๐Ÿ“ท GIF Exporter 1.1 | create animated GIFs from SketchUp models with customizable settings Download
  • Housebuilder

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    R

    If you go view->toolbars it should be in their.

  • Sketchup ruby geometry parsing

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    dkendigD

    We've had a hard time with scene parsing too. It seems that SU just doesn't know what it has in the scene very well. We've contacted Google and are still waiting for some sort of a response. I'm not all that familiar with the exact details behind our scene parsing process. Some of it is done in C++, the rest in Ruby. If you download the demo of V-Ray for SketchUp, there should be a file that it installs named "VRayForSketchUp.rb" that at least appears to have a good bit of scene parsing stuff in there. I hope it helps.

    Below is our cry for help to Google ::weeps:: no love.
    http://groups.google.com/group/Ruby-API/browse_thread/thread/1c69cc4490e0f6d/e63df2c6561af900#e63df2c6561af900

  • Placement of plug ins

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    R

    Im not to sure on the specifics with macs, but if the plugin comes with mac specific instructions follow those.

  • Dimension text

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    Dave RD

    I no little of Ruby but you are probably right. Dropping the zeroes as needed may not be possible. Perhaps that should be a wish list item for the next version of SU.

    Cheers,

    Dave

  • Geomatry Resizer or Paramatric???

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    M

    Hi,

    This script is still under development? maybe another with this same 2D approach?

    Thanks

  • Plugins folder location in leopard

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    EdsonE

    just do not forget you have to look for it in the Library folder that sits in your HD not the one in the users folder.plugins_folder.png

  • Get inspired

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    K

    I really hope that someone can make this happen!

  • PROGRAMMERS HELP PLEASE

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    kenK

    Some time ago I posted this.

    Found this programmable key game controller, one handed, at Bestbuy for $39.00. It has 144 programmable keys. More than I need.

    http://www.saitek.com/uk/prod/cyborgcommand.htm

    I have been looking for a programmable keyboard that was reasonable priced. So now, I am content.

    Ken

  • BaseCamp Videos - Ruby Scripts

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    R

    Chers, its pretty long, but its looking good, cheers.

  • Scaling Transformation

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    J

    Just for reference, the following works for scaling along the Group's axis:

    m = Sketchup.active_model e = m.active_entities s = m.selection tr = s[0].transformation trs = Geom;;Transformation.scaling( 2, 1, 1 ) s[0].transformation = (tr * trs)

    but this scales along the global axis:

    s[0].transformation = (trs * tr)

    as does this:

    s[0].transform! trs
  • The Transformation Matrix

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    J

    Ok, good. I wasn't sure if asin was simply overlooked, or if you needed something different.

  • Function "Command" From lisp

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    M

    +1... ๐Ÿ˜ฒ ๐Ÿ˜ž

  • Which rubies for better camera movement in animations?

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    K

    I wouldn't mind if it would all fit in 1 animation plugin. Improved camera motion and object animation included.
    But that would be dreaming ๐Ÿ˜„

  • Join Tool?

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    Dave RD

    Click on the link in my previous post. Save the file with the extension rb in the Plugins folder.

  • Plugin Security

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    T

    Let me clear up a remark I made at the top of this thread, and even my followup posts.

    When I said "that is not the topic", I thought I was posting to Lewis's thread about a Ruby vulnerability that applies to people who use Ruby on a server for websites.

    However, this thread, your topic, certainly applies, and yes, you can do just about anything you want with Ruby.

  • SketchUpBBS--My SketchUp6 plugins picture

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    B

    Please tell us when you found these. It looks like fun!?!

  • Security Advisory on Ruby

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    T

    The Ruby on Rails community might be in panic, or not, but it doesn't mean much for us at all.

  • Question about ADO

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    G

    Hey Fletch,
    Thanks for the reply.
    I have the same camera position, I'm working on 24 alternative designs for an entry. So, it would have been nice to automate the export process.
    Glenn

  • Idea of enhancement for Sketchy Physics.

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    C

    @malaise said:

    Hello, everybody

    I just send an idea. As far as Sketchy-physic is involved in animation. Could it be possible
    to write some plug-in in order to simulate sensor or end-switches?
    This would allow to build sequential movements. I mean the block B for instance may move after the block A reached a kown position.... (in french we name that AUTOMATISMES ..)
    We may program the positions or links on the same way ,we do for joint and block.
    (my Ruby Level is unfortunally very basic )
    ๐Ÿ˜›
    Pierre MALAISE
    frendly yours

    I am thinking about ways to make this sort of thing work.

  • Convert dashed lines to regular lines

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    T

    I just imported the .dwg file. The "dasd lines" are coming in as components. Try this - select everything, right click, and Explode. Then, try close opens as you did before.

    Todd

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