Sketchucation Tools 5.0.7 | Licensing improvements and bug fixes Learn More
  • Triangulate Landscape

    SketchUp Discussions sketchup
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    pilouP
    Toposhaper by Fredo6 ?
  • "Save changes to Untitled?"

    Newbie Forum sketchup
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    0 Votes
    19 Posts
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    D
    your 'empty' model has a load of vray attributes attached to it... [ [ "/SettingsImageFilter", "<Assets>\n <Asset renderer=\"vray\" url=\"/SettingsImageFilter\" type=\"settings\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"settings\" name=\"SettingsImageFilter\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"on\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"type\" label=\"Type\">\n <value>5</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"size\" label=\"Size\">\n <value>1.500000</value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n</Assets>\n" ], [ "/SettingsDMCGI", "<Assets>\n <Asset renderer=\"vray\" url=\"/SettingsDMCGI\" type=\"settings\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"settings\" name=\"SettingsDMCGI\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"subdivs\" label=\"Subdivs\">\n <value>8</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"depth\" label=\"Bounces\">\n <value>3</value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n</Assets>\n" ], *********** WAS TRUNCATED TO FIT NodeBB ******** [ "/SettingsVFBChannels", "<Assets>\n <Asset renderer=\"vray\" url=\"/SettingsVFBChannels\" type=\"settings\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"settings\" name=\"SettingsVFBChannels\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"zdepth_clamp\" label=\"Clamp\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"zdepth_white\" label=\"White\">\n <value>1500.000000</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"bool\" name=\"zdepth_set_from_camera\" label=\"Set from camera\">\n <value>1</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"RenderChannelHandler\" listType=\"none\" type=\"list\" name=\"other_channels\" label=\"Other channels\">\n <value>\n <list/>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"zdepth_black\" label=\"Black\">\n <value>0.001000</value>\n </parameter>\n <parameter handler=\"ListBoxMultiSelectHandler\" listType=\"string\" type=\"list\" name=\"channel_names\" label=\"VFB channels\">\n <value>\n <list>\n <entry>RGB color</entry>\n <entry>Alpha</entry>\n </list>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"unfiltered_fragment_method\" label=\"unfiltered_fragment_method\">\n <value>0</value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n</Assets>\n" ], [ "/SettingsDMCSampler", "<Assets>\n <Asset renderer=\"vray\" url=\"/SettingsDMCSampler\" type=\"settings\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"settings\" name=\"SettingsDMCSampler\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"adaptive_min_samples\" label=\"Min samples\">\n <value>8</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"adaptive_amount\" label=\"Adaptive amount\">\n <value>0.850000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"path_sampler_type\" label=\"Path sampler\">\n <value>2</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"subdivs_mult\" label=\"Global subdivs mult\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"adaptive_threshold\" label=\"Noise threshold\">\n <value>0.010000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"time_dependent\" label=\"time_dependent\">\n <value>0</value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n</Assets>\n" ], [ "/SettingsOptions", "<Assets>\n <Asset renderer=\"vray\" url=\"/SettingsOptions\" type=\"settings\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"settings\" name=\"SettingsOptions\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"light_doDefaultLights\" label=\"Default lights\">\n <value>0</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"bool\" name=\"batch_render\" label=\"Batch render\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"light_doLights\" label=\"Lights\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"light_onlyGI\" label=\"Show GI only\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"mtl_maxDepth\" label=\"Max depth\">\n <value>5</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"misc_transferAssets\" label=\"Transfer assets\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"misc_lowThreadPriority\" label=\"Low thread priority\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"misc_abortOnMissingAsset\" label=\"Abort on missing asset\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"misc_useCachedAssets\" label=\"Use cached assets\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"geom_backfaceCull\" label=\"Force back face culling\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"mtl_transpMaxLevels\" label=\"Max transp levels\">\n <value>50</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"ray_bias\" label=\"Secondary ray bias\">\n <value>0.001000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_glossy\" label=\"Glossy effects\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"light_doHiddenLights\" label=\"Hidden lights\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"geom_doHidden\" label=\"Hidden geom\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_uninvertedNormalBump\" label=\"Uninverted normal bump\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"geom_displacement\" label=\"Displacement\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_doMaps\" label=\"Maps\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_reflectionRefraction\" label=\"Reflection/refraction\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_filterMaps\" label=\"Filter maps\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_override_on\" label=\"Override materials\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_limitDepth\" label=\"Max depth\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"mtl_filterMapsForSecondaryRays\" label=\"Filter