We've had a hard time with scene parsing too. It seems that SU just doesn't know what it has in the scene very well. We've contacted Google and are still waiting for some sort of a response. I'm not all that familiar with the exact details behind our scene parsing process. Some of it is done in C++, the rest in Ruby. If you download the demo of V-Ray for SketchUp, there should be a file that it installs named "VRayForSketchUp.rb" that at least appears to have a good bit of scene parsing stuff in there. I hope it helps.
I no little of Ruby but you are probably right. Dropping the zeroes as needed may not be possible. Perhaps that should be a wish list item for the next version of SU.
Let me clear up a remark I made at the top of this thread, and even my followup posts.
When I said "that is not the topic", I thought I was posting to Lewis's thread about a Ruby vulnerability that applies to people who use Ruby on a server for websites.
However, this thread, your topic, certainly applies, and yes, you can do just about anything you want with Ruby.
Hey Fletch,
Thanks for the reply.
I have the same camera position, I'm working on 24 alternative designs for an entry. So, it would have been nice to automate the export process.
Glenn
I just send an idea. As far as Sketchy-physic is involved in animation. Could it be possible
to write some plug-in in order to simulate sensor or end-switches?
This would allow to build sequential movements. I mean the block B for instance may move after the block A reached a kown position.... (in french we name that AUTOMATISMES ..)
We may program the positions or links on the same way ,we do for joint and block.
(my Ruby Level is unfortunally very basic )
๐
Pierre MALAISE
frendly yours
I am thinking about ways to make this sort of thing work.
I just imported the .dwg file. The "dasd lines" are coming in as components. Try this - select everything, right click, and Explode. Then, try close opens as you did before.