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  • Follow me tool problem

    sketchup
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    M
    Instead of modification of your model consider consider: moving copy off to side and delete all edges except the inside and outside and then use the sand box tool to drape those on to a new surface and replace the image you are using with that surface
  • Hey everyone

    sketchup
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    B
    Welcome to SketchUcation... I like your screen name: Ctrl-Alt-Elite Let us know if you have any questions. Feel free to post pics of your work too!
  • Adding tubing to a wireframe object

    sketchup
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    mitcorbM
    Tube Along Path will accomplish this also. There is also Pipe Along Path. Lines to Tubes and the two I mentioned have slightly different results under certain circumstances.
  • How to approximate an ellipse with two arcs

    sketchup
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    P
    @honoluludesktop said: I didn't download the pdf, but why not draw a circle then scale it along the major axis? Of course I only needed to approximate an ellipse with two arcs for dimensions. I liked it.... maybe it is stupid.
  • Colour outline without layout

    sketchup
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    Alan FraserA
    You can colour edges in exactly the same way that you can colour faces...although you'll need to do it in wireframe, as the paint bucket much prefers to affect faces first. In order to see the coloured edges you'll need to change the setting in the Styles palette/Edges tab from 'All the same' to 'By material' as in the attached file. PS. This ability to paint edges is the reason that it is sometimes necessary to individually delete materials from the Materials palette, even after having purged your model. If you have materials still left there, registering an area of 0...but refusing to purge, it's most likely because they are painted onto edges...but you can't see that, because the usual practice is to have all edges showing as black, irrespective of their real colour. redoutline.skp [image: yP6K_redoutline.jpg]
  • My first project

    sketchup
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    i need some help with this problem. When creating iregulate shapes, how can i match texture with the object faces? (i tried with holding Alt between one face and another...the pattern isn't accurate) [image: AK4E_butoi.jpg]
  • Simple Q: how do you cancel something?

    sketchup
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    GaieusG
    @sdmitch said: Alt+Backspace is the keyboard equivalent. I didn't even know that. Ctrl+Z does the same. If you already started a line for instance (or pretty much any operation) but do not want to finish it, press the Esc(ape) button.
  • Measurements

    sketchup
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    GaieusG
    @jean lemire said: Arcs, circle and polygon can also be divided. Yes, indeed.
  • How to bend a filled post/ tube?

    sketchup
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    D
  • Landscape contours

    sketchup
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    GaieusG
    Hi Zenn (and welcome). Well, there are good plugins - all depends on what input data you have however. If nothing, it is just eyeballing in SU as well and you can do everything with the sandbox tools.
  • Record rotating video of model

    sketchup
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    GaieusG
    I did not mean the 3D View of the model but the way its scenes are arranged inside the model itselfin order to make it possible to export an animation of the model. It was for another help forum question actually.
  • Can a tweaked texture be made for SketchUp using PhotoShop?

    sketchup
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    J
    That answers it partly, the normal map goes in the layer above the diffuse map and blend is set to multiply. But for multiple maps, how are the layers supposed to be organized (with the diffuse map always the bottom layer)? Is the layer order supposed to be as follows from top down or does it matter with the exception that the diffuse map is always the bottom layer?: ambient occlusion displacement specular normal diffuse Is blend mode for maps 1-4 except normal map set to multiply, or is normal set to multiply and maps 1-3 (ambient occlusion, displacement, and specular) set to overlay? Do normal and ambient occlusion maps need to be desaturated first or does it matter that these are not greyscale?
  • Command for drawing circle perpendicular to any one line?

    sketchup
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    Dave RD
    Elegant as always Jean.
  • Models Surrounding Environment

    sketchup
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    T
    I often just guess in the surrounding buildings from site photos and google aerials...doesn't take much time since detail isn't important just form. [image: vPbU_LCSB-optD1_siteREV2a-tn.jpg]
  • Modeling problem (help appreciated)

    sketchup
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    @marcell86 said: Hi gulcanocali First of all I would like to thank You for help it's really helpful. Now when I know what to deal with it I have one more question, how to pull pull such organic shape. I don't want to be so flat. Best regards, Marcell No problem. Glad if I was helpful. For push/pulling such organic shapes, JointPushPull plugin http://forums.sketchucation.com/viewtopic.php?f=323&t=6708&hilit=jointpushpull by Fredo6 would be very useful I think.
  • Copying a simple object

    sketchup
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    Alan FraserA
    Hi Antoine. That object is anything but simple to construct in SketchUp...a house would be easier. It will need to be done in at least 3 stages. Firstly, you would need to extrude a rectangle along a curved path for the handle of the spoon. Then you would need to deform it so that it is wider towards the end. You can either do this manually, one set of vertices at a time, or use the FFD (Free Form Deformation) ruby script. Having done that, you would need to add the semicircular end-piece to the handle. Finally you would need to make the bowl...probably starting with a flat terrain mesh, then deforming it with the Sandbox tools, before extruding it so that it becomes double-skinned. Then join that onto the handle.
  • Basic Texture Problem

    sketchup
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    GaieusG
    Ah, maybe there I am. I'll have a look at the wardrobe.
  • Drawing ON a sphere HOW?!?!

    sketchup
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    Rich O BrienR
    @unknownuser said: I'd like to create a ridge or "bump" that travels around the outside of the sphere. Maybe also add a carved line that travels around the circumference of the sphere as well. [flash=480,320:2yyggc2i]http://www.youtube.com/v/he6NGtExAGA[/flash:2yyggc2i]
  • Thatch roof

    sketchup
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    Alan FraserA
    Most of the work will probably be needed to be done in Photoshop...or whatever image editor you are using. It also depends on whether you mean an 'English' thatched roof or a Polynesian/Caribbean one. If it's the former, you'll need to find a suitable thatch texture on the Net and make it seamless; then also find a suitable 'cut-end' texture for where it curves back underneath towards the wall. If it's a tropical thatch roof, you'll need the same general thatch texture but also another one in transparent png format for the fringe of the roof. The actual geometry for both roofs can be left fairly simple. This Tiki Bar is little more than a fringed umbrella. [image: 8Ev3_tiki2.jpg]
  • Need help

    sketchup
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    mitcorbM
    Hi, okto: You may be able to get some early working knowledge of Sketchup by tutorials produced by Aidan Chopra, available on youtube.com There is also Sketchup Go2School on the internet. There are numerous other tutorials on youtube. If formal certification is required- in Sketchup- you may also do a search on this. Which is what I will be doing after this reply. In Sketchup, in the top line menu(ribbon) under Window> Instructor, is help on use of the Sketchup commands/ tools while you are in a model session. These are just a few ideas, and you may discover others while searching.

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