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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • EdsonE

      Shortcuts.rb: how does it work?

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      TIGT
      Here's a 'universal solution'... Paste this into a file: (c) TIG 2007, ANY without warranty... BUT you can use it freely... however, it'd be nice NOT to claim it as your own OR at least just to mention me when you do reuse it... To use it: Put it in the Plugins folder... as 'GetShortcuts.txt', and the you can manually load it, when required [load"GetShortcuts.txt"] in the Ruby Console... require 'sketchup' Choose where you want the list to go PICK ONE # ... #filepath=ENV["TEMP"]+"/Shortcuts.txt" ### list's in, =YOUR Temp... #filepath=ENV["TMP"]+"/Shortcuts.txt" ### =YOUR Tmp... filepath="C:/Temp/Shortcuts.txt" ### =SystemTemp (PC) file=File.new(filepath,"w") Sketchup.get_shortcuts.sort!.each{|s|file.puts s} file.close
    • EdsonE

      Another handy Mac utility: Shindler

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      Mike LuceyM
      Good find Edson and thanks for sharing. Yes I'd say the name is a play on 'Schindler's List'. Coincidently while flicking through the TV channels a couple of nights ago I happened on Schindler's List, and yes I watched it again for at least the 6th time ..... great film. Mike
    • EdsonE

      Organize your models

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      jenujacobJ
      i would like to add that if ur importing ACAD dwgs.. please make sure u have all the lines in one single layer.. (for this i make a separate cad file called "SU Export" or similar and do it so as not to harm the original file) usually all the layers from ACAD makes navigation with the SU layers sooo damn difficult!!! thanx!
    • EdsonE

      Happy Birthday Brad

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      Happy happy happy!
    • EdsonE

      FlightPath2 question to RickW

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      @rickw said: Edson, Yes, FlightPath and FlightPath2 require a path to follow. That path must be a curve - either an arc, circle, polygon, or "welded" curve (a set of edges that have been joined together into a polyline using the weld plugin). That path should be at the desired eye level. I usually create the path at ground level, then move it up 5' (~ 1.5m) to a person's eye height. Sometimes I draw a circle and move it very high above a building to do a flyaround from the air. Once you have created the path and have it at the desired eye height, select it and right-click to get the FlightPath menu. You will have four options for the target view: Camera path nodes - the camera will look towards the next vertex/node in the selected path. This is the same behavior as FlightPath (free). Single Point - as the camera moves along the path, it will look at a single point that you select. Two Points - as the camera moves along the path, it will look along a line starting at one selected point and transitioning to a second selected point. Target Path - as the camera moves along the path, it will look at a point that is moving along a second selected path. That path must be created in the same way as the camera path. Rick- Just DL'd fp2. Question regarding the final option "target path". I'm a bit unclear about the sentence "That path must be created in the same way as the camera path". Can you expand on this? What if I want to follow a path thru a building...I want to mainly look straight ahead, but as I pass by interesting nodes/rooms, I wish to change the viewpoint to somewhere along the side of the path. Then resume looking straight ahead. Typical walk-thru. What does that secondary path look like? Doe the "straight ahead" segments lay directly on top of the primary path? Thanks
    • EdsonE

      Mirror.rb blues

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      BurkhardB
      It was a quick reaction without thinking about. You can do what you want...I'm not a coder, just hacking. It is the only way I know to make a toolbar. Apologize my unwise If there are some problems more, feel free to contact me via pm or mail ( you got my mail time ago) It is easier for me to communicate and clarify an issue. cu Burkhard
    • EdsonE

      PathCopy.rb does not show

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      R
      Susan, Thanks for doing my tech support for me I guess that's what happens with time zone differences...
    • EdsonE

      Townscape Study

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      EdsonE
      hi charevir (please give us more info about you in your profile; a picture would be great), I somehow expected to be found by another gremista (for those of you who do not know what the hell this is: grêmio is one of the main soccer clubs in south america. its fans usually wear its jersey everywhere, like me). we are doing fine this year: today we face Santos for the semi-finals of the Libertadores Cup. Dale grêmio! Unfortunately for all mac users podium does not run on macs and I suspect it will never do as they seem to be averse to it. thanks for the tip anyway. saudações tricolores.
    • EdsonE

      Filling gaps in a terrain

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      EdsonE
      i had the same problem. while trying the zero offset, it kept returning to the default value. as soon as i put something more than zero it worked.
    • EdsonE

      Town Center Study

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      GaieusG
      Ah, I see. After all, we also have a balcony of the town hall (though that's a 100-year-old building - obviously with a different architectural approach) though not at the mayors office...
    • EdsonE

      SU as design tool

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      elmerE
      Hi Edson, Lucky guy working with three girls! I would recommend Artlantis for the ease of learning. I have been using it for many years now and just turned recently to Atlantis Studio, very good at moving ojects. Have you try it? Regards, Patrice
    • EdsonE

      Weird behaviour

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      R
      Or from the direct link in TIG's post. It's that line of text that's bluish in color.
    • EdsonE

      Add a description of the script please

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    • EdsonE

      Mover does not go

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      J
      @gata said: Nudge was the first script that used the arrow keys to nudge all sorts of stuff http://www.smustard.com/script/Nudge. The Move Wizard in RpTools/Space Design also moves everything http://forums.renderplus.com/wiki/index.php?title=RpTools#Move_Wizard but works in PCs only. I'm planning on trying a new move-like Tool that is keyboard only. I don't care for the dialog myself. I think with a well written instructions, intuitive functions, and using only keyboard with modifiers; a new mover could be a efficient tool. I think I'll go try Jan's jsMoveTool now...
    • EdsonE

      From Blogs (the thread) to my new site

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      M
      Nice work Edson.
    • EdsonE

      Heavy terrain a problem

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      EdsonE
      kris, this is a great idea, equivalent to turning parts of a project on and off to keep a file as light as possible. i will use next time. now all i want is to finish this damn competition! thanks.
    • EdsonE

      Problem with pict as texture

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      John SayersJ
      Sounds like the image is bigger than the plane you placed it on. I usually create a flat surface and add the texture. I then 'resize' the surface to fit the image, i.e instead of the multiple tiled images you get. I then group it and 'rescale' it to fit the model.
    • EdsonE

      Can't get rid of the axes

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      EdsonE
      thanks, jeremy. it worked. about the weekend, the same to you. we are finishing a competition and having fun with renders and what not.
    • EdsonE

      Mac/Win handy utility: JING

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      EdsonE
      yes, mike. indeed. it is the best screen capture+annotation app i have ever used. lately i found another one that also seemed worth a try: FlySketch. have a look at it.
    • EdsonE

      Help from Mac users: synchronizing files

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      EdsonE
      thanks, kelly. i will look into that.
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