You're quite correct
Still - works in a lot of cases!
You're quite correct
Still - works in a lot of cases!
Here's a neat trick - don't try and push/pull it!
I usually get the complex surface - rotate it so that it's horizontal (make it a component and edit a rotated copy if you want to keep it where it is) - select the edges (or select all / filter edges = quicker (selection filters.rb)) - then 'Extrude selected lines along Z' (projections.rb)- copy the complex surface to the top of the edges! Ta-dahhhh! Might sound a bit of a fiddle - but it's quicker and more reliable than push/pulling it.
Just a bit of lateral thinking!
The best plugin ever!
Simple as that.
Everyone go and buy it! Worth every penny!
Hurrah!
Finally come up with an idea for a ruby script!
I often (too often) chop up a site plan into 1000x1000 pixel squares - and project them down onto a terrain model (after projecting the image grid lines down on to it). . . all that chopping and importing takes a while . . . . wouldn't it be good if there was an 'Import Large Image' ruby that took your image and chopped it up into 1000x1000 pixel chunks and then made a gridded object with them all in the right place! Then you could scale it correctly, use it to project the grid down, and then project the texture down!!!!
Genius!
Go guys!
ps. anyone made a macro recorder for doing a repetitive series of actions?
Excellent image!
The one and only thing that irks me about it, if I may, is the street floor - I think that if you spent some time finding a good set of textures for a nice bit of paving or cobbles - then altered them to really sit well in the scene (you know, have some realistic change to the material as it reached the edges - a bit of dirt - something like that, and increase the specular of the texture through the middle where people have made it shinier due to their walking there). . . that would really just finalise this wonderful image for me.
Look forward to seeing any updates on this one!
Cheers,
Marc x