πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
  • List groups and cmps with file size and polygons

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  • Toolbar; entity info; layers

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  • Landscaping with Curviloft

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    fuzzionF
    @rob figee said: @fuzzion said: They have some free and some pay for use SU instant road,roof,etc plugin. Stair maker being my favourite http://www.valiarchitects.com/ http://www.valiarchitects.com/sketchup_scripts/instant-road Thanks for your reply. This looks very intersting and usefull. Do I understand well it is only for the Pro version? Rob i use su8 free and the road maker works for me
  • Plug in for making a towel

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    GaieusG
    Yeah, TGI is also a wonderful tool (and it has many other features as well)
  • Push/Pull Tool problems! Please help!

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    fuzzionF
    Use joint push and pull
  • Arc deforming ???

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    brookefoxB
    That's nice, Jeff. For me the only thing that's missing is a pic of the plane slicing the cylinder... to show the lack of continuity and stepping (which isn't cause you say it's a sine curve?). You sliced it and multiple copied it? Show it all, man, cylinder with multiple slicing planes. BTW, is that a dynamic component spinning or what?
  • Scale function

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    S
    Hi all, just in case the point was lost, the easiest way to locate a point at which to scale the circle is: hover the cursor over and around the circumference of the circle, (with the move function engaged) the points at which the blue circle "clicks off" (turns black) is one of the points at which you can scale the circle.
  • How to regular subdivide a shape?

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    L
    Thank you very very much! I try to draw a zen garden with small hills. I bought Artisan some time, it is a real help for me Thank you all again!
  • HELP! Can't view/access the French forum!

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    GaieusG
    That "clone" is my other alias. You know, I am a schizo. As for the French forum: no, it is not locked. The parent forum, the "Foreign language forums" is locked from posting but when you enter the French subforum, you can post there.
  • The Making of ... BEDROOM

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  • Pile of shale stones

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    Dave RD
    @dukejazz said: I see you need a deck. I thought you need a path way. Is their a house that go's with the deck? What difference does it make? He asked about drawing the shale.
  • Animating a roller shade

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    J
    @buckyman said: Hi again Jim SU does not like rounding in .125" increments, it jumps in higher amounts (usually .5" is the min increment I get) despite zooming in to try to get more control. How does it behave at your end? Regards Yeah, the scaling works for me, although it can be hard to control especially when scaling "freely" without using any reference geometry to snap to. Are your units set to less precision than 1/8"? If so and you are using Dimensions, the dimensions will round to the precision settings even if the actual height is rounded to 1/8"
  • Editing components w duplicate names

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  • Animation export

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    GaieusG
    @mal said: ...Ive updated the scenes, and the active section planes, and the styles of each scene. I saved the file before exporting, but still no cigar. Any tips?? These would be the steps I would also suggest. So best would be to share that file if possible so we can have a look.
  • What is topology????

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    iichiversiiI
    @michaelv said: @iichiversii said: Just another taught, or should I say question, if you were to create the same Model twice at the same scale, 1 made with tris and the other with quads would the number of polygons in the model created with tris be greater than the 1 made of quads, or would I be completely wrong? I don't know but here what I think: 1- It depends on the program, and the rules for creating the polygons 2- It depends on what is important (level of resolution, where) for each type 3- Why is the "greater" important? If it's to assess speed, it also will depend on speed of treatment, if you have less quads but they take longer to be treated, then no gain in speed right, so what is really the worry about the number? It's of no great importance, the size, just a quest for a better understanding of topology and the pros and cons of quads and the difference between them, that's all, I myself needed a better understanding of good topology and hopefully this will help others who seek a better understanding also in the future
  • Hello everyone!

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    GaieusG
    @unknownuser said: For mysterious reasons there are a lot of people here from Australia! As well as from France. And there are lots of folks here called Martin. But welcome anyway of course!
  • Shared layer trouble

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    I
    Cool. That did it. Thanks.
  • Solid Tools stay greyed out

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    GaieusG
    Here is a quite inexpensive alternative: http://www.smustard.com/script/BoolTools And here is a free alternative (although I know that "strictly physically speaking" you cannot alternate between three things but only two): http://forums.sketchucation.com/viewtopic.php?t=14773 This latter says "for SU 8" so either upgrade to SU 8 or upgrade your forum profile: http://forums.sketchucation.com/ucp.php?i=profile&mode=profile_info
  • Rotatable north arrow back again please!

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    pbacotP
    Right. So that's why I ask what's the difference between the mentioned rotatable north arrow and the solar north tool? Daniel says they took it (rotatable north arrow) from the Pro version.
  • Shadow without object

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    M
    @aerilius said: But: SketchUp does not recognize the opacity in transparent texture images (because it's separate from the opacity slider), so you could apply a material with a completely transparent png image to all entities of which you want to see only shadow, like in this example. I have the exact same problem with pipogianni, I am trying to get some tree shadows from png tree images (with transparent backrounds) in my model, without rendering the png tree plane itself. I only want the shadows, so I can add the trees later with photoshop. The example that you posted here seems to manage exactly that, but i can't figure out how. ! Can anyone please explain what am I looking at in this model? How are the two lateral shadows created without the smiley faces being displayed?