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    Topics

    • EdsonE

      Help from Mac users: trouble with tool bars

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      EdsonE
      this did not work. i saved the file carefully with the toolbars i want open but it opened the way i did not want: the wrong toolbars and all around the place. the second strange thing is: the templates i saved to SU7's template folder do not show up after a spotlight search!! how could they have become invisible?
    • EdsonE

      Falha no servidor

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      arqpadaoA
      Oi Edson Embora já estivesse sabendo do ocorrido, fico contente com o teu comunicado, como nosso forum não é muito ativo não foi um problema para ele em particular. abraços.
    • EdsonE

      Request for copper texture

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      EdsonE
      thanks again, josé manuel. i had already downloaded the textures before the failure.
    • EdsonE

      For VRay buffs: a mammoth guide just released in English

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      Deathcould, I'm surprised you're having problems with Vray for SU's speed- it's pretty much the fastest renderer there is, it knocks out interior daylit renders in 1/20th of the time that Vue does and 1/100th of the time that Maxwell takes! (yep, I know, it's not comparing like for like, but still). If you follow the tutorials in the standard VfSU manual and load it's bundled visopt settings and skp files you should be getting good results very fast. Other than that my top tips would be to avoid using Quasi-Monte Carlo engine for anything other than daylit interiors- it's way slower than Irradiance Map combined with Light Cache. If you are doing daylit interiors then combining the IM and QMC engines will get you very good results (95% as good as unbiased renderers). For beginners QMC pretty much runs without much messing about- once you get the hang of VfSU you can start increasing the subdivisions into the hundreds if you want but figures below 20 are good enough for most models. I almost always use IM as my primary engine and it is here that you can adjust balance speed vs. quality the most. The parameters that affect this the most are: a) HSph Subdivs. This parameter probably has more effect on renders speed than anything else- it basically sets the amount of detail picked up in your final render- if you're having problems with moire patterns in distant textures or very small details are disappearing then set this parameter high- generally I use a maximum of 100 and a minimum of 25. 25 or less is enough for test renders and 50 usually enough for final renders. Very rarely I've pushed it up to 200 when particular textures are moireing really badly, e.g. dark brown bricks with white mortar. b) Min and Max rates under "Basic Parameters"- I usually leave the Max rate at 0 as anything less affects quality too much and in general a min rate of -3 represents a good compromise between speed and quality. Pushing the Min rate below -3 will start reducing the quality and above -3 will start noticably slowing your renders down. Nevertheless optimum min and max rate parameters are governed by the model, textures and the choice of secondary engine so it's worth experimenting with them (at least the min rate) once you've got to grips with VfSU. c) VfSU lights, Emitter and Transluscent materials- they slow renders down a LOT. There's no workaround, just keep their use to a minimum. d) Don't model double-faced glass in SU (or if you must, put one face on a separate layer which you can switch off when you render). VfSU takes forever to calculate the refracted light bouncing around inside double-faced glass- just one window can cause your render to take 10 times longer. Hope this helps, Jackson EDIT: had to search about a bit to find it, but Nomeradona recently posted an excellent tips topic at the ASGvis forums which pretty much summed up most of the tricks for getting fast renders out of VfSU. http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=4656.msg24563#msg24563 The only bit I'd really disagree with is that he advises avoiding QMC altogether; more than half of my professional work is interior daylit renders and the QMC engine is absolutely necessary for quality renders of this type IMO. It's not as much of a time hog as you might think- the original of this render was 1200 x 800px and it took about 30 minutes on my laptop (specs in signature below). Could probably render a similar model in less time, but there's a long black grille above the fridge which moired really badly so I had to push the HSph Subdivs up.[image: Ppun_KitchenVRay1.jpg]
    • EdsonE

      Yet another Brasilia building (Podium renders)

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      Wow that was great! I didn't quite like you last set but this set is fantastic! Shame you couldn't use these for the competition. I really like the thiness of the concrete walls and louvres. The building sit on the ground very gently and with finess from a distance. Hard to achieve with concrete buildings. I love it.
    • EdsonE

      Paracloud

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      C
      Was that Excel sheet towards the end? Pretty cool tool.
    • EdsonE

      Firefox slowness

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      EdsonE
      the latest versions of firefox seem to have fixed the slowness problem. just in case, i keep safari on hand. @aidus, i am afraid there is no mac version of chrome.
    • EdsonE

