ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • OctaneRender for SketchUp is Released

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    I would love to see a Mac version too.
  • Kerkythea Rendering Problem

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    I'll try that. Thanks JGA.
  • Sketchup crashing - related to BGSketchup_Library?

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    jujuJ
    You need to install plugins / extensions the correct way and stop copying / pasting it into a SketchUp sub-directory. The correct way to install is to use the Extension Manager, go to Window > Extension Manager : Install Extension and navigate to where you had saved the RBZ file. You'll probably need to fix your current install as well. An uninstall should do, make sure all the relevant files / directories have been deleted as well. Then start fresh using the correct method. When installing SketchUp, make sure to run/install "as administrator".
  • OSCoolean

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    pilouP
    If you have not the Pro you can use Solid Solver by Tig : it resolvee basic case of Boolean function. But the best is Booltools2 by Dale Martens (Whaat) $ http://www.youtube.com/watch?v=N1HgNiwuq7Y
  • Twinmotion 2018 : Unreal Engine

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    Ahah, you're right, I did not see it, sorry for the overlap
  • Drawing Tensile Structure / Stretch Tent

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    If you created the Lines as filibis did, you would simply have to do one section at a time as pbacot suggested you simply have to use create "terrain in" in "sandbox" That tensile skin could be easily be reproduced in native sketchup. I just tried it and it was not at all as dirty as i expected it to be.
  • Raylectron renderer

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    pilouP
    Inside SketchUp free Raylectron works as normal (with limitations of course) As "Stand alone" only Raylectron files seems working...
  • [REQ] excavation extension

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    jujuJ
    I want to thank SDMITCH for coding this extension for me and doing the few tweaks requested, much appreciated!
  • How to avoid material reimport in Unity when SU is saved?

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    Glad they have option(s) to manage materials, and trust me......I have done the same in overlooking what later is seemingly so obvious. Charlie
  • Corona Renderer for Sketchup

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    majidM
    The new Beta version may be grabbed here: https://www.dropbox.com/s/jksa3ize2q4jicf/CoronaSketchup.exe?dl=0
  • Plugin request - show/hide for scene dialog

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    sdmitchS
    @monkers said: Even better would be a dialog with a list of scenes each one would have a check box beside it. that way you could custom show/hide in each scene. Something like this? [image: zk9a_HideinScenes.gif]
  • Cut opening in plane

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    Fredo continues to blow my mind. I now have a new tool to add to the toolbox, but this doesn’t do exactly what I was looking for. Thanks for the suggestion, though!
  • Error loading RBZ

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    pilouP
    You must also load last LibFredo! But as you are on Mac maybe there are special folders...
  • Profile Builder 2--Wall/Studs made..how to cut in windows

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    Ah, yes, this is the basic, organic work-around I was aiming for... I have nothing against plug-ins.. I just thought there was an old fashioned do-it-yourself way to add windows to studded walls... ...will experiment with these ideas now... huge thanks, really! Peggy
  • Distributing Lines Along A Face Randomly

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    Thank you Pilou! That is a great idea, I'm going to try that right now. I actually have that plug in already, can't believe I didn't think of that.
  • Maxwell render problems

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    Hi I apologize for reviving an old post, but I'm not sure how to start a new one in a relevant group. I can't seem to find a discussion group on Maxwell Render either. The technical issue I face - When I apply an emitter material on a grouped object, and I flip/mirror this object, the emitter fails to work. [image: 0J7H_z_emiiterissue.jpg] In the attached picture, "A" shows the original group. Emitter works fine. "B" shows the original grouped copied to the left. Emitter works fine too. "C" shows the copied group on the left flipped horizontally. Emitter blacks out. Is anyone else facing this same issue? Wondering if there's a workaround for this. This issue caused problems when I'm rendering cars. One headlight emits light, but the headlight on the flip side of the car does not light up. I tried exploding, regrouping, making the component unique, reapplying emitter texture to the flipped group - nothing worked so far. But this problem doesn't seem to affect other textures, like the red paint I applied in the demo cube shown in the above attached image. I'm using Mac OSX 10.10.5, Sketchup 2016, Maxwell Render 3.2, on Mac Pro 5,1. Any advice would be greatly appreciated! Best regards
  • Free commercial rendering with SimLab Composer light

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    pilouP
    What a lot of fun in a minute! [image: bigs.jpg] [image: bigs1.jpg]
  • [Preview] Wrap-R Video #2

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    @pinoy said: Hi Rich, Will we see Mac OS as well? Just downloaded but for Windows only. Any news on this? Cheers Hi Pinoy, Currently we are concentrating on the development of the Win version. If the Win version will be popular on the market we plan to make a MAC version as well.
  • OSCoolean for Mac

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    @tig said: I think you must assume there will be no more development. It's been dormant since 2013 ! You might want to check out BoolTools 2. It's not free but it's Mac compatible and very powerful. There is even a discount on currently. https://mindsightstudios.com/booltools-2/
  • Please help!!! -- Projections and Guide Tools

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    pilouP
    See this entire thread!

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