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    Topics

    • C

      How do import skpmodels and save all textures in one folder?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Dave RD
      If this is a question about using Vray, you should have posted it there. Do you want me to move it?
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      Quick Comparison -Subd and Artisan

      Watching Ignoring Scheduled Pinned Locked Moved SUbD render plugins extensions
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      @yorik1984 said: I make a small test inspired by correspondence on Skype. Not for holy wars just for fun. I think "Coca" and "Pepsi" are same. How do you think? Great test model! I'm more partial to coke, though.
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      How to align multiple objects according to their axes?

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      Dave RD
      @cuttingedge said: I have 3 cylinders , a cube and a 2 spheres which i want to perfectly align along the blue axis. I know the best way to do it is put the axis of each in the center then align them. Is there a plug in that does that in one click. I just cant snap to the axes to align manually. You don't need a plugin to place the axes at the center of components. Use Change axes from the Context menu. If you are going to use these shapes in future models, it makes sense to put the origin in a logical place to make insertion easy. Sam's plugin is handy but you really ought to know how to set up components so they'll be easy to align in models.
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      How do I open from working directory?

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      How to make groups automatically from connected faces?

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      sdmitchS
      @unearthed said: Hi Sdmitch - Does your example above exist as a plugin? Utimately what I'm hoping for is a way to have an area of loose faces representing a subdivision parcel (maybe they're in a group or component - whatever works), and then have individual components representing each face - is there a way in Su for a face in a component to reference a loose face elsewhere in the file (I'll also ask this as a separate question on the main page) Yes, I will PM it to you. At present, the faces can be loose or in a group or component. If they are in a group or component, then that group or component must be opened for edit. Creating a component or group for each individual face will separate it from its neighbors so modifying a boundary edge will not be reflected in the neighbor. I can't think of any way for a face in a component to reference another face elsewhere in the model.
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      How to import max files to sketchup with textures preserved

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      Thanks for the info Majid..This simlab plugin works perfect, things exports to skp format in seconds. I tried exporting one flower from our evermotion archmodels. Once i open the skp file, It contains over 123000 faces! and file is +20MB for one flower! You are right Valerostudio -I guess this is where vray proxy will come in handy.
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      How do I convert back a vray proxy to polygons?

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      panixiaP
      @lovellmarc not sure about the SketchUp/Rhino version, but in Vray for 3dsMax there's an useful option in the proxy settings window called "extract mesh" (or something like that), which does exactly what you are asking for. Did you check if there's a similar option in the SU version?
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      Offset non coplanar curve

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      ancient 'extrudelinetool'+JPP is the way do do it effectively. @box: thanks for Gifcam. [image: uOA2_qqqq.gif]
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      Help..need model Tom dixon lamp..

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      jo-keJ
      good work!
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      Hows Vray for SU compared to Vray for 3ds max?

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      jiminy-billy-bobJ
      @caecarvalho said: Will be possible to create a library with OBJ or 3ds models to use with it? I have no plan for this right now. Although, it will have a library system supporting SKP models, and therefore proxies for rendering engines. @caecarvalho said: What about the forest color? Is it possible to implement something like that? (A map that you put inside the diffuse slot to create color variations in the texture per object) No forest color like in forest pack, but at some point I will add the ability to randomly assign materials to the scattered objects. Something like forest color would have to happen on the render engine's part, on which I have no control. @caecarvalho said: The representation of the forest objects will be with colored point clouds as well? Is it even possible in SU? I think it's possible, I will definitly try to do it in the future. But for the first public release, it will only be simple representation (bouding boxes and such) @caecarvalho said: If you need a beta tester!! I'll PM you. Sneak peak from the latest alpha update: (All the grass is generated only at render time, there is only the white plane in Sketchup) [image: 3pmG7JA.jpg]
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      Generate 3d matrix from 3d object?

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      J
      Search this forum for the voxelize plugin. It's also in the PluginStore.
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      Is there a freehand selection tool in SU?

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      SDmitch slection tool is just the thing I need.. The S4U's selection tool is way too good... Couldnt believe I missed them, could have saved me lots of precious time. Thanks Box & Unearthed...
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      Really interested in GPU using VFSU

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      @solo said: I tweaked a few materials, ran Presto for 18 minutes only GPU (did not use CPU and GPU as I wanted to test Titan on it's own at low priority) 3000x1875 Hi- res , clear, crispy image. At 18m 37 secs. That is impressive. Thanks for trying out. Now I'd like to consider Titan.. and probably Thea too. And I wish there's somebody who could tryout vray GPU . At least with these few infos, I can come up with a recommendation to my boss in terms of GPU hardwares Thanks a lot
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      PLUG-IN WISH : MERGE FACE TEXTURE

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      A
      TextureResizer only on selected faces + percentage 100% + crop textures
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      Honeycomb pattern on my reflections?? help!

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      I noticed that the illumination are the ones having this weird pattern ...the objects itself in the reflection are not..
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      Problem importing 3d files in dwg format

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      Solved!!! I just tried inserting with the "inch" unit rather than the "mm". I was thinking that If I change the unit in CAD to mm and scale the object accordingly. It will be imported with the same mm unit. This model is probably modeled in the inch unit (Im guessing). I tried bringing back the unit to inch in autocad and inserted with the inch unit in the import option (though Im in mm unit in SKP) The size matched very well and the model is no longer broken. Thanks everyone for your input.
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      Lock selection??

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      JQLJ
      I think there is a plugin here about selection memory. You can't lock your selection but, at least you can bring it back.
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      Color matching from image map ?

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      C
      Oh good finally, a solution to my color blindness... Thanks to you guys, another duh moment for me... Its time to further investigate what usefool tools under the hood I havent been using or knew exists at all. Thanks there DaveR for a helpful trick, Havent used make unique texture for years.
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      Nudge objects plugin?

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      @Pixero Hi there, still working in SU 2022 Pro, thanks v much!
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      How do I make objects in a component to be in one layer?

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      pbacotP
      I think "default layer geometry" does all that needs to be done. Then all geometry is on Layer0 where it belongs, and you can assign components, including nested groups or components to whatever layer is required.
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