      A request to TBD and/or Didier Bur

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      Wow, matrix seems to be a fantastic script. Never heard about it before . And thanks @TBD for cheating this useful randor script. Implementing an option would be a help indeed .
    • EdsonE

      BH Competition update (Podium renders)

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      EdsonE
      @kwistenbiebel said: Image 5 and 6 are sublime! Great control over Podium. Wonderful results. thanks, biebel. i really appreciate your comment but some credit for this is yours. i only managed it because i learned a lot from the photoshop tutorial you posted at the podium forum.
    • EdsonE

      BonZai 3D: a new challenger to SUp?

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      soloS
      Interesting, I signed up for the beta. Thanks
    • EdsonE

      Brasilia Bldg (Podium renders)

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      EdsonE
      @kwistenbiebel said: Really fine work there Edson. Your progress in using render software really shows. The architecture itself is attractive and reminds me a bit of the contemporary Spanish architecture. Large scale public 'exterior rooms' etc.. I guess the climate of Argentina is similar of that of Spain, thus the parallels in approach ?... Thanks for sharing this. biebel, thanks for you comments, especially because your work has been an inspiration to me and i have been using a lot the lessons from your 2006 photoshop tut. your right about connecting my architecture with what has been done in spain for the last 20 or 30 years. i have been looking carefully to spanish architecture for years and am glad it shows. as for the climate, ours is similar to what they have in the north of spain: hot summers, cold winters, etc. however, do not move me to argentina, although i love to go to buenos aires now and them. my city is geographically and culturally almost there but still in the south of brasil. regards.
    • EdsonE

      Competition project

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      Bump...'cause it appears Friday's stuff isn't showing up in "New Posts".
    • EdsonE

      Help needed with a texture problem

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      Also, have you made sure all faces are front face.
    • EdsonE

      [req] double line tool

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      EdsonE
      @unknownuser said: @edson said: this could be a script on its own but perhaps it could be part of fredo's Tools on Surface. if a single line polyline is possible and it is there why not have a double line tool as well? Edson, I am working on this (I call it 'Rail'), but it would be a function that you apply afterward to a contour. The reason is that if you draw directly in Rail mode, then you would have no clean junction for a next portion of contour that would be drawn afterward. Also, you often use several tools to draw a contour (ex: Line and Arcs) and you may want to Edit it before transforming it into a wall. This should be in Version 1.4 of ToolsOnSurface. Fredo thanks, fredo. one more great thing to thank you for. look forward to using it.
    • EdsonE

      Engineering Toolbox not working

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      Cheers Edson
    • EdsonE

      Mac question on dual monitors

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      EdsonE
      justin, you are quite right. the problem only happens when i change from dual to mirror mode before taking my lappy on the road. i may have fixed it by opening the displays preferences and juggling things around. it is working normally now.
    • EdsonE

      How to organise toolbars

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Chris FullmerC
      Ahh, I see. I have not spent much time looking at the Mac SU screen. I didn't realize thar all the toolbars were sort of separated out that way. I'm afraid I do'nt know Boa sorte e tenha um bom dia! Chris
    • EdsonE

      Videos do 3D Basecamp

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      Chris FullmerC
      Oi, eu aprendi falar portuguese em Sao Paulo. I morei la por dois anos. Foi 10 anos atras agora, e estou esquecendo falar direitinho. Gosto de praticar quado seja possivel. Acho que seria legal de voltar e ensinar por um tempinho. Chris
    • EdsonE

      Admin Bldg in Brasilia (Podium render)

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      EdsonE
      thanks, tom. an update with a few shadows thrown in.[image: SlkW_sebrae26JUN_5h31m47s.jpg]
    • EdsonE

      Gatehouse renders

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      EdsonE
      @daniel said: Looks great, Edson. In my pickiness, have two comments for what they're worth: On the horizontal boards, you might want to shift the textures on some, maybe even rotate 180 degrees, so they don't look like clones. Wouldn't that wood weather to a gray over time? It appears very orange on my computer. i agree with with your comments. ideally i would have addressed those problems earlier but as i am a newbie at this i left some refinements to do later. my main goal at this point is to get the lighting right, then comes texturing.
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