sketchucation logo sketchucation
    • Login
    1. Home
    2. oceanembers
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 125
    • Groups 1

    oceanembers

    @oceanembers

    10
    Reputation
    1
    Profile views
    125
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    oceanembers Unfollow Follow
    registered-users

    Latest posts made by oceanembers

    • RE: Segmented sphere? Beaded sphere?

      Wait, why can't you use follow-me?

      posted in SketchUp Discussions
      oceanembersO
      oceanembers
    • Ruby access to Export Animation?

      I have a model with a lot of scenes. For each scene, I have to save an animation from camera position 1 to camera position 2 (about a 30 second transition). This is easy enough to do manually, but I have to be there the entire time.
      My question is: is it is possible to Export Animation via the ruby API? Is it possible to monitor when the export is complete? And can I therefore write a script that will loop through each of the relevant scenes, exporting animation on each one?

      I did have a look through the API, but I'm afraid I'm not super familiar with it and couldn't find what I was looking for.

      posted in SketchUp Discussions sketchup
      oceanembersO
      oceanembers
    • RE: Triple click not working with outliner open

      Can't replicate here, using 2018.

      posted in SketchUp Discussions
      oceanembersO
      oceanembers
    • RE: Site modeling madness

      My process for terrain:

      1. Create base/existing from contours with Toposhaper
      2. Create new forms
      3. Intersect and delete excess

      Honestly the best thing is just to keep it simple. Hell, if it's just a flat slope or something to that effect, you needn't even bother with toposhaper.

      posted in SketchUp Discussions
      oceanembersO
      oceanembers
    • Export Animation w/Transparency

      So I'm using export animation with no scene transitions to quickly save out the images in a project which has about 100 scenes across 15 models.

      I'd like to give the images transparent backgrounds, but export animation doesn't have the option. Going through and exporting 2D one-by-one isn't worth the the time it takes, especially when I may have to revise models. Has anybody found a good way to get around this?

      posted in SketchUp Discussions sketchup
      oceanembersO
      oceanembers
    • RE: Sketch-Up really slow

      There was recently a windows update that affects every intel processor for the past decade, to fix a major security flaw. In certain situations, you could even see a performance reduction of up to 30%. I'm not sure to what degree that this is affecting SketchUp performance, but I have my suspicions that it's caused a little bit of slowness.

      posted in SketchUp Discussions
      oceanembersO
      oceanembers
    • RE: Can I deactivate "constrained on....."?

      The inferencing system is a feisty beast, but if you can learn to work without fighting it then you'll find it a lot easier. Personally, I'd solve this problem by drawing the line to a random point in space, then using the move tool to drag the endpoint to where it needs to be.

      posted in SketchUp Discussions
      oceanembersO
      oceanembers
    • RE: Looking for a brief or challenge....Please.

      Sounds like a good idea. Now to think of an idea that I don't want to selfishly save for myself...

      Brief:
      Create a well-stocked and inviting bar area
      The bar should draw from a 40s aesthetic, oozing class but hinting at the effects of war and a troubled society
      Textures are not required, but colour values should at least be indicated, either in block colour or monochrome. Polygon density should not be unnecessarily high, but nor should you sacrifice the look of the piece for the sake of saving polygons.

      Have fun if you decide to take the brief πŸ˜‰

      posted in SketchUp Discussions
      oceanembersO
      oceanembers
    • RE: Animation Rendering Software?

      I like to use Maya in conjunction with mentalray. If Fredo's Animator works with Thea and Vray as Pilou says, then that's pretty cool - although personally I don't find Animator that useful(sorry Fredo, it's a work of genius but it's not quite a fully featured animation program).

      Lumion is great, but might not have the stylistic flexibility you're looking for.

      I've recently been exploring Unity as a visualisation tool, and while there's a bit of a learning curve with regards to the more complex elements (it is built for making games, after all), it definitely has a lot of potential.

      posted in SketchUp Discussions
      oceanembersO
      oceanembers
    • RE: Lumion 8 is just amazing!!

      I used Lumion 3 for work years ago. It produces great results, but is the user interface still a nonstandard pos? It wasn't the worst I've ever come across (looking at you, Zbrush), but UI design is one of the few things that makes me rage about softwares.

      posted in SketchUp Discussions
      oceanembersO
      oceanembers