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    How to remove halo effect in Alpha channel?

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    • L Offline
      Lummoxcz
      last edited by

      Hi, could someone help me?
      I tried to use Alpha layer rendered scene (with transparent background) from Sketchup as a mask layer in Photoshop, but there is some halo effect around rendered objects.
      I had to edit in the same way as in this tutorial- http://www.lynda.com/Photoshop-tutorials/Removing-halos-Darken/48372/51450-4.html
      Is there any way how to render correctly - Alpha vs. RGB model?

      Can be this problem solved by atialiasing?
      My settings of antialiasing is in attachement.

      Thank you for help.
      .


      set.jpg


      alpha.jpg


      rgb.jpg

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      • eidam655E Offline
        eidam655
        last edited by

        in the wood material's settings, in the reflection layer, the Affect channels option should be set to 'Color only.'

        I'm using SketchUp 2017, V-Ray 3.4

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        • L Offline
          Lummoxcz
          last edited by

          @eidam655 said:

          in the wood material's settings, in the reflection layer, the Affect channels option should be set to 'Color only.'

          Hi Eidam, thank you for a reply. This setting was already used on my render.. 😞

          There is a difference in color of halo effect only when I change enviroment - if is "on", halo effect is white, if is "off" - halo effect is in black color


          mat_set.jpg

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          • eidam655E Offline
            eidam655
            last edited by

            can you post a screenshot of your environment settings? i suspect it's the same thing, but for the env map slot.

            I'm using SketchUp 2017, V-Ray 3.4

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            • andybotA Offline
              andybot
              last edited by

              when you have a very bright background, the color will be picked up by the anitaliasing at the transparent edges of your render. A few things you can do.

              1. quickest is in photoshop - go to layer --> matting --> defringe, and use default 1 pixels
              2. make your background environment darker to match your underlying image.
              3. hide your background materials in your render (in the material properties, check the option for showing only in secondary.) You can then use your background image in your vray viewport by setting it as the environment background, and use "screen" mapping.

              http://charlottesvillearchitecturalrendering.com/

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              • L Offline
                Lummoxcz
                last edited by

                @andybot said:

                when you have a very bright background, the color will be picked up by the anitaliasing at the transparent edges of your render. A few things you can do.

                1. quickest is in photoshop - go to layer --> matting --> defringe, and use default 1 pixels
                2. make your background environment darker to match your underlying image.
                3. hide your background materials in your render (in the material properties, check the option for showing only in secondary.) You can then use your background image in your vray viewport by setting it as the environment background, and use "screen" mapping.

                Thank you - I have used enviroment photo and defringe in PS and both together works πŸ˜„

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