🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • [REQ] perpedicular movement for entities

    2
    0 評價
    2 貼文
    806 瀏覽
    K
    Yes. That is something we still miss in sketchup and which would be very useful. (That together with 'soft selection' of polygons: auto selection of polygons when you hover over them with the mouse. And using the '+' button to 'grow' the selection or '-' to shrink.)
  • Looking for a batch export .skp to .dxf ruby

    9
    0 評價
    9 貼文
    5k 瀏覽
    C
    #convert skp to obj #every thumb is putted in a created dir with name of related skp model's name #skppath is the residence of skpfiles require 'sketchup.rb' if(not file_loaded?("skp2obj.rb")) plugins_menu = UI.menu("Plugins") plugins_menu.add_item("skp2obj") {file_export} end file_loaded("skp2obj.rb") def file_export #skp file path #beware the end "/" e.g. skppath ="i;/skp/skptest/model/error/" skppath ="i;/tt/" #open dir and loop all skps dir = Dir.open(skppath) begin dir.each {|x| next if x !~ /\.skp$/i x = "#{x}" sourcefile = skppath+x x = x[0,x.length-4] destdir = skppath + x + "/" destfile = destdir + x +".obj" #mak dir Dir.mkdir(destdir) #open modle file Sketchup.file_new status = Sketchup.open_file sourcefile if (!status) UI.messagebox "error; " + sourcefile end #export obj status = Sketchup.active_model.export destfile if (!status) UI.messagebox "error; " + sourcefile end } ensure dir.close end UI.messagebox "Finished" end
  • [Plugin] Video on a face using textured material

    4
    0 評價
    4 貼文
    6k 瀏覽
    tbdT
    not yet. I am still keeping it private for the moment for when I get some time to extend it. but I think I will open it as the free time is nowhere in sight
  • [REQ] sketchup image sampling

    10
    0 評價
    10 貼文
    2k 瀏覽
    M
    there is a little workaround you can do with Photoshop, or even with the Gimp. open your huge texture in photoshop and set the ruler's units in pixels (no inches or centimeters) Set the grid size to 1024 px, or lower. With the slice tool tesselate your image following the grid Save it all for web as pure jpg (with no html code atached) Photoshop will save automatically each tile with progressive number in a desired directory. Open Sketchup and with the ruby "massmaterialimport.rb" (available at http://www.crai.archi.fr/RubyLibraryDepot/Ruby/RUBY_Library_Depot.htm) create a new material set. Now subdivide the face you want to texturize, keeping the some proportions of the Photoshop grid and apply each texture to the corresponding subface. Scale it correctly and you will have a seamless match. This is longer to explain than to do, once you have practiced a bit. Here are a couple of images of a work in progress. The facades are texturized joining several tiles. When I exported it to indigo it worked flawless. The cons are, of course, that your poly number will increase, and all the thing is a bit tricky. But it works. /matteo [image: GKKU_belasi-temp1.jpg] [image: G7k5_belasi-temp2.jpg]
  • [REQ] Multiple copy

    14
    0 評價
    14 貼文
    3k 瀏覽
    R
    Indeed it does copy elements randomly, but only if you tell it too. Im reasonably sure you can tell it not to rotate components, and as long as you only select on component in the setup window it should jsut work.
  • REQUEST: Scene rubie

    2
    0 評價
    2 貼文
    909 瀏覽
    jujuJ
    Commercial script "PageExIm" available from Smustard.
  • Request: window teleporter

    3
    0 評價
    3 貼文
    1k 瀏覽
    S
    %(#BF0000)[yes i understand but its not really what i am looking for. See if you could make a ruby that makes windows open underneath your mouse cursor by pressing the appropreate shortcut, it will mean someone will go further with this rubie and make other windows work alike. Some prefer it to have windows open some prefer it stacked or even closed to make more space for your workspace if you dont have 2 screens to put the other pallets on. i just used the soften tool as an example but hey you could use this then on any window. Take for example, you draw a cube, have m for material pallette. you want to fill it with a texture. You press m and it appears where you are currently working and at your cursor. Maybe it would be good to have a auto close function after using the pallette.Anyway, this is just a request, see how far people can develop this idea. ]
  • Sketchup waybe

    41
    0 評價
    41 貼文
    13k 瀏覽
    P
    this is unreal! cheers guys. pav
  • What's new in SUTool 0.3

    8
    0 評價
    8 貼文
    2k 瀏覽
    D
    Looks great wikii. How do we download the script?
  • Request for RUBY

    19
    0 評價
    19 貼文
    4k 瀏覽
    Dave RD
    Must be shopping in the used clothing shops.
  • Script request find geometry and replace with component

