⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Style Test

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    jason_marantoJ
    I am interested, and I see Corel Painter as a natural compliment to Sketchup for illustrative works -- but IMO the capabilities of Sketchy Edges needs some work to be usable at print resolutions (which is where I would want to use them). I made some comments to similar effect here: https://plus.google.com/113398955876222975947/posts/5rC7pizKxvs Best, Jason.
  • Table Lamp

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    irwanwrI
    finnaly, Dave post something in the gallery
  • [Animation] Tank in the desert

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    irwanwrI
    wow
  • WIP - Officers Tactical Battlepod (Glaug)

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    irwanwrI
    wew awesome
  • Flying Saucer

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    HieruH
    I used Thea Render. I'll probably use the holidays to tidy up and compile my model tree library, so later next week I'll try out the forest scene I suggested. I might try doing it just using an HDRI as well.
  • New to rendering

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    irwanwrI
    @chris fullmer said: So for me, I think the render quality is decent, its the details of the model and image composition that are missing. Good luck! agree
  • Combining Styles

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    Dave RD
    It's from before our time, sir. I'm hoping one of the old Brits will recognize it but maybe they won't, either.
  • My glasses

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    majidM
    Thnax dear Dave. I almost modeled every detail. new wings3d is a "horrible" machine!!!!!! it prepares all I need while organic modeling or need more subds, tweeking and sculpting tools!!!! here are more details (it took me 6:30 h to model/render) [image: HybB_eynak2x.jpg]
  • My MA Renders

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    ToboboT
    Here are the finished images http://forums.sketchucation.com/viewtopic.php?f=81&t=41921
  • Tilt Top Tea Table

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    R
    The tilt top tea table is truly titillating.
  • Love it SketchUp 2011

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    Bryan KB
    Wow! Well done!
  • Thundertank Mk II

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    ToboboT
    Thats is very nice. I noticed this week the Firebox were selling a Thundertank. I hope this means new Thundercats.
  • Dirty Surgery in LightUp

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    EscapeArtistE
    Reminds me of the game F.E.A.R., I think your room might be cleaner, though.
  • First render on the site

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    S
    The main idea is that the eye is drawn to the highest contrast points that help to distinguish the most important parts of the image. You could also replace the vignette with a drop shadow from a trees and also add some trees in the reflection to balance out the image.
  • My first posted WIP

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    Bryan KB
    Is this SketchUp Physics?
  • Arts and Crafts Chair Pencil Sketch

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    Bryan KB
    Nice!
  • Rabanastre like city WIP

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    pbacotP
    You can go into architectural visualization. In any of the fields, developing your art technique and studying are key. But I think, like "CAD", 3D modeling is a tool for something bigger you will do. Maybe you will be a creative person like John Lasseter, or maybe you will be an architect or engineer. It has to be MORE than just doing the technical or fun stuff, or you may end up just a CAD jockey with wings. Find your passion to use your skills on. but...VERY cool work here. I look forward to seeing more! Thanks for posting! Peter
  • Oalexis' WIPs

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    O
    An update... I currently only have a netbook to do this little project on, and it takes forever to do the renders! This one ran for just under 24 hours. [image: Amia_TronCity5.jpg]
  • Model to image

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    utilerU
    @trogluddite said: Though I'm new to SU, I have done a lot of photo comp'ing in the past. The key thing I learned is to analyse your source photo for perspective, lighting, and scale. In this respect, I would say that gistman's interpretation is the most convincing. There is a very definite horizon line in the photo where the sky and sea meet - the horizontals of the building should all converge to points along this line (extended beyond the picture edge if needs be). In a picture containing other buildings, you can find an imaginary 'horizon' by following the horizontal edges of a few different faces to find the line on which they would meet. The fact that the horizon is almost perfectly central in the photo, is usually a good sign that the camera is perfectly level - so your verticals ought to be pretty much straight up and down with no convergence. The detail in the grass in the foreground indicates that the camera is not particularly high up (unless it is very tall grass!) - probably about normal eye-height, so we should be able to see a fair amount of the underside of the roof (Assuming it is big enough to walk inside). For the lighting, the large tree is a very good guide. A significant amount of the right hand side is in shadow, so the light source is forward of the camera and to the left - If you imagine about 10 or 11 on a clock face, you shouldn't be too far out. Most of the top of the tree is lit, and the tree's shadow is pretty close underneath - so the sun is pretty high up too, maybe 60deg or more. Some very valuable tips there Steve!!!! It appears you guys are exporting nature SU with a photomatch background? Just on Photomatch, I hope in the future Photomatch allows the ability to fix the horizon line horizontal rather than try and tweak vanishing lines to get it right; afterall; not to many building are modeled / build on an incline....
  • Bull's Tail

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    tademaT
    Garteth, thank you. Pete, this PC is ancient and would take weeks for an animation; this week or next I will have a new one, if I can ever decide what specs to go for. Maybe I will even be able to use displacement!! johnsenior1973, thank you. Your spot on! I changed the name hoping someone would ask where's the Bull's tail. Here's a Street View grab of Haworth. [image: 9ZJh_Haworth.jpg] John

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