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  • Single Room-WIP

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    stefanqS
    Ciao Nino, I've used different color combinations, but now it's out of my hands. Like I said in a previous post: "people and color choices" . Thanks for your comment!
  • Bedroom

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    N
    And details are not welcome.
  • Line Style Experiment

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    pbacotP
    The jittery effect in the larger export works as a line texture-not a hand style -but texture could be achieved in other ways. You've really learned how to fine-tune these!
  • Library

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    DanielD
    Very nice. Why are you posting this in the WIP subgallery? Looks like a finished rendering - if you posted it in the regular gallery, it might get more exposure.
  • Steam Punk TV

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    A
    Thanks for the feedbacks guys.
  • My home 80s

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    arcvnA
    Vietnamese people can fully thinking and playing good football but fine! Giống như người Mỹ thích và học hát dân ca Việt Nam vậy ! OK ?
  • Titanic (Work In Progress video added)

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    P
    Congratulations for your work. I saw your videos some weeks ago, it's astounding
  • Renders of Roman Theatre of Cartagena (Work In Progress)

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    P
    After a year, I have managed to improve the quality of the Corinthian capital, in order to obtain a simplified one... in other words, I have made this: [image: 1.jpg] To obtain this (Render and captures made with Blender) [image: render467.jpg] [image: porfin2.jpg] As you see, now I have a capital with one hundred times less faces than the previous one, but... I can't manage with Blender when trying to export it to Sketchup. UV doesn't import in sketchup at all (I have tried with Collada, .Obj, .3DS... no luck). What I want to do is to export it textured. The normal map in grayscale may be useful to texture a low poly version of the capital in Sketchup, as capitals are white (well, some day I could paint them with their original colours, as the marble was painted...), but at this moment I am looking for a way to export the textured capital into sketchup. I keep fighting with this, I have used Blender 2.63. One day I would like to export the model to a game engine. Edit: Yes, I know that Sketchup doesn't handle normal maps, bump maps... and so on. But I want optimized versions of the columns
  • Old Afgan ruin

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    iichiversiiI
    Here's a shirt video showing the ruin I created in the famous cryengine. http://www.youtube.com/watch?v=qP_J1KMNCNI
  • Client home WIP

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    W
    @o2bwln said: Good Lord an architect 'designed' that monstrosity!! Ugg, my sympathies go out to you
  • I don't always need props, but when I do I use SU

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    R
    Photo/model was finally published in the magazine of the Mendoza Business School at Notre Dame University.
  • My virtual Office...WIP

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    R
    As always an impressive render, but it looks like someone dropped some paint thinner on the varnished floor.
  • Warhammer 40K Land Raider

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    M
    Thanks Check the other forum for the completed version!
  • Tornado in Blender

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    Rich O BrienR
    @ecuadorian said: Did you render it with Cycles? No, just Blender render. The cycles part needs to be tweaked in system preferences and I daren't go in there @iichiversii said: That's great Rich, any link to tut? http://cgcookie.com/blender/category/tutorials/animation/
  • Revolving Sphere

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    Rich O BrienR
    Here's the .skp showing the first half of the movement.... Hemispheres.skp If you haven't got Keyframe Animation then you'll see nothing. [flash=800,600:39utzvd4]http://www.youtube.com/v/gtbnEp61MNM[/flash:39utzvd4]
  • [WIP] Skateboard

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    HieruH
    Thanks Marian and Bryan. The first thing I tried with the truck base was RoundCorner, but it didn't work very well with that shape.
  • [WIP] Wing Stool & Table

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    HieruH
    When I first noticed the problem one of the first things I checked was whether normal smoothing was checked, but unchecking it didn't make any difference. The weird thing is I just tried this again and unchecking normal smoothing works fine. Regardless, you are right about the bevelling.......it looks much better and doesn't exactly take long to do.
  • Table Scene - MaxwellRender

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    P
    [image: XK65_ivy01.jpg] final render
  • Cyriacus church Netherlands

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    H
    Layout of the church 1168 verzamel.pdf
  • Plymouth GTX

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    C
    Nice job on texturing and lighting set up. Good job mate. cheers

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