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    Viz Pro 2.0 Parametric Modeling

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    • F Offline
      fluid
      last edited by

      @Rich: Masks from mesh data is not yet supported, but it's something we are thinking of adding in the future.

      @Pixero: Yes, we are saving temporary data to an image file, it could be .png or .jpg depending on the situation.

      @kaas: It's not possible yet, but it sounds like something that might be pretty useful.

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      • K Offline
        kaas
        last edited by

        @fluid said:

        It's not possible yet, but it sounds like something that might be pretty useful.

        I think it could be. Your functions really add another dimension to the native functions in SketchUp. If it would be just as easy to apply them to objects as the native functions (without the need for opening your parametric graph scheme) that would make users like me happy I think.

        Also, something like this could help users, who don't have any programming skills, make their own 'plugins' by just connection nodes and methods in your parametric graph. Once it works fine, bind the complete parametric function to a keypress and happily use your own new plugin from then on.

        Way more easy said then done probably...

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        • jujuJ Offline
          juju
          last edited by

          @fluid said:

          We just released Viz Pro 2.1, you can get it here.

          This version adds parametric materials and procedural textures to SketchUp:

          [flash:3vj8s6p5]https://www.youtube.com/v/39q0ZC-Q6-o[/flash:3vj8s6p5]

          Holy moly! You actually did it?!

          Save the Earth, it's the only planet with chocolate.

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          • R Offline
            rv1974
            last edited by

            I noticed all objects come with inverted normals. Is it easy to fix?
            Is creation of dynamic components for archviz somewhat
            easier via this editor comparing
            to unusable built-in one?

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            • F Offline
              fluid
              last edited by

              The normals are not inverted, blue is the color we chose to represent objects in Viz. We'll probably change it in the future, to avoid confusion with the SketchUp convention.
              Working with the editor should be quite easy, but the main difference is the amount of operations available, which is much bigger than dynamic components.

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              • N Offline
                Near2010
                last edited by

                Hi, could it be possible to link it to excel and can it survive on large scale or detailed model?

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                • F Offline
                  fluid
                  last edited by

                  From excel, you need to save in csv or text files, then Viz is able load the data and interpret it depending on the context, as either points, vectors, or single values etc.
                  For large models, it really depends on the operations your going to do.

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                  • F Offline
                    fluid
                    last edited by

                    We just released a new getting started video about Viz Pro:
                    [flash:y0kppd87]https://www.youtube.com/v/Zhx8WMOiQuk[/flash:y0kppd87]

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Thanks for the tutorial. I will have to try it out soon. I like the bar at the top with the different categories.

                      Any chance for a tutorial on making parametric tiles with random materials?

                      Is it possible to save groups of ready made nodes for working quicker?

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                      • F Offline
                        fluid
                        last edited by

                        We are currently working of a series of new tutorials, hopefully we'll be able to include that as well.

                        Yes, you can create container nodes that can group multiple nodes into one:

                        https://www.fluidinteractive.com/products/sketchup-extensions/viz/help/containers/

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