maps for GI\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"mtl_transpCutoff\" label=\"Transp cutoff\">\n <value>0.001000</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"color\" name=\"mtl_override_color\" label=\"Override color\">\n <value>\n <r>0.784314</r>\n <g>0.784314</g>\n <b>0.784314</b>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"gi_dontRenderImage\" label=\"Don't render final image\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"light_doShadows\" label=\"Shadows\">\n <value>1</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"bool\" name=\"show_progress_window\" label=\"Progress window\">\n <value>1</value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n</Assets>\n" ], [ "/SettingsIrradianceMap", "<Assets>\n <Asset renderer=\"vray\" url=\"/SettingsIrradianceMap\" type=\"settings\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"settings\" name=\"SettingsIrradianceMap\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"subdivs\" label=\"HSph. subdivs\">\n <value>50</value>\n </parameter>\n <parameter handler=\"FileBrowserHandler\" listType=\"none\" type=\"string\" name=\"file\" label=\"File\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"auto_save\" label=\"Auto save\">\n <value>0</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"lookup_mode\" label=\"Sample lookup\">\n <value>3</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"show_calc_phase\" label=\"Show calc phase\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"multiple_views\" label=\"Use camera path\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"detail_radius\" label=\"Radius\">\n <value>60.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"color_threshold\" label=\"Clr thresh\">\n <value>0.400000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"interpolation_mode\" label=\"Interpolation type\">\n <value>1</value>\n </parameter>\n <parameter handler=\"CheckBoxHandler\" listType=\"none\" type=\"integer\" name=\"randomize_samples\" label=\"Randomize samples\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"max_rate\" label=\"Max rate\">\n <value>-2</value>\n </parameter>\n <parameter handler=\"FileBrowserHandler\" listType=\"none\" type=\"string\" name=\"auto_save_file\" label=\"Auto save file\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"show_samples\" label=\"Show samples\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"show_direct_light\" label=\"Show direct light\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"check_sample_visibility\" label=\"Check sample visibility\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"min_rate\" label=\"Min rate\">\n <value>-3</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"distance_threshold\" label=\"Dist thresh\">\n <value>0.100000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"normal_threshold\" label=\"Nrm Thresh\">\n <value>0.300000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"detail_subdivs_mult\" label=\"Subdivs mult\">\n <value>0.300000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"interp_samples\" label=\"Interp. samples\">\n <value>20</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"interp_frames\" label=\"Interp. frames\">\n <value>2</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"multipass\" label=\"Multipass\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"calc_interp_samples\" label=\"Calc pass interp samples\">\n <value>15</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"detail_scale\" label=\"Scale\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"dont_delete\" label=\"Don't delete\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"detail_enhancement\" label=\"On\">\n <value>0</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"mode\" label=\"Mode\">\n <value>0</value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n</Assets>\n" ], [ "/SettingsEnvironment", "<Assets>\n <Asset renderer=\"vray\" url=\"/SunLight\" type=\"light\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"light\" name=\"SunLight\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"color\" name=\"shadow_color\" label=\"Color\">\n <value>\n <r>0.000000</r>\n <g>0.000000</g>\n <b>0.000000</b>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"causticMult\" label=\"Caustic Mult\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"PluginListPicker\" listType=\"none\" type=\"list\" name=\"channels_specular\" label=\"Specular\">\n <value>\n <list/>\n </value>\n </parameter>\n <parameter handler=\"PluginListPicker\" listType=\"none\" type=\"list\" name=\"channels\" label=\"Light result\">\n <value>\n <list/>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"invisible\" label=\"Invisible\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"affectDiffuse\" label=\"Affect Diffuse\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"size_multiplier\" label=\"Size\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"causticSubdivs\" label=\"Caustic Subdivs\">\n <value>1000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"transform\" name=\"transform\" label=\"transform\">\n <value>\n <vector>\n <x>1.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>1.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"atmos_shadows\" label=\"Atmos Shadows\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"water_vapour\" label=\"Water Vapor\">\n <value>2.000000</value>\n </parameter>\n <parameter handler=\"PluginListPicker\" listType=\"none\" type=\"list\" name=\"channels_raw\" label=\"Raw light\">\n <value>\n <list/>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"intensity_multiplier\" label=\"Intensity\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"photonSubdivs\" label=\"Photon Subdivs\">\n <value>500</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"diffuseMult\" label=\"Diffuse Mult\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"shadow_color_tex\" label=\"shadow_color_tex\">\n <value></value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"sky_model\" label=\"Sky Model\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"shadowBias\" label=\"Bias\">\n <value>0.