I am assuming that what is in color is what is being remodeled
exactly, sketchy.
thanks, tina. this way of presenting my ideas is an attempt at being coherent with the architecture i do, which tries to employ as few elements as possible to solve a problem.
it is a genuine worry. i will keep that in mind. thanks.
daniel,
this is a possibility although the original idea was to have the two end volumes as boxes within the main space. i will not do anything for now since the clients have not seen this new alternative yet. there is always the possibility that they do not like this one either...
As to why it calls itself an mpeg 1 for default, I have no idea. That is weird; it's almost like we are talking about the peculiarities of a computer 💚
james,
they would be protected from the rain by the plexiglas roof. and, since the room is the bottom of a light well, there is no way to steal them from there.
mike, you are right. and, being the design a gift to the owner, i have more freedom to suggest what I think is best.
it is the effect of getting a good reaction from my clients. by the way, are you related to eric lay, a member of this very forum? you look so much thinner than him!
i tried that but did not know what to change it to. the system offered me a few options that did not help me. when the same happened to .rb files the way out was to assign them to textedit (since ruby files are actually text files) and to save them again from TE. but i could not do something similar with the .style.
after i posted this topic i have seen mentions to the fact that .style is not a valit ending here. perhaps this is the reason i was having trouble.
notice too that right now all the .style files posted here have been deactivated.
Edson
I made a personnal style with long soft lines, which is very near straight lines but with a light diffeent touch, if you like I send it to you.
Marc
yes, marc. i would like very much to get your style. if you prefer to send it by PM, do so. if you need my email address, let me know. thanks.
Edson, try adjusting the view slightly (orbit, pan, zoom), also the field of view...and if you can stand the inaccuracy: the scale of the texture. A little bit of play can change the effect quite a bit.
I have noticed also that sometimes it shows in the export, as you would expect, but sometimes it doesn't...?