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  • Is there a hide lines plugin?

    sketchup
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    Jean LemireJ
    Hi Jay, hi folks. Try using the most underused of SU's menu, namely the **Help menu**and its second choice, namely the Help Center. You shall get here: http://support.google.com/sketchup/?hl=en Click on the first item on the menu at the left that reads: Learning SketchUp (a Trimble product) This shall get you here: http://support.google.com/sketchup/bin/answer.py?hl=en&answer=36207 You will see this: •Quick Reference Card- an easy-to-print graphic of tools and their modifier keys. Click that link and you shall get here: http://support.google.com/sketchup/bin/answer.py?hl=en&answer=116693 There are a few links to dowload the cards for SketchUp and Layout and for Windows and Mac OS. Just ideas.
  • Siding and roofing issue

    sketchup
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    K
    Thanks for all the advice, I was able to figure out what I was doing wrong. Does anyone know if there is fiberglass R13 insulation in the warehouse that I can download into my model. I looked and found some things like rolls but not a piece that could be used in my model. Thanks again, great forum.
  • Scenes.

    sketchup
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    B
    Thank you for your help, That all make sense now. Many thanks.
  • Change lines and faces within a group to designated layer

    sketchup
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    livemixerL
    @unknownuser said: Well, they do not have to but (especially with for less experienced users), these are good suggestions. I certainly agree that it is a good general suggestion. I really just wanted to point out it isn't absolutely necessary to follow it & mention a few of the reasons why someone might want to do something else.
  • Intersect command not splitting face

    sketchup
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    jgbJ
    SU's Intersect is problematic. It almost works. It does however skip lines, will not intersect a very short face, causes surface flatness issues and tosses in unwanted hidden lines. There seems nothing you can do to prevent any of that. Keep in mind, Intersect does NOT split the object, as you want to do. It only draws a common dividing line where the 2 objects intersect. That being said, there are a few things you can do to correct or ease the correction. First, It is best to draw your helicopter in a half-hull, as a component, then copy and flip its side. Move the copy on axis to join the 2 halves. Make the "dividing" line hidden or at least soft so it won't show later. That will eliminate the intersection operation. Any gaps along the dividing line are easy to spot and fix. But, say you need to split something along a plane or a shape. (no pun intended) First make that dividing plane/surface a group, so it does not interfere with the objects geometry. Move it into position. Edit the object and INTERSECT WITH MODEL. It is faster and better to pre-select only the faces that will actually be intersected by the plane. This prevents other intersecting objects to be intersected as well, adding to the cleanup job. Now you can delete the intersecting face group, but best to wait until finishing fixing stuff. There are a few things you can do to split the object, either delete the 1/2 you don't want and/or group/comp the part you do want. You can also group/comp the other 1/2. Now comes the tedious part. Edit the cleaved portion. Hide the rest of model. Closely examine along the perimeter of the split, looking for line fragments extending or face gaps along the line. For extended lines, where it has no faces on either side, unhide the model and draw a line from the next vertex to where the line should end, then to the opposite vertex, using the plane group as a reference. 2 faces should form. Delete the line fragment. Almost always, Intersect will miss only a single segment between 2 points on the split perimeter. Just join them endpoint to endpoint and the missing face should form. If not, do a very small select lasso on each point to ensure there is not a tiny invisible line fragment, preventing the face. Delete those fragments, and redraw the line. This may also cause other adjacent faces to disappear, and you need to fix them too. Like I said, tedious work. In many cases, that line may be very tiny, so it may be better to move one vertex (endpoint move) onto the other, eliminating the need for the line, but delete any fragments first. Surface "unflattening" and extra hidden lines are related. When Intersect does its job, it sometimes cannot put an intersect line in place where an object line is very close to it. Upon cleanup, SU interprets the original objects line as an intersect line, and that causes a surface to unflatten, with hidden lines added to take care of the folding. We are talking less than .001 inch here. If you need to zoom in very close and get near field clipping, then zoom out and turn off Perspective view. Now you can zoom in as close as you want. The best way to fix this is to move the endpoints of the line onto the surface of the plane, forcing the face to reform and the hidden lines to hopefully go away. You need to use the MOVE+ALT to move the endpoints, and an axis (red, green or blue) direction. If the plane is not axis oriented, you may have to move the endpoint 3 times (each axis) to get it properly placed on FACE of the plane face. There are also Pluggins that may help move endpoints onto a flat intersecting face.
  • Teaching Sketchup at the High School Level

    sketchup
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    soloS
    http://www.pcworld.com/article/154932/Book_Review__3DVincis_ModelMetricks_SketchUp_Projects_for_Kids_Books.html
  • Getting into photorealistic rendering?

