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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    BoxB
    Make it a component and save it to a component collection, then select and place it from the component panel whenever you need it.
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    P
    please up load your model however a simple method is to split a counter into sections with if statements basic handle turn, then door.skp
  • How Many Are in This Army?

    sketchup
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    Chris FullmerC
    That is not total hits, that was unique reigistered users. So being in the 100,00's of thousands is not possible, since we only have (nearly) 40,000. So 16,000 of those 40,000 have logged in this year. Plus that does not account for all the people who choose to hide their login status, and all the people with accounts but who do not take the time to log in. Chris
  • MODEL COPY AND CHANGE TROUBLE

    sketchup
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    GaieusG
    There may be some softened edges dividing the faces there. Turn on hidden geometry to check this out (View menu). Also, if the face bearing the texture is inside a group/component, you need to dig down to the face (edit the group).
  • Something wrong with my exported piranesi epixfile

    sketchup
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    A
    Qwerter sent me some data, and the problem reproduces for me with SketchUp 7.1. I've recommended reporting it to Google. Until they fix it you can work around it by also exporting to PNG format and importing that image into Piranesi. Arvan
  • Drawing soft/smooth lines

    sketchup
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    Chris FullmerC
    And pay attention that holding ctrl will soften them, and holding shift will hide them. It is important to use the right key. I virtually always want them softened, not hidden, so I tend to only use ctrl. Chris
  • Model rendering problem

    sketchup
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    thomthomT
    ah! didn't notice it was the same poster.
  • Scale tool precision

    sketchup
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    jgbJ
    @messire said: Hi all, i need to rescale it down 0,9939 to 1 but it seems the scale tool only accepts increments of 0,01 thnx Nils That .01% snap-to is a real pain, but you can define it more accurately. Just scale it to about the size you want, and type to the VCB the actual ratio you want and [enter]. Often when I need to scale down/up just a tad, it will snap to the nearest .01%. If I move the cursor, it snaps up or down to the next .01%, say between .98 and .97, and I want something in between. So I estimate where in between and say it is .0976 Just simply type .976 [enter] and it will scale to that. If it is off a bit, undo and just rescale from there at say .9765 or .977 I have found trying to enter an exact dimension is a hit or mostly a miss situation. I just put in a guide line where I want the edge to be, and then snap the scale to that. It can get tricky though.
  • Project a rotated plane

    sketchup
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    TIGT
    Draw a vertical plane face much bigger than you need. Draw a guide line from a corner of the shape onto the face - in the direct you want the projection. Copy the outermost edges of the shape and paste-in-place into a group [draw a temporary line to start that group]. Edit the group, select those edge lines and use ExtrudeEdgesByVector. Pick the guide line points from the shape's corner up to the face and beyond. You now have an extrusion piercing the face. Do some Intersecting to get the shape imprinted on the face and there you have the shape projected onto the face. Erase unwanted bits...
  • No Fudge With Free

    sketchup
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    brookefoxB
    @unknownuser said: Brooke has rejected all of my ideas out of hand Uh, beg pardon. Regarding your rejection of my rejection, That's out of hand!
  • How fix problem with Import DXF.

    sketchup
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    GaieusG
    At Sumstard there is "CloseOpens" and "StrayLines" to fix these problematic parts. Apparently stray lines are less problematic - they can be deleted by any cleanup plugin but those open gaps are.
  • How to print Jpeg on scale

    sketchup
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    P
    @imabzeous said: i mean to print on architectural scale like 1/4 1/2 etc, in ps i dont kno whow to do it helppp I assume ps means photoshop. Here's a method: frame your model in SU with a line only rectangle of some known size (in feet) -- bigger than the model extents. Render with the frame turned on (you can render exact same view with it off if it's on a layer) In PS, measure how many pixels accross on the rectangle -- you will know how many pixels equals the distance In PS crop to the rectangle lines In PS use print with preview (after figuring out how many pixels wide to match the scale you want -- simple math)
  • Revolutionary SketchUp Library

    sketchup
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    Mike LuceyM
    An example http://www.gutenberg.org/files/20239/20239-h/29239-h.htm
  • Spiral forms

    sketchup
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    N
    @solo said: Do not forget Sketchy FFD, a great tool to warp shapes and create variations. How was this done? It looks amazing! Can you post the steps on how to create it? Thanks.
  • Curved 3D text

    sketchup
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    664 Views
    D
    Shape Bender
  • Animate components ?

