Sketchucation Tools 5.0.7 | Licensing improvements and bug fixes Learn More
  • Sketchup Wall Plugin - Muzwalls V2.0.3 Update Release

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  • Accurate wall spacing in an array of walls

    SketchUp Discussions sketchup
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    We would be very happy if you could also try muzwalls and give us a feedback https://muzwalls.com
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  • Hippo3D, Cad workflow inside the Blender 3D

    Freeware
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  • Message from Majid

    Corner Bar
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    M
    Taaa mates! Let's hope for a more peaceful world for our family/children. It seems that the severe blockage persists for many websites, including university websites. While searching for any relevant PhD/research/job positions, I thought I might ask to have my CV and Portfolio shared within your network, please. Here is the link to a folder where I uploaded my documents: https://drive.google.com/drive/folders/1QwVOqOP-u2oY_4b3AOdaFjKZoYeymvkX?usp=sharing or: Feb 14.zip
  • [Plugin][EVAL] TIG-CutNfill

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    TIGT
    The EXTG and PROP terrains must have the same overall footprint. When you have the skirt fitted onto a simplified EXTG group it should still report as 'solid' in Entity info, copy that group to one side and edit that copy. Draw three Guide lines to help locate a new skirt later, on the group's axes. Delete the top terrain, but keep the vertical skirt and bottom face. Next copy the PROP group to one side and edit the copy. This time delete the skirt and bottom face, but keep the terrain geometry. Exit the edit and select the EXTG-copy group and Edit>Cut it to the clipboard. Reopen the PROP-copy for editing. Edit>Paste-in-Place. The EXTG-copy skirt group in now inside the PROP-copy terrain group. If the skirt-group doesn't line up with the terrain's axes, then Move it into place using Shift to restrain the movement in the Red/Green axes only. The guide's intersection should help with this relocation [if needed]. Explode the skirt-group so that the PROP-copy now contains only geometry. Erase any Guides left behind too. The PROP-copy should now contain its terrain top and skirt/bottom copied from EXTG. Exit the edit and check the PROP-copy in Entity Info - chances are it won't be a 'solid'. We now need to make it a solid... Use Thomthom's SolidInspector2 on the PROP-copy to see where the errors are reported. They will be highlighted in Red. Fix the ones that it reports as 'fixable'. If there are other 'non-auto-fixable' errors - e.g. complex holes or inner faces - then you need to dip in and out of SolidInspector2 and the model itself [into PROP-copy group > edit] and manually fix these issues in turn. Use pan/zoom to position yourself over the issues that need fixing... It's best to have sun/shadows on so you can see holes more easily and the Default-materials showing, with the back-material being set to a distinctive color - e.g. bright green. These might be 'flaps' or 'shelves' that need deleting, missing faces that need healing by drawing over edges to force a face to form, or adding diagonal lines to triangulate geometry and force facets to form [it's best to triangulate resistant faces to infill facets, even if the larger hole's perimeter appears 'planar'.] As you do this you might accidentally form internal 'partition' faces and you'll need to delete those too using a section plane to look inside the form can help in this regard. Remember that a manifold solid can only contain edges and faces. That is no nested groups or components. Every edge must support exactly two faces. That means - No 'faceless' edges [i.e. stray lines]. No edges with only one face [e.g. flaps, shelves or hole-perimeters]. No edges supporting three or more faces [e.g. two 'boxes' sharing a common edge for 4 faces]. Faces should be consistently oriented 'outwards' with the back-face materials 'inside' the form. Once you have a solid form reported in Entity Info you are good. Replace PROP with PROP-copy and try CutNFill again on these simplified forms - the skirts should now match so that hurdle is avoided...
  • [Plugin] 1001bit Tools - Architectural tools for SketchUp

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    D
    @toremitico said: Where can I find the language folder to overwrite From what I can see in the extension there is no language folder, at least in the freeware version. You could edit the HTML files for the dialogs. There are 27 of them. [image: 1780060566623-screenshot-5_29_2026-8_13_06-am.png] I expect you would also need to edit the .rbs files however that will be difficult since they are encrypted. You should contact the author to see if you can work with them to make the changes. The author holds the copyrights to the extension, anyway.
  • Medeek Stair

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    The curved stair primitive is relatively easy to create, it is all the details that are going to be fun. [image: 1780009028680-wall_su1149_800.jpg]
  • [Plugin][$] ThruPaint - v2.9a - 21 Apr 26

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    @bsfranza said: i would appreciate if there was an option to start directly without the initial popup of the material browser Unfortunately, this would require some heavy re-engineering of ThruPaint. Normally, you get it once by Sketchup session, so it's just a smaller inconvenience.
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    Hi, sorry for a late reply. I`m on windows 11, Nvidia 5070, SU v.26.2.243. And yes, it seems that the icon or the shortcut to activate a Fredo plugin tool must be doubletapped og hold for a sec. Exsample: selecting a box that I made and turened in to a group, then tapping the shortcut keys made for this tool (ctrl+shift+s) nothing happens. But if holding those keys for more than a second or holding ctrl+shif, then doubletap the S key the tool activates. and if i select the box and hover over the icon for that tool and click once, nothing happens, but if i double click the tool activates. This seems to bee with som of the Fredo tools but not all. Not working is: Tools on surface, Fredoscale (except for the cuick launcher icon, that calls upp the menu on one click), Joint push pull. Stencil, Fredo Stencil and more But som are working with one click ie.: FredoBend, Move and align ++ This is so wierd, and i have no idea of why this is. I was messing around with the Graphics settings for som "random crashes" after updating skechup, but they are now back to their original settings.
  • [Plugin] Bolt Maker (Final Update 7-Feb-2012)

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    It works fine in SU2026 for me. The box is a component in this case. [image: 1779799408521-bm.gif]
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    I use Spacely AI extension (https://www.spacely.ai/), it works pretty great and they have free trial credits too. I would recommend realistic render tool, it has a built-in preset that you can click and choose. Also, they have point & edit tool which allow you to change some part of the render without having to change the 3D model.
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  • Style and SKM icons

    Extensions & Applications Discussions
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    Rich O BrienR
    Works great! [image: 1779717534197-3612e21d-ae57-431a-bfd2-3baf4d4b17c8-image.jpeg]
  • Rayscaper 0.9.94 not working

    Extensions & Applications Discussions
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    KrassK
    I wrote an answer to your mail box
  • SimFonIA Animation Tools (SAT)

    SketchUp Discussions sketchup
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    @huynhminhtriet You can see at my site https://moiscript.weebly.com/ Divers / Manuels / Sauce Tomate(Su) / SimFonia / ... 6 items But i doubt that links are always available! You can try http://www.simfonia.fr/SAT/ at https://archive.org/ your best luck! I will see on my own archives but i doubt, it was a some difficult program!
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  • Flowify issue

    Extensions & Applications Discussions
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    panixiaP
    @mamoodoo said: I do have to learn to be better organized and be orderly as you said The model I uploaded has as few polygons are possible (given your initial shape). I included plenty of steps and comments on the process. There are a couple of thing that you could learn from that process. The less unnecessary polygons you use, the better. Order of operation matters. Keep your model as modular and low poly as possible before doing the heavy deformations. Add thickness and join modules later on. When you have a big problem, don't try to one-shot at it. Divide it into multiple more manageable problems instead. I hope that can be helpful.
  • New browser based kitbash modeler from AutoDesk

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    @Rich-O-Brien Yeah that'd be nice. It seems to look and feel a lot like their old 123D app. I hope they add some sort of texture ability.