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"shadows\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"horiz_illum\" label=\"Horizon Illum.\">\n <value>25000.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"vector\" name=\"up_vector\" label=\"up_vector\">\n <value>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"photon_radius\" label=\"Photon Radius\">\n <value>50.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"shadow_subdivs\" label=\"Subdivs\">\n <value>8</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"enabled\" label=\"Enabled\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"ozone\" label=\"Ozone\">\n <value>0.350000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"turbidity\" label=\"Turbidity\">\n <value>3.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"affectSpecular\" label=\"Affect Specular\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"transform\" name=\"target_transform\" label=\"target_transform\">\n <value>\n <vector>\n <x>1.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>1.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n </value>\n </parameter>\n <parameter handler=\"PluginListPicker\" listType=\"none\" type=\"list\" name=\"channels_diffuse\" label=\"Diffuse\">\n <value>\n <list/>\n </value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n <Asset renderer=\"vray\" url=\"/SettingsEnvironment/Texture\" type=\"texture\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"texture\" name=\"TexSky\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"size_multiplier\" label=\"Size Mult.\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"horiz_illum\" label=\"Horizon Illum.\">\n <value>25000.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"vector\" name=\"up_vector\" label=\"Up Vector\">\n <value>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </value>\n </parameter>\n <parameter handler=\"SunPickerHandler\" listType=\"none\" type=\"plugin\" name=\"sun\" label=\"Sun\">\n <value>/SunLight</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"transform\" name=\"transform\" label=\"transform\">\n <value>\n <vector>\n <x>1.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>1.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"ozone\" label=\"Ozone\">\n <value>0.350000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"invisible\" label=\"Invisible\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"water_vapour\" label=\"Water Vapor\">\n <value>2.000000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"sky_model\" label=\"Sky Model\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"turbidity\" label=\"Turbidity\">\n <value>3.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"intensity_multiplier\" label=\"Sky Brightness\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"transform\" name=\"target_transform\" label=\"target_transform\">\n <value>\n <vector>\n <x>1.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>1.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n </value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n <Asset renderer=\"vray\" url=\"/SettingsEnvironment/gi_tex\" type=\"texture\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"texture\" name=\"TexAColorOp\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"result_alpha\" label=\"Alpha\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_b\" label=\"Color B\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_a\" label=\"Color A\">\n <value>/SettingsEnvironment/Texture</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_a\" label=\"Mult A\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"mode\" label=\"Mode\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_b\" label=\"Mult B\">\n <value></value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n <Asset renderer=\"vray\" url=\"/SettingsEnvironment/Texture1\" type=\"texture\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"texture\" name=\"TexSky\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"size_multiplier\" label=\"Size Mult.\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"horiz_illum\" label=\"Horizon Illum.\">\n <value>25000.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"vector\" name=\"up_vector\" label=\"Up Vector\">\n <value>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </value>\n </parameter>\n <parameter handler=\"SunPickerHandler\" listType=\"none\" type=\"plugin\" name=\"sun\" label=\"Sun\">\n <value>/SunLight</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"transform\" name=\"transform\" label=\"transform\">\n <value>\n <vector>\n <x>1.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>1.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"ozone\" label=\"Ozone\">\n <value>0.350000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"invisible\" label=\"Invisible\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"water_vapour\" label=\"Water Vapor\">\n <value>2.000000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"sky_model\" label=\"Sky Model\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"turbidity\" label=\"Turbidity\">\n <value>3.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"intensity_multiplier\" label=\"Sky Brightness\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"transform\" name=\"target_transform\" label=\"target_transform\">\n <value>\n <vector>\n <x>1.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>1.000000</y>\n <z>0.