as far as i remember, batch rendering doesn't take changing the Fov between scenes into account. it always uses the fov of the first scene.
Latest posts made by peter_shaw
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RE: Batch render vray (sizes render images)
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RE: [Plugin] Component Edit Window v1.3 12072011
doesn't work with SU 2013. does not ask for updating when you save the component. the SU podium plugin "edit in place" just crahses my SU when i save.
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RE: Readding faces to complex face
ok seems there is no way around manual labor :X btw tig, i used your plugin "drop vertices" to make sure all lines are coplanar
here is the "face".. its a network of streets. fun times ahead of me.. but thanks for suggestions guys!
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Readding faces to complex face
hello,
is there a way to re-add a deleted face to a complex face? usually i just draw 1 line that is coplanar on the face and it works, but in this case it doesnt. i need to add a line every few meters to slowly readd parts of the face, and then afterwards manually delete the lines.. i tried it with skinning function of curviloft and an old plugin called "add faces", both dont work (the latter even crahses) -
RE: Sort layers
@techdave02 said:
I number layer 01 to 100 material 001 t0 00100 assemblies 0001 to 000100 sub-assemblies etc etc
Then select item and look in the entity info to see the layer or in the outliner to get deeper in nested components/groups.i don't get it
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RE: Sort layers
yeah i know it doesn't impact modelling, its more of a OCD thing
@dave r said:
@peter_shaw said:
ah ok, going to do the old "A1_this, A2_that, ..... Z99_blah" workaround. thanks!
Yeah. Sorry. Alphanumeric is the option for you, I guess.
Of course the order in the list has no impact on the model itself. You could use whatever layer names you want so maybe you would want to use names rather than just the old A1, A2...
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RE: Sort layers
ah ok, going to do the old "A1_this, A2_that, ..... Z99_blah" workaround. thanks!
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RE: Exterior HDRI illuminated
wow, great rendering and composition! nice hdri, what is this magazine? is it issued monthly with a dvd? how did you do the grass cut-outs? also, did you use 2 grass groups and a density map?? also i would like to know how you did the hedge with arbaro (lots of questions, sorry )
a flawless rendering, just needs a higher SL (glass still grainy)