ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • 0 Votes
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  • Shading display

    Extensions & Applications Discussions extensions
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    TIGT
    The SUp built-in PDF Exporter is for 'vector line work' only and doesn't support shadows etc - it's rather like a DWG export in that respect... If you want to make a PDF of a scene with shadows et al [just as you might export an image file as a JPG or PNG] then you just download a free [or an inexpensive] PDF-writer. It'll becomes an additional Printer - you simply print to that instead of your paper printer. The PDF is saved - usually named after your model in a selected folder/desktop... I use PDF995, but there's lots of others that are 'free' - see CutePDF, BullzipPDFprinter, PrimoPDF, PDFreDirect, PDFCreator etc - Google 'Free PDF Writer'... The 3D PDF version doesn't take in the shadows either [I think?]...
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    GaieusG
    Never mind - I will redo the changes at the end (so that we are not cross-editing things there). I only mean to do some minor tweaks in the css file anyway. Looking forward to the outcome; these effects are really cool.
  • Help with bump maps

    Extensions & Applications Discussions extensions
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    R
    ow I see. Sorry, that was my first time to post here. Anyway here's what I do with bump maps > i use the texture on the surface > then i add another copy in "in model" of the same texture > i change the name of the texture to xxx_bumpX.jpg - the texture then changes to a solid color. (like with bricks texture, when i change the name the texture changes to a solid brown color) Is that what's supposed to happen when i change the name?
  • So...is it time to upgrade?

    V-Ray render plugins extensions
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    dkendigD
    tomot - Our previous version of our plugin was written in C++ and used a binary format. This made our plugin much more difficult to maintain than it needed to be. Now we use Python and XML, which will allow our stuff to be more flexible and forward/backward compatible. I understand it's nice to be able to use the same files you would use in a new version, in an old version... but this isn't something that happens very often in the software world. We are trying to achieve that goal though. I would like to point out that it's free to upgrade to the latest version of our product though, and hopefully after this patch, this will be a very stable and flexible plugin. Anyone that signed up for our beta - We had MANY beta applicants. We didn't really hand pick anyone. We waited too long to get our product out to testing, so we didn't really have time to hand pick anyone. We thought that if we allowed 700 or so eager users to use our plugin and test it out, we would be able to get feedback from a diverse group of people that would hopefully represent a majority of our users... That didn't quite work out. Instead of getting 700 users that were constantly testing and reporting back any bugs they found... we got maybe 10... 15? people to really give us any feedback. There was enough feedback to keep us busy though, and so we put our heads down and got to work. Since the developers were in charge of the WIP testing (corresponding with our users, and providing support/debugging), the developer blog (sorry if anyone was keeping up with that... I hope to update it at some point), and developing our plugin. We were too busy developing to mess around with finding more testers and sorting the bunch we already had. It was sad. We even added a couple people here and there after the WIP tester selection was made, and they would provide some feedback here and there, but quickly faded away as their interest faded (I'm guessing that's what happened... maybe they were eaten by sea monsters?). So that's why some people got left out. It's nothing personal, you just fell through the cracks unfortunately. Next time around, we'll try to be more particular about who we let in... or we'll just do a public beta... haven't figured that one out yet.
  • Vue Render Settings

    Extensions & Applications Discussions extensions
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    E
    Thanks so much, Solo.
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    N
    im not that regular. but i can confirm that v2 supports refraction. you can even choose from preset say water. with its IOR all ready for you.
  • UVmaster - Zbrush

    Extensions & Applications Discussions extensions
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    C
    That is one sweeeet plugin!
  • Texture position

    V-Ray render plugins extensions
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    thomthomT
    I don't see why it would render correct for you. It render fine with the latest version. (I don't have the original to try any more)
  • How ican

    V-Ray render plugins extensions
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    thomthomT
    With the previous version of VfSU one trick to gather all resources where to use the Distributed Render. You don't need to use any other machines than the one you sit on. Just turn on DR and set it to save assets to a folder. However, in the last release the DR is broken - need to wait for a patch. As for SU to Max - I don't know.
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    massimoM
    Thanks Fletch!
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    S
    ok thx! but I still have the same problem... even with DMC umpf
  • HDRI Environment Maps

    Extensions & Applications Discussions extensions
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    stefanqS
    Thomas...I can't believe you missed this one! http://www.openfootage.net/?cat=15
  • Revit Architecture 2010

    Extensions & Applications Discussions extensions
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    S
    No just a damn funny pic I found this morning and liked it. Scott
  • Vray Animation Settings

    V-Ray render plugins extensions
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  • Kerkythea Exporter

    Extensions & Applications Discussions extensions
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    N
    SU2KT 3.15 http://www.kerkythea.net/phpBB2/viewtopic.php?p=75880 @unknownuser said: 1.Please copy su2kt.rb and su2kt folder into Sketchup\Plugings Sketchup\Plugins\su2kt.rb Sketchup\Plugins\su2kt Overwrite all older files. On PC the default folder is: C:\Program Files\Google\Google Sketchup ... \Plugins On MAC the default folder is: Macintosh HD/Library/Application Support/Google Sketchup ...... /Sketchup/plugins
  • Blender 2.5 Alpha 1

    Extensions & Applications Discussions extensions
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    P
    For me the challenge right now, is to find a way to make terrain from topo curves, in blender. I saw many tutorials, but I'm trying to find a process similar to the Sandbox in Sketchup...Sometines I'm tired with all SU gaps, so when I find time I'm trying to learn Blender, which seems to be the better alternative for me...for various reasons.
  • Shift from groups

    V-Ray render plugins extensions
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    Chris FullmerC
    Interesting. Please let me know if everything is fixed now. I think the new version of the script functions better with SU and plays niced with rendering engines. Chris
  • Clay Renders in Podium

    Extensions & Applications Discussions extensions
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    numbthumbN
    Thanks!
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    Al HartA
    @unknownuser said: That looks amazing, I am going to DL the latest version and give it a go. How may lights can you control? Upload some pics if you get something good. And/or let us know how you felt about it. You can currently control eight groups of lights. We are petitioning the developers to add more channels. I'm sure they are tired of hearing from me, but if a user wanted to make some positive comments on the nXt Forum and mention that more channels would be useful, it might help.