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  • How do I make my lamp post cast lightrays in the dark?

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    L
    Alright, thanks.
  • How to correctly set photomatch camera with real exif ?

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    L
    @jiminy-billy-bob said: Sorry but no... I tried with the file you provided, but came to the same conclusion as you, use a 17mm focal length override. thank you for help anyway..
  • Renaming DefaultMaterial Causes Bug Splat

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    TedVitale_CGT
    Sometimes when creating new materials a disconnect can occur between V-Ray and Sketchup. Try Going to Plugins> Debugging> Force Sync All Materials
  • How to make reflections work on perforated mtl?

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    saberopusS
    thanks, Andybot. I had been putting it in the wrong spot... in fact, you made me realize I've been tweaking the parameters on my fresnel reflections wrong, until now! No wonder it felt like such a guess & check process to get the results I wanted...
  • Rendering Multiple projects at the same time

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    andybotA
    sure, it's possible if you're on the same computer. If you only have one license you can only use one computer at a time. You may also be able to set processor affinity so you reserve some cores of one session, and other cores for the other session. (since vray uses all available cores to render, it may be pretty slow to run two renderings at the same time.)
  • Help me add HDR light into the scene, Thanks.

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    @3dita said: That looks like low sampling of Irradiance Map. Put higher values (go from 50/20 to something like 80/40) will try that setting. Thanks for the help!
  • VRay 2 ignoring min/max rate for Irradiance Map

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    andybotA
    I just now read on the Chaos Group forum that with DR, each bucket calculates all the irmap passes individually, so you don't see the multiple pass with DR enabled. It is expected behavior apparently. http://forums.chaosgroup.com/showthread.php?80428-Only-one-irradiance-map-pass-! (registration required)
  • I Need Serious Help!!!! I Lost vray SU Dongle!!!!

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    TedVitale_CGT
    @sketchuh said: Thanks Ted for the comment. and I did contact sales and support from chaosgroup! But the sad reality is They did tell me I have to pay for a new license fee, because its due to abuse of dongle license use. I think it really applies to Asian market. I told them it's not fair and it doesn't make sense. It really hurts customers at the end. a policy can be bad. you have to be brave enough to tell them it's wrong. I still don't like that policy at all, even though I really enjoying using vray for su. I'm glad I found my dongle at the end. There are some specific requirements that have to be met for us to replace the Dongle. I think your case was a special one which is why we were not going to replace it. I'm going to send you a PM with some more specific instructions.
  • Decal mapping in V-Ray

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    pep75P
    Thanks Rob, nice tip!
  • Sketchup > 3ds Max > Vray workflow

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    TedVitale_CGT
    @eidam655 said: @valerostudio said: Why not just use V-Ray in SketchUp and save that hassle? 32bit memory limit. Try the 64bit render workflow: http://docs.chaosgroup.com/display/VRAY2SKETCHUP/64+Bit+Workflow
  • TOM DIXON LIGHT TEST - HELP

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    andybotA
    try running the rendering with the glass dome hidden. Maybe do a material override render too. Something is not right with your GI calculation.
  • Where do I find the lighting dialog box?

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    andybotA
    yes, try updating to the latest release. Do be aware that the demo also limits you to only few lights rendering at a time.
  • CanĀ“t render image in high res. Going crazy here!

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    andybotA
    @box said: Are you running a trial version? that's the likely explanation, resolution is limited in the trial version. You also get the lovely watermark on your image.
  • Help with this "car paint" Material!

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    S
    Thanks Andybot! you helped me a lot.
  • Sixty Four My Friends!

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    V
    I assume it will be available very soon. I have nightly access and have tested it.
  • DR does not render more than 5 lights??

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    F
    Thanks!
  • How to remove halo effect in Alpha channel?

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    @andybot said: when you have a very bright background, the color will be picked up by the anitaliasing at the transparent edges of your render. A few things you can do. quickest is in photoshop - go to layer --> matting --> defringe, and use default 1 pixels make your background environment darker to match your underlying image. hide your background materials in your render (in the material properties, check the option for showing only in secondary.) You can then use your background image in your vray viewport by setting it as the environment background, and use "screen" mapping. Thank you - I have used enviroment photo and defringe in PS and both together works
  • Paint Material with metallic flakes!

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    S
    Like this!!!!! Thanks . Hope vray 3.0 comes out soon with fur and more feature !
  • Random Objects in Scene not Rendering

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    J
    @andybot said: @jpmorla said: ^^ Actually, I think I do not need to try render with materials overwritten. See, different groups/components render (or do not render) depending on the scene. So I do not think the problem is a material issue. I think this is a VRAY bug. You would do best to upgrade to the latest version and service pack. There have been numerous bug fixes since this issue first came to light. This are my specs: OS: Windows 7 SU PRO 2014 VRAY 2.00.24942 If I am correct, I am using the latest service pack.
  • Combining hdri GI and sun in VfS 2.0

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    saberopusS
    oy! Thanks, andybot. Much appreciated

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