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    How to make reflections work on perforated mtl?

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    • saberopusS Offline
      saberopus
      last edited by

      Hey guys,

      Trying to achieve a simple perforated metal effect in Vray for SU. I've got a basic diffuse bitmap :

      400_01.jpg

      to which I'm trying to apply the following clipping / alpha map:

      400_02.jpg

      when I do this with no reflection layer, the results are good...

      p01.jpg

      but when I add a reflection layer, although the results are still ok, you can see that the reflection is visible even in the 'open' spaces, the holes, that I'm trying to cut w/ my alpha map.

      p02.jpg

      the results get worse when I increase the blurriness of my reflections (glossiness ~0.5)

      p04.jpg

      or when I use a glossiness map

      p03.jpg

      My question is basically: is there any way to have a diffuse layer w/ a transparency map like this, and then add a reflection layer without having the transparent portions reflect?

      Thanks!

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      • saberopusS Offline
        saberopus
        last edited by

        addendum: I put the alpha map in the reflection filter slot as well, and it's a big improvement... though now there's a slight black tint over the open areas as a result... any ideas? If I have to, I can settle for this result, but it's not ideal.

        p05.jpg

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        • andybotA Offline
          andybot
          last edited by

          maybe check that filtering is off for you map, and use linear mapping for gamma.

          http://charlottesvillearchitecturalrendering.com/

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          • saberopusS Offline
            saberopus
            last edited by

            Thanks, Andybot, will try that. Are you referring to the filter for the diffuse bitmap, or for the Reflection Filter bitmap?

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            • andybotA Offline
              andybot
              last edited by

              @saberopus said:

              Thanks, Andybot, will try that. Are you referring to the filter for the diffuse bitmap, or for the Reflection Filter bitmap?

              Wait, did you put the alpha map in the perpendicular fresnel slot? The map needs to go here 2014-11-13_141800.png

              http://charlottesvillearchitecturalrendering.com/

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              • saberopusS Offline
                saberopus
                last edited by

                thanks, Andybot. I had been putting it in the wrong spot... in fact, you made me realize I've been tweaking the parameters on my fresnel reflections wrong, until now! No wonder it felt like such a guess & check process to get the results I wanted...

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