🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • [Plugin] Mullion, Screen or Grille tool

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    J
    tomot has released an updated version of this plugin as part of a suite of WindowTools; see here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=12869
  • [REQ] Select Tools (Inverse & Polyline)

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    EarthMoverE
    Thanks Pilou and thanks TIG. I missed that then.
  • [REQ] - Import Large Image

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    plot-parisP
    great idea for a plugin. allthough I am not sure if that is possible with SketchUp allone. can SU cut a texture into square pieces on its own? I doubt that. I would love to be told otherwise though
  • [REQ] Double Offset

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    R
    There's already some kind of double offset: use windowizer with 0 inset
  • [Req] Preserving UV information

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    K
    Jon, For some reason I missed this thread. And I agree with you 100%. This is a must for Sketchup!
  • [Plugin] Simple Glazing tool

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    T
    @fletch said: @Rick, ah well... c'est la vie... In fairness to RickW, he has produced some amazing code. I think he was the first one to create a dialog box in Ruby. Without which all input Rubies could not exist.
  • [REQ] Magic Wand

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    RayOchoaR
    ill try that too thx. it would be really nice if there was a way to make an application that could do all this with one click directly into sketchup
  • [REQ] Gray Scale?

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    utilerU
    see topic.... http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=12368&st=0&sk=t&sd=a&hilit=gray+scale and http://www.sketchucation.com/forums/scf/viewtopic.php?f=40&t=12226&p=88778#p88778
  • [Req] Auto Follow Me

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    fredo6F
    It seems this can also be done using Round Edge plugin in 4 steps Push Pull the shape by a height H Select upper face and Round Edge with radius H / 2 Select lower face and Round Edge with radius H / 2 Clean up some remaining edges (due to bugs in Round Edges) [image: HKqY_RoundShape.jpg]
  • [REQ] Draw circle tangent to lines

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    G
    @juanv.soler said: i understand your pain @didier bur said: Hi, Something like this ? [attachment=3:3py8nirk]<!-- ia3 -->bissectr4.gif<!-- ia3 -->[/attachment:3py8nirk] If we know the lines (even 2 of them parallel), we can calculate I, then create the circle. Do-able, but not now (too much work on other projects). Hi JuanV.Soler and D.Bur, Thanks for the reply, you understood me exactly. If I try to draw it manually (use only the primary sketchup drawing tools), firstly I draw circle A, get poit B and C, then I draw circle B and circle C with the same radius to get point D, line AD is the bisector of angle BA/AC, with the same method I have line EF, now I get point G, intersection of line AD and line EF, which is the center point of the circle I want (which tangent to the three lines) [attachment=2:3py8nirk]<!-- ia2 -->34.jpg<!-- ia2 -->[/attachment:3py8nirk] but as you can see in the picture, because sketchup use segments to form circles, obviously segment AB does not equal to segment AC, and line AD is not the exact bisector of angle BA/AC. within the script "k_tools.rb" by Klaudius there is a function call "Angle Division", this helps finding the exact biscetor of the angles, also the exact center point of the final circle, but problem still remains, [attachment=1:3py8nirk]<!-- ia1 -->35.jpg<!-- ia1 -->[/attachment:3py8nirk] I draw a circle from point G perpendicular to line AE, so T2 is the exact tangent (and intersection) point of the circle and line AE, T1 and T3 should be the other two tangent/intersection points, yet, again, because the circle is made by segments, I'm not able to get intersections of the circle and the lines. This is much clear with a circle with less segments, As shown in the above picture, the circle with less segments (12 of them) does not even touch the lines. And, normally we want a model with less segments, right? The following picture shows what I want/got finally. [attachment=0:3py8nirk]<!-- ia0 -->37.jpg<!-- ia0 -->[/attachment:3py8nirk] [image: BI7C_34.jpg] [image: UIYW_35.jpg] [image: xZy1_37.jpg]
  • [REQ] wire lines to tubes

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    Didier BurD
    Hi all, Here is an update of line2cyl.rb: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=12354 Selectable material, grouping, follow-me when possible, and some other enhancements. Regards,
  • [Request] SketchUp to .mi exporter

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    PixeroP
    Ok. I'll keep an eye on when Podium 2 is released then. Any time frame for it? If there is anyone else interested in making this exporter let me know.
  • [REQ] Material Modifier

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    GaieusG
    Or what if you export the coloured parts separately (with a transparent background for instance) and overlay it onto the greyscale parts in PS? (I know it's just a workaround but easily doable).
  • [REQ] Benchmark script

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    brodieB
    Nothing, sad to say.
  • [REQ]Chat Plug-in

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    A
    A while ago I wrote the Plugin SCP. There you only would need to add your chat URL to the favorites list. azuby
  • [Request] - Shadows

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    Chris FullmerC
    That is a known bug unfortunately. The way around is to make a style and set it to "Display Shaded Using All Same". Then turn front an back face default color to white in this style. There was another workaround too, but I forgot it. Seemed like it was a little better for some reason..... Chris
  • [Plugin] SU2POV 3.2.

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    V
    I have the same problem, i cannot place lights, and sometimes I don't have access to the dialog box about pov-ray materials? what's wrong?
  • [Request] - Reloading a CD Import

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    TIGT
    Xref Manager script for PC only... http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=7329
  • [REQ]: record camera movement --&gt; into scenes

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    K
    Thanks Jim. I missed that thread somehow. I am just thinking of ways to have better (and more realistic) camera behaviour in SU animations
  • UV Tools Teaser ;)

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    C
    @ Whaat. This is indeed one of the finest plugins for Sketchup. Your work is a credit to you and i appreciate it. Thanks

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