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  • Applying colour not able to do

    Newbie Forum sketchup
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    Dave RD
    And that fixed the problem?
  • Uv mapping

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    J
    I am sorry I didn't explain completely. Would you share with me how you were able to map this file? I have done uv mapping before but can't figure how to map this organic shape. Thank you very much for mapping that for me! John
  • Delete hidden components

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    M
    Hi Guys, I'm trying to do similar. Is there a way to write a script that could delete all items that get called in outliner per search term. I am trying to clean up a model for rendering provided by a client. The file has every bathroom, sink, door, light, etc for thousands of apartments. Unless I explode everything I have to delete by each level I have managed to separate everything into. Currently I have to go through each definition X each building X each level. Each time I select and delete it takes like 5 minutes. I have already spent a day doing this. It's getting really tedious. [image: yEC5_Capture.JPG]
  • Deformations of surfaces with fixed ridges

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    TIGT
    Make sure View > Hidden Geometry is ON. Select the edges delineating the various 'ridges'. Use the native tools like Move, or Rotate, or Scale etc to manipulate the ridges as desired. You may need to hold the Alt-key to force auto-fold in some situations... It's something you need to 'play' with to realize the potentials...
  • 3D text takes on Styles look

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    Dave RD
    Bill, hopefully it is clear that 3D Text is geometry just like the parcel and building footprint lines in your model. The geometry does come in as components. Peter's suggestion to make separate scenes and image exports for the model and the text is a great way to manage this. You can create a separate layer for the 3D text and turn that layer off for the view of the model. then turn off the layer(s) for the model and turn on the 3D text to create a second scene and then export both as images which you'll combine in post process.
  • Here we go again with the hat thing!

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    Mike LuceyM
    Thanks Kris for this info. Rich has done some work on this end of things and will be launching something once we have the site revamp completed.
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    pugz1983P
    Evermotion Archinteriors won't work in SU. Way to big. You can use them in Max or Cinema 4D. Greetz Twan
  • Rotate along a path.

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    sdmitchS
    @mike amos said: Trying to rotate a simple cube along a path, any ideas? I have searched the forums and found reference to a plug-in which is apparently no longer available. Ta. As an animation? What kind of path? Straight? Curved? Single segment? Multi-segment? Component Stringer requires you to pre-select the path and component before executing the plugin. It places a copy of the component at the beginning of each segment.
  • 0 Votes
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    Dave RD
    Thank you, Peter. The output size (and the viewing size) does indeed affect the appearance of the lines. The larger the output size, the thinner and in this case harder the lines appear. [image: OPLF_export.png] Here's an example. I used the same line style, the Straight 2B Pencil from above, and made a series of exports at different sizes. The smallest was 800 pixels wide which shows on the left. I then resized the larger images so they are all the same size. As you can see, by changing the export size you can vary the appearance of a single line style quite dramatically. I often export lines at a larger size than the rest of the model so I can make the lines very thin. This also allows me to manipulate the image/textures and so on without affecting the lines.
  • Esc key broken - resolution provided

    SketchUp Discussions sketchup
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    Chris FullmerC
    I've been running this for a while now as well because of this problem. It causes all sort of problems for me in autocad!
  • Sketchup to game

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    iichiversiiI
    Chris is right, use Tigs objexporter, iv done this in the past and it works just great, but be sure model your topology with tris correctly in sketchup before mapping as other 3d software will create tris in your topology, this will then mess up your mapping, Fbx will work with maya alot better than 3DS max, so there is another option, and as for game engines unity is your best option, it works well with tris, not like UDK or cryengine that require you to use quads when making models and as you know that doesn't work out so well in sketchup
  • Unfolding/ Straightening poly lines

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    M
    That'll work! thanks so much!
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    J
    Anyone try out the new version? http://formit.autodesk.com/app/ Seems like a big improvement.
  • Including a hole in a composant

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    E
    thanks for your explanation I will try it
  • Best Free (or very cheap) Render Software

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    pilouP
    renderin (the more easy), Light Up... the more fun Lumion free animation and fixed image (maxi 1920*1080)
  • Google Earth

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    pilouP
    I was hoping not having to create the terrain from scratch. In any case I believe that you can't have better precision for Altitude than 70 m between curves level!
  • Timothy Killen's Furniture Book

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    Dave RD
    Tim Killen is my partner on the Design. Click. Build. blog on the FineWoodworking site. He's now done two e-books available there. Dan, if you have questions about things in his book be sure you try to get in touch with him through the blog. He's always willing to help as am I. And welcome to SCF.
  • Higher Resolution Illustrations Wanted

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    cottyC
    @jeff branch said: Thanks, for some reason I was thinking I could not go as high as 4 or 5,000. I think you can export up to 9999 px ...
  • CatchUp Edition 15 - BIM, Fur and Chairs

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    S
    another precious edition.thanks alot
  • Convert lines to edges

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    cottyC
    You should look through some plugins from Thomthom, e.g. Plan tools Edge Tools Cleanup For multiple push pull you can use Joint Push Pull from Fredo6.