very useful plugin!
Latest posts made by tridem
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RE: Lyon en 1700
OMG I didn't visited this forum for a very long, I couldn't believe your project was still in progress, I remember the first steps rendered with kerkythea many years ago... your dedication is impressive to me, congrats!
How do you manage such a big model? I guess there are a simplified basis and more than one file for the detailed buildings -
RE: Gramophone
@ely862me said:
The handle could recharge the phone...
Good idea indeed! I didn't thought at how it could work... actually it is a mere fantasy concept, just to stay in topic with the contest
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Gramophone
Hi all, I wanted to share my last free-time work, it's a model for a speed contest championship, 8 stages during the year, a week of time to submit the work. The topic of this stage was "when ancient meets modern...". Modeled with SU8, rendered in Thea.
I hope you like it
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RE: [Tutorial] How to use layered materials in Kerkythea
@aerilius said:
.. Here is a Kerkythea material pack which contains most materials from the Limburg monastery model.
http://rapidshare.com/files/333424289/Limburg.mat.zip
...thanks for sharing your GREAT work Aerilius!
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RE: NOX 0.4 free renderer
as I remember from earlier versions, although called "stand-alone" the scene can be exported only with a plugin for 3ds max and Blender.
I am wrong? Perhaps something changed in last update? Does anyone use it currently with SU? -
RE: NOX 0.4 free renderer
Indeed a great tool, almost unbelievable it's free... what I've always particularly liked is how it manages the lens effects, as DOF blurring and others, damn realistic. Too bad it doesn't work with sketchup
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RE: TEA TIME ( dedicated to tadema)
@richard said:
..I'd suggest you need bump map it induce the roughness!
I guess that way is far more difficult to be managed in KT, using layers as Massimo said is the best way.
I think Gilles has found a good workaround anyway, providing that the sum of the channels colours doesn't exceed 100% white in order to respect the mentioned law.