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>1.000000</z>\n </vector>\n <vector>\n <x>0.000000</x>\n <y>0.000000</y>\n <z>0.000000</z>\n </vector>\n </value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n <Asset renderer=\"vray\" url=\"/SettingsEnvironment/reflect_tex\" type=\"texture\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"texture\" name=\"TexAColorOp\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"result_alpha\" label=\"Alpha\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_b\" label=\"Color B\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_a\" label=\"Color A\">\n <value>\n <r>0.000000</r>\n <g>0.000000</g>\n <b>0.000000</b>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_a\" label=\"Mult A\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"mode\" label=\"Mode\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_b\" label=\"Mult B\">\n <value></value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n <Asset renderer=\"vray\" url=\"/SettingsEnvironment/refract_tex\" type=\"texture\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"texture\" name=\"TexAColorOp\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"result_alpha\" label=\"Alpha\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_b\" label=\"Color B\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_a\" label=\"Color A\">\n <value>\n <r>0.000000</r>\n <g>0.000000</g>\n <b>0.000000</b>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_a\" label=\"Mult A\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"mode\" label=\"Mode\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_b\" label=\"Mult B\">\n <value></value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n <Asset renderer=\"vray\" url=\"/SettingsEnvironment/bg_tex\" type=\"texture\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"texture\" name=\"TexAColorOp\">\n <parameters>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"result_alpha\" label=\"Alpha\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_b\" label=\"Color B\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"color_a\" label=\"Color A\">\n <value>/SettingsEnvironment/Texture1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_a\" label=\"Mult A\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"ComboBoxHandler\" listType=\"none\" type=\"integer\" name=\"mode\" label=\"Mode\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float texture\" name=\"mult_b\" label=\"Mult B\">\n <value></value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n <Asset renderer=\"vray\" url=\"/SettingsEnvironment\" type=\"settings\" layout=\"\">\n <plugin>\n <vrayplugin version=\"7\" type=\"settings\" name=\"SettingsEnvironment\">\n <parameters>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"reflect_tex_tex\" label=\"Reflect Texture\">\n <value></value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"num_environment_objects\" label=\"num_environment_objects\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"use_refract\" label=\"On\">\n <value>0</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"refract_tex_mult\" label=\"Refract Texture Multiplier\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"use_gi\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"use_bg\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"bool\" name=\"bg_tex_on\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"gi_tex_mult\" label=\"GI Texture Multiplier\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"ColorTexFrameHandler\" gammaCorrect=\"1\" listType=\"none\" type=\"acolor texture\" name=\"gi_tex\" label=\"GI Texture\">\n <value>/SettingsEnvironment/gi_tex</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"bg_tex_tex\" label=\"Background Texture\">\n <value>/SettingsEnvironment/Texture1</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"color\" name=\"refract_color\" label=\"Refract color\">\n <value>\n <r>0.000000</r>\n <g>0.000000</g>\n <b>0.000000</b>\n </value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"gi_tex_tex\" label=\"GI Texture\">\n <value>/SettingsEnvironment/Texture</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"integer\" name=\"texture_multiplier_mode\" label=\"Texture multiplier mode\">\n <value>0</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"bool\" name=\"refract_tex_on\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"color\" name=\"gi_color\" label=\"GI color\">\n <value>\n <r>0.800000</r>\n <g>0.901961</g>\n <b>1.000000</b>\n </value>\n </parameter>\n <parameter handler=\"None\" listType=\"none\" type=\"plugin\" name=\"environment_volume\" label=\"Environment volume\">\n <value></value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"color\" name=\"reflect_color\" label=\"Reflect color\">\n <value>\n <r>0.000000</r>\n <g>0.000000</g>\n <b>0.000000</b>\n </value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"use_reflect\" label=\"On\">\n <value>0</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"color\" name=\"bg_color\" label=\"BG color\">\n <value>\n <r>0.000000</r>\n <g>0.000000</g>\n <b>0.000000</b>\n </value>\n </parameter>\n <parameter handler=\"ColorTexFrameHandler\" gammaCorrect=\"1\" listType=\"none\" type=\"acolor texture\" name=\"reflect_tex\" label=\"Reflect Texture\">\n <value>/SettingsEnvironment/reflect_tex</value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"acolor texture\" name=\"refract_tex_tex\" label=\"Refract Texture\">\n <value></value>\n </parameter>\n <parameter isUserData=\"1\" handler=\"default\" listType=\"none\" type=\"bool\" name=\"reflect_tex_on\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter handler=\"ColorTexFrameHandler\" gammaCorrect=\"1\" listType=\"none\" type=\"acolor texture\" name=\"refract_tex\" label=\"Refract Texture\">\n <value>/SettingsEnvironment/refract_tex</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"reflect_tex_mult\" label=\"Reflect Texture Multiplier\">\n <value>1.000000</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"bool\" name=\"gi_tex_on\" label=\"On\">\n <value>1</value>\n </parameter>\n <parameter handler=\"ColorTexFrameHandler\" gammaCorrect=\"1\" listType=\"none\" type=\"acolor texture\" name=\"bg_tex\" label=\"Background Texture\">\n <value>/SettingsEnvironment/bg_tex</value>\n </parameter>\n <parameter handler=\"default\" listType=\"none\" type=\"float\" name=\"bg_tex_mult\" label=\"Background Texture Multiplier\">\n <value>1.000000</value>\n </parameter>\n </parameters>\n </vrayplugin>\n </plugin>\n </Asset>\n</Assets>\n" ] ] these are in your file... you need a clean template without all of this... john
  • Mesh to bitmap

