🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • A Little Tilt Top Tea Table in Mahogany

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  • AI generated subdivison plugin

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    TIGT
    Works well. But I have a few observations from a non-AI view-point... The Dynamic_Subdivide.rb file uses several $xxx... global variables - these are frowned upon because they can pollute all other Ruby files [and are not acceptable in extensions submitted for review in the EWH. It's a simple fix - replace them all with @xxx... variables that then work across methods in the same modules, not 'globally'. That Dynamic_Subdivide.rb file also has potential trip-hazards as Rich pointed out - e.g. in line#190 it's possible for it to reference an edge of a face that is no longer valid, as specified in an earlier line, so it falls over. Again a simple fix is the add a skip trap near the start of the block - e.g. faces.each do |face| next unless face.valid? ... end which skips the invalid face and so the error is sidestepped. You can do a find in the code to add in similar traps like this for any non-valid face, edge, vertex etc. Note that the various blocks have an inconsistent format swapping between xxx.each { |e| xxx... } to xxx.each do |e| xxx... end But editing them is possible with a little care.
  • Pour changer un peu...

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    pilouP
    https://www.youtube.com/watch?v=sLCxGGWao4w
  • Videos of 2026

    Corner Bar
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    pilouP
    https://www.youtube.com/watch?v=sLCxGGWao4w
  • Free de 2026

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    pilouP
    Dans le free free Vizcom! [image: 1771632795761-shell.jpg]
  • Free of 2026

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    pilouP
    Inside free Vizcom! [image: 1771632795761-shell.jpg]
  • Free of 2024

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    Mike AmosM
    AI, seemingly designed to ruin just about everything. Even Star Trek folks. https://www.youtube.com/watch?v=a4mwr7QLC7c&t=5s
  • SCFLicense: Extension Licensing on Sketchucation

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    Dave RD
    @ntxdave said in SCFLicense: Extension Licensing on Sketchucation: OK, I thought all of my Fredo6 licenses were perpetual but maybe not. They are perpetual but if you never purchased a license for FredoSketch then that doesn't come into it. If the license isn't showing up in the list that Rich linked to, it's probably safe to say you didn't buy a license.
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    Rich O BrienR
    @dancingskirt said in Any AI tools that actually help during early modeling stages?: AI tools or plugins that are genuinely useful during early design, not just for final images? The problem currently is the number of options out there and the speed of improvement. AI is accelerating at such a pace that last month's tool becomes obsolete. ComfyUI is still my preferred option because its local, there's a vast amount of readily available workflows out there and it is flexible. I prefer to keep my interactions with AI outside of the Big Tech bubble.
  • Sketchup and Miniature Modelling STLs

    SketchUp for 3D Printing
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    panixiaP
    @Dave-R said in Sketchup and Miniature Modelling STLs: The alternative is to do what it does manually Or maybe just use the free Universal Importer, which is perfectly compatible with Sketchup Make 2017 and it also include a robust decimation functionality powered by the MeshLab engine? https://sketchucation.com/plugin/2275-universal_importer
  • [Plugin] Selective Attribute Modification in Dynamic Components

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    Rich O BrienR
    You need to logout of your account. Then login at sketchucation.com homepage You should see a Dev Tools buttons in the header [image: 1771519908291-2a57a30a-3065-4521-adb9-943f5456121b-image.png] In there is a portal to list your extension/s on our site and in the Sketchucation Tools extension. New extensions require approval before going live. Feel free to poke around.
  • [REQ] Tool to reset AND align group/component axes

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    R
    Yep, I hate this part - they are too shy to indicate it's commercial, they ALL are FrEe. Here on sketchucation they do show $ sign
  • International Style

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    Mike AmosM
    Inspirational, I might do that when I grow up a few yonks down the line....
  • Orgelf's works. second topic.

