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  • Where can I find the scale of a component?

    sketchup
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    sdmitchS
    @cheem said: I'm bumping this because I never did find the answer for this and ended up working around it with a fairly cumbersome, manual method. I'm curious still if anyone has any ideas, or perhaps it just isn't possible at this point. Thank you Tim . . the scale is found in the transformation xscl = component_instance.transformation.xscale yscl = component_instance.transformation.yscale zscl = component_instance.transformation.zscale To reset the scales to 1.0, you can use the Scale Reset plugin on by blog. Right click on component and choose "Component XYZ Scale". The scales will be displayed in a Messagebox.
  • Linework Diminishing In Layout

    sketchup
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    Dave RD
    You're welcome. I modified the line style by adding a shorter version of the stroke. I also set the level of detail to max and killed the Halo setting. You can try it to see if you get better results. There is a still a limit to minimum line length displayed but it's half what it is in the original style. Here's a quick comparison. [image: 8HqG_StraightLines02px.png] [image: BvPe_StraightLines02pxmodified.png] [image: hez7_Default.png] There are some other things you might be able to do to increase detail. Mainly welding curves. Straight Lines 02pix Modified.style
  • Help needed

    sketchup
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    Dave RD
    At this point it isn't a solid. [image: cpeo_Screenshot-6_9_20154_27_37PM.png] After choosing Fix All in Solid Inspector², it becomes a solid and should print just fine.
  • Work Planes

    sketchup
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    S
    As a further thought, the desire for "work planes" is sometimes due to an attempt to make SketchUp function like other CAD software. As Dave says, you should be free to use SketchUp the way that works best for you, but you should also try to learn and use the way it was designed.
  • Object not solid

    sketchup
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    D
    @duubike said: For example if i draw a solid cube (attached image 1) and then draw a rectangle on it and pull it out (attached image 2) is it possible to make that into a solid? Or the only way to make it into a solid is to draw the second cube as a seperate solid and then merge them together? This is correct for the example you describe. The problem is that on a more complex object there may be interior faces, or some other geometry that will cause the operation to not be solid. Here are a few basic principles that you should know when 3D printing your Sketchup models.
  • How to model a guitar neck

    sketchup
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    Rich O BrienR
    see this gif... [image: kjCZ_guitar-neck.gif]
  • Shape Bender producing weird geometry at angles

    sketchup
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    P
    Cheers. Will definitely have a play around with Profile Builder. That looks extremely useful for a lot of things. Thanks
  • Pull tool problem

    sketchup
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    BoxB
    Or use ctrl with p/p to add a face. You'll probably need to orient it correctly afterwards. Edit: I think I read the earlier post before it was edited to add the control option but I may be wrong and am just repeating the obvious.
  • Section Cuts

    sketchup
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    M
    hi, how can i export my model with "Section cut face" as hatch in AutoCAD 2014 ? [image: 8JxW_Capture.jpg]
  • Sketchup terms of use

    sketchup
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    JQLJ
    That is a matter to speak with Trimble. There are network licences available wich do what Tig describes but I guess they would be willing to negotiate with you... (I know I would...)
  • Trouble closing faces

    sketchup
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    A
    Thanks for your reply cotty - I am gobsmacked that I have to worry about thousandths of a millimetre! Got the test piece to work - now just have to apply it to the model… Thanks again
  • Section Planes and Scenes

    sketchup
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    JQLJ
    @srx said: By the way, what is the advantage of not using plugin? None if you know what you're doing... It's full of advantages actually.
  • Coloring overlapped area

    sketchup
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    cottyC
    @lovepower8888 said: Face flash is main problem and wanna solve it with Ruby It's so hard. So this is a developer question about a ruby solution?
  • Section Callout Balloons

    sketchup
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    KrisidiousK
    I make section cutfaces, Tig's plugin I believe.... I use them in a few ways. I use them to block the view of the empty cavities of the structure in various views. I use them for Skalp and other SU hatch plugins. I use them via copy/paste into Layout to convert them into hatches. I leave them visible in elevations and floor plans so as to use them as references for section marks. Here's my architectural symbols scrapbook for layout. It has a large section symbol. http://sketchucation.com/forums/viewtopic.php?f=40%26amp;t=49829 Here is Tig's Interior Elevation Symbol and View plugin. Perhaps we might be able to convince him to create a similar section symbol plugin. http://sketchucation.com/pluginstore?pln=ElevTag
  • 32bit and 64bit sketchup pro

    sketchup
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    B
    Thanks for your reply. Windows 8.1, yeah it is 64bit with just the basic sketchup tool set. I won't be running an embedded renderer but I will be sketching structures at a scale of 1:200 with some fine detail say at 2:1. If this matters
  • Interpolate Polygons in z-direction ?

    sketchup
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    A
    Curvishear is exactly what I'm looking for Thanks alot ! Kind regards Alain
  • Can we trim shape inside of other shape?

    sketchup
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    D
    xi21lipa A trick I use is to [hide] a face or faces (group etc) to edit inside/behind etc. Sort of peeling back an orange to get at the goodies inside. One can hide a number of objects/faces etc and then either [unhide] all at one time or enter CTL/z to reveal one at a time. I set keystrokes [H] to hide and [U] to unhide. Hope this works for you. dtr
  • Automatically splitting overlapped shape and removing part

    sketchup
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    D
    post a before and an after model. it's really hard to envision what you mean... john
  • Issues with rotation

    sketchup
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    Dave RD
    While it is possible to rotate the unfolded segment of your apply around and you should learn to use the Rotate tool so you can do that, it would be easier to set up your model to make it easier when you get to that stage. First, fix the axes. You've got them balled up. Right click on the origin and choose Reset. I then moved your apple to be centered over the origin and rotated the hole thing about the center (origin) so a side crosses the green axis and another crosses the red. [image: lNIi_Screenshot-6_1_20156_10_17PM.png] Then I selected one segment of the apple and copied it to the right. Notice I copied the segment that crosses the green axis. For this example I made another copy to unfold although I wouldn't do that for myself. That unfolded version is sloped up at an angle matching the top inside face (next to the core) For the third, rotated copy, I selected all of the flattened geometry, got the Rotate Tool and rotated it down to parallel with the green axis. To get the orientation of the Rotate Tool to be correct, I positioned the cursor on the horizontal edge at the near end of the shape, clicked and held the left mouse button and dragged the cursor along the edge a bit. Then I released and ran the Rotate tool as normal. [image: GFv5_applefinal.png]
  • Place an identical (complex) smaller shape in a larger shape

    sketchup
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    Dave RD
    I think you'd be smart to start with something considerably more simple than this anchor and learn the basic tools such as Follow Me. You need to have these fundamentals down so you can actually understand what it is that you're doing when you work on this model. The profile is the shape you'll extrude along a path with the Follow Me tool. [image: RL37_Screenshot-6_1_20155_55_55PM.png]

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