    SketchUp Discussions sketchup
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    JQLJ
    @juju said: will something like this be of help? http://sketchucation.com/pluginstore?pln=normal_map_maker That is pretty cool but it's for normal maps wich are usually created for rendering. I believe this has something to do with real maps (topography, geography, that sort of stuff)... Are your maps color coded somehow? There is a color to height plugin somewhere but I don't think it would be accurate enough for what you need.
  • Delete key observer

    SketchUp Discussions sketchup
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  • 0 Votes
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    sdmitchS
    @unearthed said: Hi Sdmitch - Does your example above exist as a plugin? Utimately what I'm hoping for is a way to have an area of loose faces representing a subdivision parcel (maybe they're in a group or component - whatever works), and then have individual components representing each face - is there a way in Su for a face in a component to reference a loose face elsewhere in the file (I'll also ask this as a separate question on the main page) Yes, I will PM it to you. At present, the faces can be loose or in a group or component. If they are in a group or component, then that group or component must be opened for edit. Creating a component or group for each individual face will separate it from its neighbors so modifying a boundary edge will not be reflected in the neighbor. I can't think of any way for a face in a component to reference another face elsewhere in the model.
  • Sketchup 2015

    Newbie Forum sketchup
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    JQLJ
    Funny! All that ravage about 64bit and now someone asking about 32bit sketchup... Maybe the question here is that sketchup 2015 isn't compatible with vista?
  • Sketchup 2015