    6
    0 評價
    6 貼文
    2k 瀏覽
    RichardR
    @adamb said: @richard said: @jim said: The biggest challenge is identifying the geometry for a leaf. My first thought was that if the leaves all have a surface area that is similar, it could make finding them a lot easier - you could find them by area. Can you post a sample skp of an imported tree? Maybe we can get you half-way there, if not all the way. Thanks for responding jim! I can't load up an onyx tree due to the user agreement, though the same effect would be buy grabbing any SU tree with component leaves and exploding down to base geometry. I would imagine the script would either search for alike areas or simply alike geometry. The script would only need to locate one similar face and then select all connected and replace! I would imagine the script wouldn't be so hard to do but could be a great time saver where ever a model contains numerous instances of the same geometry. My 0.02 of your earth pence worth... Area might be a good key, you might also want to group connected geometry, find its OBB (oriented bounding box) and then match on that. And of course then you'd have the necessary local transform "for free" too! The biggest problem is that processing geometry in Ruby is spectacularly slow and if you're going to be using dense geometry you might be waiting a long time.. Oh but you do raytracing don't you, so you're used to that. Adam thanks adam! Yes mate using the likes of maxwell I'm used to waiting LOL!!! I think though that the benefits of this idea given SU's lack of handling large hi poly models without taking advantage components and groups is worth the consideration of this time loss early rather than later! When I bring an onyx tree into SU the leaves are generally in 2 or 3 groups and need repainting. just exploding these three groups for regrouping into one can take my machine an hour now! And then I have no ability at any stage to map images to the leaves without doing them one at a time, 10000 leaves NOT A CHANCE!
  • Request plugin :Trilateration ruby

    14
    0 評價
    14 貼文
    3k 瀏覽
    GaieusG
    I can hardly wait!
  • Tubealongpath.rb

    28
    0 評價
    28 貼文
    6k 瀏覽
    S
    Gaeius, Thank you very much for your help!! the script is very helpful! Very good job! Stef.
  • Looking for scripts

    3
    0 評價
    3 貼文
    1k 瀏覽
    B
    "loft" it i somthing like extruding different shapes of profiles by patch. "Bend" - for example - you got cone and you need to bend it around a circle or some patch . Bassicly I'm looking for a scripts to model a complex forms fast. Usualy I'm modeling this things from scratch and result is ok, but to get correct form in sketchup this things takes lot of time!
  • [Plugin] XRay Toolbar

    10
    0 評價
    10 貼文
    16k 瀏覽
    daikuD
    @dave r said: Clark, this is a good idea for a script. I can see it being very useful when drawing joinery as you and I do. Since your plugin wasn't available when I first wanted a quick way to switch back and forth, I set a keyboard shortcut (I used Q) to toggle X-ray view on and off. You know, that's an even better solution. I actually developed this at the request of a student, but the shortcut key is the way to go. Sincere thanks for pointing out the obvious! CB.
  • Simple ? dooropening request

    10
    0 評價
    10 貼文
    2k 瀏覽
    J
    Hi RickW I har tested a script created by Didier, and it seems to work super So it should not be nessary to extend your probably already long todo list. Thanks Jorgensen
  • Combine Scene Tabs...Video Short..Request

    3
    0 評價
    3 貼文
    1k 瀏覽
    J
    RickW: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=8760
  • (req) A SkIndigo-like ...

    13
    0 評價
    13 貼文
    3k 瀏覽
    jujuJ
    @kwistenbiebel said: @unknownuser said: A new release of SU doesn't need a lot of extra whistles and bells, just a couple, and MUCH better support of high poly models. Then it'd be perfect for it's job. Erm, IMO. That's the frustrating part. If Google would just fix the high polygon support and multi processor cabability I would be satisfied again for some years. The rest is bonus. I agree with the above, but another BIG thorn in my side is to be able to lock the toolbars and of course the shadow error. There are some other issues, but the above four are the main ones I think.
  • [Request] Opener Metric

    3
    0 評價
    3 貼文
    1k 瀏覽
    OscarLokO
    Hi Nexus It should be possible! I have script which can adjust the width, hight and location. It is not as simple as your example, but it may be more flexible. Or it may resize and relocate after your window created. Here is the example:- OSC_05.zip Regards Oscar
  • [Plugin] Rectangle Elevated

    5
    0 評價
    5 貼文
    6k 瀏覽
    N
    @didier bur said: Hi, Man, you're lazy Try this one (it appears in the Draw menu). Cheers, thaaaaaaaanks!!! [image: yestj3.gif] [image: yestj3.gif] [image: yestj3.gif] Didier Bur whit this script i can to build the floor and the wall of autocad file imported quickly [image: bigsmilenx0.gif] Didier Bur this is for you! [image: beeeriu9.gif]

Advertisement