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  • Png and Output Issues

    V-Ray render plugins extensions
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    @earthmover said: I've tested it with the latest build of Vray and it renders fine. Perhaps you should try upgrading. With the new version you don't need a clipmap for faceme plants. It's a free upgrade and well worth it, IMO. I have full version of Vray version 1.05.30 ... will I be able to upgrade it for free?? @earthmover said: Regarding getting the render output to match the SU camera, you have to use ThomThom's Vray Toys plugin to set the aspect ratio in SU to match that of Vray. Can you upload a screenshot of the above procedure..?? I've tried doin' it but the vray output remains the same... even in the options tab...
  • HELP W/ VRAY SETTINGS

    V-Ray render plugins extensions
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    Hi Thom & Kalf, I just found something curious about the vray settings (don't know if it's only in my case) I just change the override viewport and get view aspect in the output menu and my renders was lessen to almost twice the render time and with the same settings that took me 6 hours same scene and same output size, here is the screen shot, don't know why[image: 5g0Q_2010-03-27_08-01_V-RayforSketchUp-Render.jpg]
  • Output size

    V-Ray render plugins extensions
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    arail1A
    Thanks for the reply. I tried several other models last night and they seem to act as expected so maybe there's something unusual about this one. I work in modo and I like rendering in modo but VRay seems to give everything a very distinctive 'light'. There's a clarity to the light that I haven't been able to achieve with other rendering apps. I'd like to have that as an option so I intend to spend some time exploring VRay. Hard to beat the modo Preview though. Again, thanks for the reply
  • Timepass rendering

    V-Ray render plugins extensions
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    A few more levels of subdiv would get rid of those nasty black bits around the blobs
  • Bonzai3D - double take

    Extensions & Applications Discussions extensions
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    Your very welcome. I'm glad I could contribute here at sketchucation, it has been invaluable to me. @unknownuser said: When I have time to spare I like to look at new software as well, and hate running into these kind of dead-ends yes it seems to be the nature of the beast to keep searching because no software ever seems to work exactly the way we'd want or expect it to. (some more than others) But I think that software should at very least operate the way the author wanted and expected, when even that is not acheived reliably its called beta in my books and there's no way anyone should be expected to shell out for it. Should be an embarassment to even ask payment for it! My opinion & I'm not necessarily pointing fingers, its more of a general statement obout the software industry attitude as a whole.
  • Rendering suggestions?

    Extensions & Applications Discussions extensions
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    daleD
    I suppose it is also dependent on what your budget is. I am also on a mac, and have used Kerkythea pretty much exclusively. You can find the X11 install online on the Mac site if I remember correctly. I also didn't have the disk but found X11 online. Thea is now out, and available for a test drive, or if you are running Parallels, etc on your Mac Twighlight sure gets good ratings. Kerkythea is great, but it does have a little bit of a learning curve. However,the way it is set up really gives you a deeper knowledge of haow materials etc work. It also renders biased and unbiased.
  • 0 Votes
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    jason_marantoJ
    You'll get better answers here: http://www.maxwellrender.com/forum/index.php Best, Jason.
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    Looks like we in fast update phase... major feature in RV387 is also a technology announcement - camera response function.
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    D
    You need to step back a little with your SU camera and then click the "show render area" from the MXW plugin. You'll probably see two greyed bars appear on your screen. They are either on both sides of the screen on at bottom and top. Now make a new SU scene (e.g. scene 1) from this view. Export to MXW. You'll find the scene as a camera with the name scene 1 with the exact position as the SU camera. Hope this helps! Greetz Dennis btw I'm on a Mac too…
  • V-Ray Light - Lumens - Light size?

    V-Ray render plugins extensions
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    john2J
    this bug is still there? i'm using 1.49.01 there is still a slight difference. [image: SSBP_31.jpg]
  • 0 Votes
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    Al HartA
    @dadwill said: I am using version 3 of IRender nXt and it does not take into account section cuts so it renders whatever is in front pf the section cut. If anybody has an idea please let me know? Thanks IRender nXt does use Section cuts. It looks through the section cut to see what is inside of a room, etc. However, the geometry in front of the section cut is still used for lights and reflections. This is important in most cases, because you want to see that a room looks like, but you may not want to have to place the camera inside of the room with a wide angle lens. If you are not getting section cuts, make sure they are enabled properly on the nXt Setup tab. [image: 500px-Section_plane.jpg] Section cut through a SketchUp model. Note: Even though you use a section plane to remove geometry - such as this front wall - the illumination inside is not changed. (The sun does not shine in through the now-open wall - and still creates shadows from the invisible windows.)
  • How to disable object in render view

    V-Ray render plugins extensions
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    ok, I found the "spots" problem - it was connected with bulbs. It works now. Thanks
  • Render parallel projection views

    V-Ray render plugins extensions
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    StinkieS
    @chrisglasier said: Google translation: "anyway thanks for the many responses, clowns"! Yeah, I ran it through Google's translator as well. Ozzidora, do you always insult people for not helping you fast enough to your liking? I suggest you either reconsider your attitude or pack up and leave.
  • Using Specular Maps

    V-Ray render plugins extensions
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    thomthomT
    http://forum.asgvis.com/index.php?topic=7539.0
  • 3ds Max2011

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    Sometimes I get the feeling I'm getting left behind, "too much technology too little time" Any Ideas how this Nvidia GPU and new the new I7 MB's is all going to work, within the next year? It looks to me like the CAD GPU market, which is a lot, lot smaller than the Gaming GPU market, is going to pay a huge price for the privilege of real time rendering.
  • Model FOV vs Render FOV

    V-Ray render plugins extensions
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    thomthom, thank you for your support! Mark
  • Vray cpu rendering usage

    V-Ray render plugins extensions
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    thomthomT
    @tomot said: Missing on mine aswell, All previous versions of VfSU had Low Priority.
  • Unity 3.0 announced

    Extensions & Applications Discussions extensions
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    Here are some screenshots that I have made with free version of Unity3D for landscape modeling (golf course). Basically I have created the terrain model and splatmaps for texturing terrain in Sketchup. The rest is pretty much created in Unity. The next phase would be to bring some of the buildings that I have modeled with Sketchup into the model. I think that Unity has improved quite a lot recently. In Unity 4.0 the free version also includes real time shadows for one light source (sun). [image: Z7KK1Y3.jpg] [image: Cg9yV62.jpg] [image: mmlrxj0.jpg]
  • V-Ray Queries

    V-Ray render plugins extensions
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    thomthomT
    No worries. The version numbering of VfSU is somewhat unusual - IMO.
  • A picture looking for an answer?

    V-Ray render plugins extensions
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    Sorry, the above picture, with its blowout lighting, was rendered with version v1.48.66. I have now installed v1.48.67, and giving it a try. I tried to render the same Scene, however after 50 minutes the, Building Photon Map process was only 70% done, hence I abandoned, the Rendering process. Something is clearly wrong! thomthom, you still have my file and png's of my settings. Perhaps if you have time, you might give it a try.