@gullfo said:
if the imported objects are "solids" then you could use "outer shell".
This is exactly what I was looking for. Thank you.
@gullfo said:
if the imported objects are "solids" then you could use "outer shell".
This is exactly what I was looking for. Thank you.
I'm looking to use sketchup to print architectural models coming out of Revit. Is there a plugin available that will essentially wrap the exterior of a model comprised of several groups/components into a single solid form?
Essentially I'm wanting to shrink wrap the building so there is no "interior" anymore. Just a solid group that contains the exterior faces of the building.
Robert
Thank you so much. I definitely need to get some settings figured out because everytime I tried it it crashed my Sketchup instance. I'll keep going.
Just wondering if anyone knows of a plugin or tool that allows one to convert a texture (or image) to a sketchup mesh. I'm looking to get into architectural 3d printing and for things like brick textures I looking to print something with physical texture. I know I can go into sketchup and model each and every grout line manually but I was hoping there was something to convert say a displacement map to geometry.
Thanks,
Robert
Hey this is awesome, just a quick question. What do you typically use for tolerances between the nut and bolt? I know it depends on the printer but just wanted to get a baseline idea.
Robert
Just curious if you tried any of the suggestions above? Perhaps once you have the form you are looking to do a print of you can re-create a clean solid version in a new sketchup instance with the intent of 3d Printing it.
I would think most "Design Architects" would agree with the previous comments posted above regarding workflow.
Any chance you can post an example of a model you created so we could take a look at what your needs are?
One thing to check would be if the Pebble face is grouped or not. I believe VRray Displacement in Sketchup only works on grouped faces.
Looks amazing. For the peeled off paint was that textured or modeled? Looks so realistic.
Rob
I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?
Look really interesting and details. Would be nice to see a real-life comparison when its all done. Good work!