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    orgelfO
    text by IA from my ideas. FAMINE — Horseman I Here are the final 3D renders of Famine, along with AI-generated illustrations. The bodies are generated with MakeHuman, then reworked in Nomad or ZBrush. The heads are sculpted. Food around Famine's head and roses are 3dscans . Famine No feet. No hands. She cannot search for food, nor grasp it, nor bring it to her mouth. Total impotence. Only Hunger remains. Her body has no digestive system: only a vast vertical mouth, occupying almost the entire height of her torso. A mouth with no release. Around her neck, a necklace made of diamond teeth. Useless teeth. Luxury does not nourish. Her headdress is composed of food. Permanent obsession. She thinks only about eating — yet can never do so. Traditionally, Famine holds a scale. Here, she bites it to deceive her hunger. The plates of the scale become false breasts. She has no breasts. She does not feed. She cannot nourish. The project also engages with fashion and haute couture: fascination with extreme thinness, the aestheticization of anorexia, the glorification of emptiness. The apple licking her feet mocks her. It tickles her, reminding her of what she cannot reach. It is the Apple of Eden. She cannot eat it. Her cape is a tablecloth, held in place by cutlery stabbed into her own body. After prolonged starvation, the body consumes itself: first fat, then muscle. The table is set on her. Famine’s body becomes her own meal. The Starving Anorexic mannequin-like figures. They seek ultimate beauty and glory — symbolized by a halo. But the halo is shaped like a hanger: they are nothing but supports. They starve themselves to become famous. A navel piercing shaped like a star — “star” born from an empty stomach. The Carriage A pumpkin, like Cinderella — a fairy tale turned nightmare. Covered with roses: flower of appearance and glamour, but also edible. At the front, a dragon’s head. It does not breathe fire. It spits acid. Digestive fluids. Famine is not only deprivation. It is obsession with lack. Sterile luxury. A body that devours itself. [image: 1771440672517-task_01khp6pz1gfjdsbs86jj53vhg7_1771345551_img_0.jpg] [image: 1771440689792-task_01khp764rrekcrz5yrskx7zv99_1771346048_img_0.jpg] [image: 1771440703277-task_01khp7s0y4fc5r58zncgrmfk3h_1771346667_img_1.jpg] [image: 1771440714260-task_01khp84sxfes7ad4wq6ecmvpw3_1771347052_img_0.jpg] [image: 1771440735514-p01.jpg] [image: 1771440754307-p02.jpg] [image: 1771440772122-p03.jpg] [image: 1771440782130-p04.jpg] [image: 1771440788362-p05.jpg] [image: 1771440800089-p06.jpg] [image: 1771440911869-p07.jpg] [image: 1771440920912-p08.jpg] [image: 1771440929840-p09.jpg] [image: 1771440942298-p010.jpg] [image: 1771440952781-p012.jpg] [image: 1771440961314-p013.jpg] [image: 1771440967874-p014.jpg] [image: 1771440978288-p015.jpg] [image: 1771440986199-p016.jpg] [image: 1771440996132-p017.jpg] [image: 1771441101310-p018.jpg] [image: 1771441108171-p019.jpg] [image: 1771441117010-p020.jpg] [image: 1771441125416-p021.jpg] bigger sizes here https://www.mediafire.com/file/3lhhzns2pbqe4jg/Famine.zip/file
  • [Plugin Library] LibFredo6 - v15.8e - 15 Feb 26

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    ntxdaveN
    said in [Plugin Library] LibFredo6 - v15.8e - 15 Feb 26: I did a quick test on an old Animator file and it looks like we now can use perspective and generate a video. Well, I also tried to generate a video with the Animator file that has both perspective and parallel and the generation stopped when it switched from parallel to perspective. So, if the file has all scenes with the camera set the same way (either perspective or parallel) it works fine but having both options in the same file will not generate the video. Just thought I would pass this along but maybe you already knew that.
  • [Plugin update] Midpoint

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  • Medeek Electrical

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    medeekM
    Version 1.5.8 - 02.16.2026 Fixed a minor bug with misc. fixtures. Added additional "Wilkerson Art" framed art prints within the "art" category under misc. fixtures. [image: 1771308203627-elec_su277_800-resized.jpg]
  • Medeek Wall Plugin

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    medeekM
    Version 4.3.5 - 02.15.2026 Added the ability to create custom "Beveled T&G" wall cladding materials within the Material Library. Enabled "3D" Beveled T&G wall cladding for all wall types: Rectangular, Gable, Shed and Hip. [image: 1771225340312-wall_su1081_800.jpg] This 3D material by customer request. The three numeric parameters in order are: board spacing, bevel height and bevel depth An example of this 3D material might be: beveltg_6.0_0.25_0.25
  • [Plugin] GeoLoft v1.0 - Parametric Graph-Driven Lofting

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    A
    [image: 1771208114493-geoloft01.png]
  • Modelling a tramway

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    jo-keJ
    [image: 1771192542031-cfc6b590_upscayl_4x_remacri-4x-st-resized.jpg] [image: 1771192709941-test003-resized.jpg]