    Newbie Forum sketchup
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    KrisidiousK
    8 had working thumbnails... Just use a program like XnView or Majestic Thumbs.
  • 0 Votes
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  • Sketchup 2015 - Template set up

    Newbie Forum sketchup
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    TIGT
    SketchUp always opens a new model using your default Template. Check the name of your default with Preferences. Simply open a new model and change it as you want, then use the File ? Save as Template option. Any new models will start using that updated Template. Incidentally you can customize any model option relating to the 'default' used in the Template... For example you do not need any preloaded component, unless you want it. You can also set up your model's Units, Text and Dimension options etc. If the Template contains a set of commonly used Layers or Materials or Styles they come in as well...
  • My request: Auto intersect on/off option

    SketchUp Feature Requests sketchup
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    JQLJ
    @oganocali said: Thanks to TIG and JQL. From the ruby console I changed the value of Sketchup.break_edges and performed a few run time tests on big meshes. I could not oberve any time difference between true and false values of Sketchup.break_edges variable. Apparently there is a much more costly operation that is performed at the end user move completion. I wish the testers at trimble had a few large mesh cases to push the developers for a performance improvement... That performance improvement has been in developer's mind for ages. They've improved it over the years, the question though is that it seems the real performance issue is rooted deep within sketchup itself, and improving it without breaking sketchup is a real challenge... But this is what I've been reading here and there. I also think testers should push it harder!
  • Division along a curved path

    SketchUp Discussions sketchup
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    B
    Thank you, That is very helpful. All the best
  • Size of select point on Mac OSX 10.10

    SketchUp Discussions sketchup
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    D
    you may have previously reset your cursor size in System Preferences [I do]... and it may not have survived the upgrade... If not you can do that now, just a thought... john
  • Paint bucket tool

    SketchUp Discussions sketchup
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    JQLJ
    @oceanembers said: I wonder if there's a plugin to give all containers the default material? There is a plugin that takes the material out of instances (components/groups) paints the faces directly with it in one go. That would solve it... It also has a lot of other practical but dangerous tools: Thomthom's Material Tools
  • Window Trouble - Blue Axis

    SketchUp Discussions sketchup
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    pbacotP
    For a glue / hole cutting component the blue is always that way--it won't work otherwise. Or you could do this: Make another component of the jambs that will be inside the main window cutting component. Be sure to leave the edges in the main cutting component that describe the cutting outline. Reset the axis for the jamb component how you like and texture. I usually make window components that are just the cutting edges plus various nested components. that way any part can be switched out or modified without wrecking the main cutting component. If that is really not easy to change the texture, then get a texture plugin like Fredo's thru-paint, but I suspect the answer is to make the first prototype window right and you have it right from then on. if this isn't the answer, perhaps you can post a sample problem file
  • 3d pdf files or something better?

    SketchUp Feature Requests sketchup
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    T
    Thanks Marcus, that is really cool! I have to give that a try with a robot... Thanks! s
  • Bezier help

    SketchUp Discussions sketchup
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    fredo6F
    I did check my plugin, but I can't reconstruct the control points, because I use a direct formula for Cubic Bezier. It would require significant work to modify the algorithm (patch of Bezier curves). Why do you need the control points in your game? Fredo
  • 0 Votes
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    cottyC
    @krisidious said: No... it's not mine... Mine is almost done. Show us your SketchUp model then! (And don't say you haven't modeled it before )
  • Openssl error when using x86 Vista OS

    SketchUp Discussions sketchup
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  • Getting idea about removing invisible area

    Newbie Forum sketchup
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    375 Views
    oceanembersO
    You don't really need a dedicated plugin for this - solid tools and joint push pull's follow extrusion will do you fine (and the follow extrusion is a little overkill, honestly, it can be done with vanilla sketchup just fine) [image: EfSuUju.gif] edit: excuse the buggy gif, at least it's still decipherable I suppose
  • Roof Thickness

    SketchUp Tutorials sketchup
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