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  • Help me rotate/flip disc

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    GaieusG
    OK, the trick to align the rotate tool is as follows: Click on one of the endpoints of your (segmented) circle where it crosses the red axis DO NOT let the left mouse button go but drag the cursor along the red axis (the Rotate tool will turn into red showing when you are okay) NOW let the left mouse button go (the rotate tool will "stick" in this position) click anywhere and start rotating release everything and type 90 then press Enter.
  • Rendering

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    P
    I would also recommend Twilight for price and quality. Very simple to set up, lots of high quality built in materials and the ability to import more that others have already made. Makes the set up process very quick and enjoyable. Puck
  • Title Page

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    GaieusG
    You can insert a foreground image (say a transparent png file) at the bottom but it will look kind of weird in my opinion.
  • Textur jitters and cammera size?

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    P
    chears for ur repplys ^^ aa well, maybe an update along the line will fix it some day, i do also have a 2nd vid of the same moddle tho its had a lot of texture changes since then, ran podium for about 8 hours to gennerate enough frames, i gues i could try prodding the options some more the right combination between png/jpg and anti aliasing the moddle is baised on hogwarts and going to be released for people to look around in IMVU in a couple of months ^^
  • Beveling Inner Edges

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    R
    @unknownuser said: back to matt though.. really, what you're drawing there is possible in sketchup but it's way more involved than a simple chamfer with rounded edges.. the angle of the bevel is constantly changing (at least how you have it drawn.. not sure if you're intending for it to look that way or not).. are you wanting a consistent bevel all the way around or are you aiming for the change in angles? Hmm. If I'm reading you right, the angle of the bevel should be consistent across each edge loop. I've got a few tight turn spots in there, but there shouldn't be any places where it'll rotate to a different facing or get wider or skinnier. Or at least there shouldn't be. So yeah, consistent bevels all the way.
  • Any Artlantis users out there?

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    GaieusG
    Whoo cannt spel hear?
  • Models and Photographs

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    R
    Can you point me in the right direction with the shadows, having a hard time getting the shadows right. Is there a trick to the shadows in photomatch?
  • Why the followme doesn't work as expected ?

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    mitcorbM
    @ nics: Regarding the empty back face on the door frame, this may be a similar effect of the PushPull tool. You can simply trace with the pencil tool one of the edges of the missing face and it should fill in. If it does not, then you can draw a diagonal across the open area. This should cause the face to fill, but will not guarantee that the face is a single plane. If it is a single plane, you can erase the diagonal and the face will remain. Also, sometimes there are unseen endpoints along what appears to be one straight segment. You will need to "connect all the dots" to close the face. In most cases a face will not fill if the edges are not completely on the same plane. Sometimes Sketchup seems not to notice whether all edges can form a plane. This is due to some ambiguity in the workings of the program "behind the curtains".
  • I want to force a maximum, but how?

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    pyrolunaP
    Hm no not exactly. But I've figured out what went wrong. Sort of. It went like this. Everything was fine until I added a custom variable. At that moment (or some other similar actions), either the parent component or the component itself would jump to a different location. I was baffled at first, but discovered that when I changed the user input, thus forcing SU to recalculate the entire component, everything went back into place. So it's quite irritable to work with, but the error will never occur when the user uses the component
  • Using Sketchup on Mac OSX

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    daleD
    I'm going to keep my suggestion to dump the mouse. There are a number of well documented problems, and although the track pad like control is fun, when things start to go wrong, your love for the beast will diminish fast. Before I quit using mine, it had started to lose its sensitivity, meaning doing most operations at least twice, then it would simply take off on its own, autoscrolling or whatever, then the pointer would simply vanish, then it basically gave up the ghost. In the end I just don't think you can manufacture something that is this finely sensitive that will hold up to the punishment that a mouse actually takes. Good luck though it's cool while it lasts.
  • Exporting to 3D Model

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    Z
    @genx79 said: Can you recommend a good unwrapping plug-in made for Sketchup? Sorry no because for this i do not have enough knowhow
  • Help on 2D please

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    GaieusG
    yes, true, what I am saying is that this way I can spare myself from the calculations.
  • Importing from Google Earth 3D

    SketchUp Discussions sketchup
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    EdsonE
    after doing some tests we ran into an odd problem. after selecting Components>>Nearby Models we choose one model and are able to download that one. then we select a second one and after downloading it all we get is the 1st one over and over. however, this does not happen with all locations. with some it does with others it does not. any ideas?
  • Sketchup crashes when saving

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    bazB
    @edu1987 said: @gaieus said: Haha... Congrats (although it seems it wasn't our help...) Well kinda cause that way i knew what wasn´t causing the problem me too, baz
  • Fredo tools on surface

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    S
    @pbacot said: Now we can finally build that ziggurat!...What, they've already done that... when? Wouldnt mind getting the .skp for this one http://en.wikipedia.org/wiki/File:Secret_Intelligence_Service_building_-Vauxhall_Cross-Vauxhall-London-_from_Millbank_24042004.jpg
  • Rendering and Animation Freelancer

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    GaieusG
    Now Pete will have the beer money to treat us well in BaseCamp!
  • Brand new, lost, tutor, autocad to su,

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    ToboboT
    Hey, I've taken a look at your cad files, this first I would suggest is that (if possible as you aren’t using AutoCAD) you try to use polylines over lines and join them together. This is just good CAD work flow and it will make it easier for you when it comes to sharing drawings and importing into SU. The second thing is, I see that you have several designs in one file. I create a special SU cad file that is separate from the design file, this allows me to cut, flatten and prepare the .dwg for import to SU without having to ruin the design file. Now in the prep for import you need to remember a few key things. One: All the lines look the same once they are in SU so make sure that one the lines that are important are there, get rid of any unnecessary lines like construction lines and layer properly. Two: Hatches don’t come into SU and from the drawing package you use are converted into blocks, either delete them as you will find a lovely texture to put in their place. Three: Make sure you don’t have any lines tracing each other; SU doesn’t like it when two lines occupy the same space. So if you have any duplicates tracing the same path delete them. Fourth: If you are new to SU I would make sure everything is flat, SU does 3D better than and CAD programme I’ve come across. Ok now into SU, First thing you do is the go to model info and purge the unnecessary data that you could remove in the drawing package. AutoCAD has a habit of adding layers that aren’t needed. Second select everything and then intersect with selected, SU 7 does this automatically when you are drawing a line but you need to do this with imports. Then select all again and use the make faces tool, I’ve found that with SU 7 the Make faces 1.1 plugin works where the 1.4? (I think that’s the name) doesn’t. That is all i can think off right now I hope it helps
  • Help! Something wrong with SU shortcuts

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    C
    I had this issue - Sketchup Pro 2015, on the mac. I explicitly set model info to a new keyboard shortcut, and the issue went away.
  • 0 Votes
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    TIGT
    Search for a similar thread - where I showed how to use a completely transparent png as a texture for the material on all faces - you then also hide the edges in the object [group/component] and then you can't see it at all, but it casts a shadow...
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    Thank you very much..