@caecarvalho said:
Will be possible to create a library with OBJ or 3ds models to use with it?
I have no plan for this right now. Although, it will have a library system supporting SKP models, and therefore proxies for rendering engines.
@caecarvalho said:
What about the forest color? Is it possible to implement something like that? (A map that you put inside the diffuse slot to create color variations in the texture per object)
No forest color like in forest pack, but at some point I will add the ability to randomly assign materials to the scattered objects. Something like forest color would have to happen on the render engine's part, on which I have no control.
@caecarvalho said:
The representation of the forest objects will be with colored point clouds as well? Is it even possible in SU?
I think it's possible, I will definitly try to do it in the future. But for the first public release, it will only be simple representation (bouding boxes and such)
@caecarvalho said:
If you need a beta tester!! π
I'll PM you.
Sneak peak from the latest alpha update: (All the grass is generated only at render time, there is only the white plane in Sketchup)
http://i.imgur.com/3pmG7JA.jpg