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Latest posts made by oceanembers
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RE: Segmented sphere? Beaded sphere?
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Ruby access to Export Animation?
I have a model with a lot of scenes. For each scene, I have to save an animation from camera position 1 to camera position 2 (about a 30 second transition). This is easy enough to do manually, but I have to be there the entire time.
My question is: is it is possible to Export Animation via the ruby API? Is it possible to monitor when the export is complete? And can I therefore write a script that will loop through each of the relevant scenes, exporting animation on each one?I did have a look through the API, but I'm afraid I'm not super familiar with it and couldn't find what I was looking for.
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RE: Triple click not working with outliner open
Can't replicate here, using 2018.
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RE: Site modeling madness
My process for terrain:
- Create base/existing from contours with Toposhaper
- Create new forms
- Intersect and delete excess
Honestly the best thing is just to keep it simple. Hell, if it's just a flat slope or something to that effect, you needn't even bother with toposhaper.
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Export Animation w/Transparency
So I'm using export animation with no scene transitions to quickly save out the images in a project which has about 100 scenes across 15 models.
I'd like to give the images transparent backgrounds, but export animation doesn't have the option. Going through and exporting 2D one-by-one isn't worth the the time it takes, especially when I may have to revise models. Has anybody found a good way to get around this?
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RE: Sketch-Up really slow
There was recently a windows update that affects every intel processor for the past decade, to fix a major security flaw. In certain situations, you could even see a performance reduction of up to 30%. I'm not sure to what degree that this is affecting SketchUp performance, but I have my suspicions that it's caused a little bit of slowness.
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RE: Can I deactivate "constrained on....."?
The inferencing system is a feisty beast, but if you can learn to work without fighting it then you'll find it a lot easier. Personally, I'd solve this problem by drawing the line to a random point in space, then using the move tool to drag the endpoint to where it needs to be.
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RE: Looking for a brief or challenge....Please.
Sounds like a good idea. Now to think of an idea that I don't want to selfishly save for myself...
Brief:
Create a well-stocked and inviting bar area
The bar should draw from a 40s aesthetic, oozing class but hinting at the effects of war and a troubled society
Textures are not required, but colour values should at least be indicated, either in block colour or monochrome. Polygon density should not be unnecessarily high, but nor should you sacrifice the look of the piece for the sake of saving polygons.Have fun if you decide to take the brief
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RE: Move copy by distance
Oh this is a common issue. You need to sacrifice something to appease the Six Sovereign Sorcerers of SketchUp. Usually just something small like a sandwich or USB stick, but depending on how long since your last sacrifice, you may have to acquire a used furniture item or spare tire.
Seriously though, that's a weird issue. Only thing I can think of is that you could be shift-locking to an inference by accident, in which case hit shift again to unlock.
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RE: Animation Rendering Software?
I like to use Maya in conjunction with mentalray. If Fredo's Animator works with Thea and Vray as Pilou says, then that's pretty cool - although personally I don't find Animator that useful(sorry Fredo, it's a work of genius but it's not quite a fully featured animation program).
Lumion is great, but might not have the stylistic flexibility you're looking for.
I've recently been exploring Unity as a visualisation tool, and while there's a bit of a learning curve with regards to the more complex elements (it is built for making games, after all), it definitely has a lot of potential.