    sketchup
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    utilerU
    SOunds good Gaieus. Seems there are a few goodies on the horizon.....
  • Drape Tool Ungrouping Contour Model

    sketchup
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    266 Views
    thomthomT
    Yes, I get that often too on large geometry imported. Usually it turns out to be part of the geometry that makes it choke. If you select parts of the surface to drape onto you might find roughly where it breaks.
  • Smoove and GE Texture

    sketchup
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    B
    [image: 0IcV_MeadowHollowContour.jpg]Okay, I am actually modifying my approach, I got a DEM of the site and modeled using Draw Contours, so it's a more elaborate model, (see images) which I would still like to apply the Google Earth image to. I will follow your instructions here, unless there's a difference with this approach. [image: 6ljk_MeadowHollowGE.jpg]
  • Window component

    sketchup
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    239 Views
    GaieusG
    Hi Rodin, See this tutorial/topic too for ideas: http://forums.sketchucation.com/viewtopic.php?f=18&t=744 There is this 3D Warehouse model that also works this way: http://sketchup.google.com/3dwarehouse/details?mid=2d8578412680a3aec4922817757c112e (place the component on the wall and explode the parent component). There is also this video but that's cheating [flash=640,505:1a1kaeka]http://www.youtube.com/v/ITO-oaowwrU&fs=1&[/flash:1a1kaeka]
  • I7 macbook pro and 30" display

    sketchup
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    Jean LemireJ
    Hi folks. There was a similar discussion in the SketchUp Help Group. Here is what I answered: Make sure that the videocard of your Mac is able to use the optimum resolution of the 30" display that is of 2560 x 1600 pixels as per this page on Apple Web site: http://support.apple.com/kb/SP79 Normally, the manual that comes with your Mac shall have its technical specifications and these shall give you the maximum resolution of your graphic card. Since you don't give the screen size of your Macbook Pro, it is difficult to guess what one it is but I suppose it is 17" since you can drive a 23" cinema display and you gave the video card make and model number as well as the amount of VRAM (video RAM). This page: http://support.apple.com/kb/SP546 State that the NVidia 9600M video card with 512Megs VRAM can support the resolution of the 30" cinema display combined with the 1920x1200 native resolution of the built in display. See this paragraph: ----- START OF EXCEPRT ----- "Dual display and video mirroring: Simultaneously supports full native resolution on the built-in display and up to 2560 by 1600 pixels on an external display, both at millions of colors" ----- END OF EXCERPT ----- All this info comes from the Support section of the Apple Web site. Just ideas.
  • Problem from scaling objects

    sketchup
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    TIGT
    Jackalvn I don't recommend using the tapemeasure tool 'trick' on the unedited escalator because the handrails etc will scale and be too low. Edit the escalator's group. The central parts of the escalator are 'modular'. You can remove perhaps the upper 7 of these. Then move the top part of the escalator down, snapping it onto the corner of the topmost remaining 'module'. At this point the total rise on the escalator is about 9mm too small for what you want [4200mm] - as it is made for use in feet-and-inches NOT mm. Now use the Tapemeasure tool and pick 2 points to match the vertical height of escalator as currently modeled [~4191mm ?] and immediately type in 4200; answer 'Yes' and the group will scale so the escalator's height is now 4200mm. The few millimeters difference on the handrail height and the steps is not significant for a SUp model.
  • What Should I Model?

    sketchup
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    GaieusG
    @kman said: Thanks, but the 30 minute/speed modeling competition is a big NO. I would enter it, but I can't speed model at ALL. But other than that, thanks. It does not really matter how far you get in 30 minutes; challenge yourself instead! Save a version of your model at 30 minutes (there is a "Save a copy as..." item under the File menu) and go on modelling. Save a copy at 60 minutes, 90 minutes if you like. Just practise. That whole challenge is really just for fun. Also, why do not enter a real competition?There, according to the rules, will be winners in the "beginner" as well as the "advanced" category. And it really does not matter even if you win or not but at least it would give you some real goal and you could work for some "real project" there. Seriously!

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