.rar
  • Styles Class method Inquiry

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    W
    Well, it looks like I have to either just fix my Display Templates to work in SU6 and pretend Styles don't exist (as they didn't when I first wrote the script) or write a script that uses Styles and potential flood the user's SKP with styles. Do you think there might be a work around by using send_action? -wehby
  • Help with flightpath.rb

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    R
    Or use the Weld tool to join edges into a curve ("polyline").
  • Problems installing subdivide and smooth

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    daleD
    Subdivide and smooth is on my computer at work, and I won't be back there till next. I'll post some screen shots then if thats ok. However from memory I have placed the main folder in the plugins folder, and to clarify there appears to be 2 plugin folders on the mac osx format. One that can be reached by (right)context clicking the SketchUp icon in the Mac HD/Applications/Google Sketchup 6/ heirarchy and clicking on "show package contents". Inside this folder is a file named "Contents" which has a "Plugins" folder in it. I have learned from experience that putting rubies in here doesn't appear to work. So I placed it in the MacHD/Library/Application Support/Google SketchUp 6/SketchUp/ Plugins folder. In order to get the dialogue box to appear in my Sketchup Preference/Extensions panel I had to take the "subsmooth_loader.rb" out of the Subsmooth folder and place it just in the general Plugins folder. I thought I would have to do this with the other rb. file (I can't exactly remember it's name but I think it was "subsmooth_load.rb") but when I restart after doing this an error dialouge appears, and I'm sorry Iknow it refers to the suddivide rb. but I can't remember precisely what it says. Thanks for the Help
  • Bollean Ruby?

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    M
    From what i remember of max, I think what your looking for is referred to as intersect with model, if you want to cut a shape into one with other, then right click on the one shape you wish to carry out the cut making sure it is inside the group of the target shape. I hope this helps, i've just made it sound far more complex than it actually is, this is a very powerful and often over looked function of SU. all the best Matt
  • LightUp v1.2 is finally out

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    AdamBA
    @dave r said: Thank you Adam. I ran the resolution at 2cm and still had sharp edges on the bench cushion. 1cm worked better. Does adjusting the size of the light component have any impact on the light? Sorry DaveR, missed your post. The Point Light component is not affected by its size because the light emenates from a single point of 0 area/volume. Area lights are effected by their size (ie area) so a larger area gives more light. Adam
  • Using the Animation Interface, need some help, stuck

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    J
    view.show_frame(1) # optional delay This line uses an optional 1 second delay. What happens if you set it to zero?
  • Triangulate faces

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    jujuJ
    If you export to OBJ (SU has a setting to triangulate all faces) it will do that, you can then just import the file into SU again.
  • That Make face ruby to help imports from Autocad...?

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    jujuJ
    If I were you I'd have a look at what Smustard has on offer. I have a great many of their scripts and they're quite useful. You'll also find some of the scripts you mentioned there.
  • Version 5 class listing - ANSWERED

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    A
    sorry, i made a mistake, i meant "puts Sketchup.constants.sort" for the language part i succeed with "Sketchup.get_locale" and i found what i want in the directory "Ruby\docs" in sketchup 5. Anyway, i'll look deeper in the constants Thanks a lot
  • Attribute dictionnary

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    M
    Ok thank you all for your excellent answers !
  • Drop question.......

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    jujuJ
    Drop doesn't appear in the plugins, it appears in the context menu (right click) of selected geometry.
  • Select all geometry

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    N
    Qui! Now your script runs, Matt666. My component is selected by name/definition. As it is selected, I can »Get Position - X« (Proper_animation.rb from RichW). Matt666, you have my elevator model with arrow buttons. With Links.rb the arrow up buttons will select the elevator and »Get Position - 2«. The arrow down buttons will select the component elevator and then »Get Position - 1«. But my question is, whether I can start a ruby.rb script by clicking a button.

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