    sketchup
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    vincentmeesV
    @unknownuser said: @unknownuser said: Maybe Podium Browser is a better plugin to start with? Surelly more easy! You have here a very detailled article about that! An Introduction to Photorealistic Rendering in SketchUp, using SU Podium (5 parts) By Jim Allen With Podium but that can be adapted at any renderer Okay thanks! I will definitely check out this inroduction. I'll keep you guys posted if I want to step it up a notch and switch to another program that fits my needs. Thanks, Vincent @solo said: Vincent, I'd change my avatar from Vray to something neutral if I was asking that question. Yes of course, I just didn't have inspiration for another avatar so I picked that one.
  • Hello all need help

    sketchup
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    gillesG
    You mean Shell? It's Outer shell, tools/outer shell. In free and pro, works only with solids.
  • SketchUcation Newbie -- Intro & Question

    sketchup
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    GaieusG
    Great (and thanks for confirming)
  • Importing top, front and side elevation model plans

    sketchup
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    C
    @box said: Once you have imported the images they can be moved around, rotated or resized using the appropriate tools. Bring them in then position them to suit. Images can actually be drag and dropped straight into SU. Mmmm. For what seemed like such a simple operation, I would have thought it would have been easier to achieve. I did get there....eventually. This video helped a bit http://www.youtube.com/watch?v=1AIzFNB9C2A&ytsession=oe74iWSagx2-RAlCyR2FiuDNeiHBuFwv-p5k6xr9C7IKH2TFpdeLU5QU_-OfmkzIrtAmeA9NwNnVriL1gjZ5Wmfeh30caR14HPpwiWnMWqOuxRGBf14zPGrVqq7O9vRnK7dnIF_hzYXKVlOMd96gp_zf9FM6HntjWFo1UbtUzBePYMoSOMi3R0MeBvN-xtnpd5ImXgaRrJzcGM8oHc8iB3mIWkInsB7gtTezAXaOIwvkJHTpdenL5x6EOVECeKzDrKJ9Djw8L80FAwvOinW45UN9V_O7ykRg96qFcSdSwQ2aJldGTX5B7pMog9zDYR4-wqAXhGzHG6yTHWQlWZ_90quQQPG2ffV56rH0Ze_C27VyTPMTy5b74eHmAtw7IzaXtcqMTn_piRV-ZWefdy3It5F7WDTocxXBhixtYkNPirYVRTZLI5_NV5WGym2BfBGBj8YQxosDCQVSEHxhHV7Mlzp4dT_86Oie0EuAuF3-LfOJfL6VWRkSdEvXgooLQxZx2w62fLFPlDE1Jo846o0n_CxaxEbFkXwinAjL1CqC0rgasgpa1HBCBDVtbxzl1HaB-xWsxuAuWYsr08oOr-s5KWF95dslJGSE0nX5LazFn0tYZohCcrcnta4ZyZNJztFIMFlPbAzMvXfRgma2QLlN5agaRZ0RRidA58sXHsurRrnphhTyIHprWYE1eF0iS5rH Thanks for your help
  • Latitude / Longitude Positioning

    sketchup
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    GaieusG
    Collada ( the *.dae file itself) only contains the file definition. When exporting to kmz, there is a kml file in there which also contains the model location. (KMZ files are actually renamed ZIP files with a whole bunch of info and files inside).
  • Matching 2d export from SU to shaderlight render?

    sketchup
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    Dave RD
    It would be easiest to make the render at the proportions of your SketchUp drawing view size. Then you can make your image export from SU and overlay them perfectly. Crop to the desired proportions in your image editor.
  • Shortcut for Reverse Faces?

    sketchup
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    Dave RD
    right click on a face to display the context menu 2) dismiss that (click outside)* Windows | Preferences | Shortcuts filter: reverse Choose Edit...Reverse Face *Don't do step 2. In order for context menu items to show in the Shortcuts list, it would have to show in the context menu if you right click and if a face isn't selected, it won't show in the context menu.
  • Cutting curved sections out of rectangles

    sketchup
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    D
    OK! This gives me a lot to go on, and this is only one of 20 different styles of rail I'll get trying it, see how quickly i can put this together and maybe just make real dented sections for areas which are fairly standard sizes. Then do as you suggested with textures for the more complex parts. I hadn't thought of this, i'm still getting a feel for the capabilities of this software, let alone how to implement them Really apreciate the help and instruction, great information. Thank you.
  • Can't get the color white from both sides

    sketchup
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    smarqueS
    Many thanks to Dave R, Krisidious and Jeff Hammond for the in-depth answer. It was a shadow thing. I followed your advice and my problem is solved. I had 2 vertical section cuts through the same room in a house model, each facing in the opposite direction and each one captured on it's own scene. All the parameters for each scene were identical. As I would toggle between the 2 scenes I would get "white" walls / "gray" (shadow / shading) walls effect. It was rather daunting.
  • Grocery Store Entourage?

    sketchup
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    soloS
    Best advice is to look here, good models that have been inspected, and the fact that this is paying work, these will not eat your budget. http://www.formfonts.com/index.php?area=1
  • Push / Pull and Double Click

    sketchup
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    D
    So simple ... at some point I'll start remembering. Thanks Pilou
  • Component not rendered

    sketchup
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    D
    The magnetron? ahah great, and a plate of pasta inside it not? Ya, probably as you say is better to create components by myself.
  • Create topo map from G earth

    sketchup
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    soloS
    @rich o brien said: There's also this plugin http://sketchucation.com/forums/viewtopic.php?t=31124 I was thinking that myself but could not find it in my search to post.
  • Flattening complex model for laser cutting

    sketchup
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    W
    you can use "WAYBE" plugin,you can download a demo version from :http://www.waybe.ca/

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