The almost finished manual. Still needs shuttle, recon drone, lifepod page and glamour shot page.
http://www.comptrweb.com/3Dmodels/Cruiser_tech_manual.pdf
after texturing , it is so easy. just right click on desired surface (flat ones) and choose make unique texture, the right click again and choose edit texture, it will bring your texture to your image editing application, such as Photoshop i.e..
you can choose your image editing software using ,Window-->system preferences-->applications
You got all you need....a desire to improve and to keep trying for an image you have in mind. Keep on like that and you'll beat the machine into doing what you want.
Like the composition very much Gareth. Feels right, looks right. I find Pre sets only get you half way there. What you do after that makes the difference.
@chris fullmer said:
Cool Phillip! Looks like you're having learning the rendering stuff. The fuzzy FOV is making it a bit difficult to really judge the quality of the material on it, but it looks like its probably pretty nice.
What renderer are you using?
im using Keyshot. Pretty great renderer for someone who doesn't know much about mental ray. Simple too.
Thanks, Walt.
For this image I used Preset 06. It probably ran a total of 2 hours to complete. It would probably take less time if I used fewer lights. I have 5 spotlights and a point light.
I'll have to look at the wood floor again. I decided to go with concrete because I figured there's enough wood.
It's a jewelry box. I know the guy who made them. I could put you in touch with him to see if he'd still make them.
I worked for him one summer when I was in Fine Art school. I bet we made about 500 jewelry boxes of various sizes. I have the one I made this drawing from. It's made of a wood called padauk which turns a beautiful dark red like this.
Your wife probably does need one.
@jarynzlesa said:
Is that the highest quality that Twilight can produce in this case?
Jaryn, can you explain the concerns about render quality. You can set a render to Metropolis light transport with by directional path tracing and let it render for up to 10,000 passes for a week or more. But at that particular workflow what concerns do you have with the render in question. I am all ears and ready for a learning moment.
@unknownuser said:
The second looks just wrong, especially around the stairs.
No I'm no rendering expert but these don't give a sense of DOF.
this is what I wanted to know. the DOF is just NOT believable.
@tridem said:
I agree, actually the scene itself have not a depth of field that justifies the blur, almost all the main objects have the same distance from the camera.
You could obtain a realistic blur effect using the sketchup fog as zdepth mask to be applied in photoshop http://www.youtube.com/watch?v=fDzNJYi6Bok
Yes, you are right.
I completely forgot to this teqnique method. thx for remind me it.
You can download model of the staircase at http://sketchup.google.com/3dwarehouse/details?mid=766ade000f7c6165babc8956356bfae7
Thx for reply. Cheers.
Here is a topic with lots of links (also view the other posts in the topic as not everything is updated in the first post):
http://forums.sketchucation.com/viewtopic.php?f=40&t=486
When you import an image and scale it properly so that it's at a correct size, it will be part of your model. Now you can use this plugin to quickly change a material applied on your model with another one in your "In model" library (obviously the one you have just imported).
http://forums.sketchucation.com/viewtopic.php?t=9903
This is another one:
http://forums.sketchucation.com/viewtopic.php?t=26013