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    Drafting Table Render

    Scheduled Pinned Locked Moved WIP
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    • Dave RD Offline
      Dave R
      last edited by

      I think you're right Pete. I could probably get the diffuse map to use directly in SU. I might just use a carpet texture instead.

      Etaoin Shrdlu

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      • L Offline
        lapx
        last edited by

        Dave hit "tools" "bitmap coordinates" in the kerky menu after selecting your material with the select tool in kerky.
        a dialog box comes up with the bitmap coordinates where you can adjust. The higher the number the smaller the texture.
        I would recommend always setting up your bitmaps in su before exporting if possible. Another tip if you want to see what the texture looks like in kerky, hit the "v" on the keyboard to toggle to "texture" viewing mode.

        Best Lap

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        • N Offline
          notareal
          last edited by

          Best way to get correct UVs for models that are going to be render with KT is by importing a bitmap used in KT material into SU and texture models with it.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • Dave RD Offline
            Dave R
            last edited by

            Thanks guys. I'll give it a shot. I was teaching SketchUp this evening so I didn't have time to do my own stuff. Maybe tomorrow evening.

            Etaoin Shrdlu

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            • J Offline
              jchau2007
              last edited by

              man, I missed the olf school drafting table with the T-square. Love it.

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              • R Offline
                Roger
                last edited by

                @jchau2007 said:

                man, I missed the olf school drafting table with the T-square. Love it.

                Just a word about old school. In 1963 I started in architecture school at Carnegie Mellon University. This was way back before the green revolution in the days of double bladed drafting pens. Pittsburgh was then a dirty gray steel town. Every drafting table had a canvas cover you pulled over your work when you left class. If you didn't do that, black soot from the steel mills would collect on your drawing and as you slid your triangle and t-square over the drawing the soot would leave black scratches in your drawing and the instruments. The soot also broke the surface tension on the ink and cause it to drain from the pen. And to deal with the pens we taped pennies to the underside of triangles so ink would not be pulled by osmosis between the two surfaces. The inefficiencies of old school were legion. And in my humble opinion 2D could also become part of old school. Sure the 3D interfaces and work flows will have to improve, but we live in a 3D world and ultimately our plans will become 3D with the option of creating proper 2D output at the press of a button.

                http://www.azcreative.com

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                • Dave RD Offline
                  Dave R
                  last edited by


                  http://farm7.static.flickr.com/6132/6201853083_628b85460a_z.jpg

                  Well, I changed the floor to an exposed aggregate concrete texture and hardened up some of the lights. I'm still waiting for the render to finish up but I saved off a nearly completed version to play with. I think I like this mostly. I am going to pull out my old Rapidograph set and draw that to add to the model. I've also go my dad's old lettering guides I might model when I get some time. They might work on the flat desk top.

                  Etaoin Shrdlu

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    This is straight out of KT.


                    http://farm7.static.flickr.com/6175/6203857122_6e0f5a350e_z.jpg

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                    • M Offline
                      mwm5053
                      last edited by

                      Real nice Dave. I like them both you do great at those styles. How long to render and what preset did you use? or a customized setting. I was having trouble with a wood floor material in KT rendering correctly and found a tutorial or question on KT forum that helped. In KT click on the material and go to edit material, left click on diffuse opens up texture editor left click on small thumbnail for material opens bitmap options, change projected from UV to cubic did it for me. I'm pretty new to KT and still learning so forgive me if I'm way off base here.

                      2011 iMac
                      SU 2015 Pro, 2017 Make
                      V2 Twilight
                      macOS Sierra 10.12.5

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Thanks, Walt.

                        For this image I used Preset 06. It probably ran a total of 2 hours to complete. It would probably take less time if I used fewer lights. I have 5 spotlights and a point light.

                        I'll have to look at the wood floor again. I decided to go with concrete because I figured there's enough wood.

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